Small OpenGL Renderer refactoring (#177)
* Call OpenGL functions directly, remove the pfifo thread, some refactoring * Fix PerformanceStatistics calculating the wrong host fps, remove wait event on PFIFO as this wasn't exactly was causing the freezes (may replace with an exception later) * Organized the Gpu folder a bit more, renamed a few things, address PR feedback * Make PerformanceStatistics thread safe * Remove unused constant * Use unlimited update rate for better pref
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78
Ryujinx.HLE/Gpu/Texture/TextureHelper.cs
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78
Ryujinx.HLE/Gpu/Texture/TextureHelper.cs
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using ChocolArm64.Memory;
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using Ryujinx.Graphics.Gal;
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using Ryujinx.HLE.Gpu.Memory;
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using System;
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namespace Ryujinx.HLE.Gpu.Texture
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{
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static class TextureHelper
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{
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public static ISwizzle GetSwizzle(TextureInfo Texture, int Width, int Bpp)
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{
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switch (Texture.Swizzle)
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{
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case TextureSwizzle._1dBuffer:
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case TextureSwizzle.Pitch:
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case TextureSwizzle.PitchColorKey:
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return new LinearSwizzle(Texture.Pitch, Bpp);
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case TextureSwizzle.BlockLinear:
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case TextureSwizzle.BlockLinearColorKey:
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return new BlockLinearSwizzle(Width, Bpp, Texture.BlockHeight);
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}
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throw new NotImplementedException(Texture.Swizzle.ToString());
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}
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public static int GetTextureSize(GalTexture Texture)
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{
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switch (Texture.Format)
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{
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case GalTextureFormat.R32G32B32A32: return Texture.Width * Texture.Height * 16;
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case GalTextureFormat.R16G16B16A16: return Texture.Width * Texture.Height * 8;
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case GalTextureFormat.A8B8G8R8: return Texture.Width * Texture.Height * 4;
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case GalTextureFormat.R32: return Texture.Width * Texture.Height * 4;
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case GalTextureFormat.A1B5G5R5: return Texture.Width * Texture.Height * 2;
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case GalTextureFormat.B5G6R5: return Texture.Width * Texture.Height * 2;
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case GalTextureFormat.G8R8: return Texture.Width * Texture.Height * 2;
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case GalTextureFormat.R16: return Texture.Width * Texture.Height * 2;
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case GalTextureFormat.R8: return Texture.Width * Texture.Height;
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case GalTextureFormat.BC1:
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case GalTextureFormat.BC4:
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{
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int W = (Texture.Width + 3) / 4;
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int H = (Texture.Height + 3) / 4;
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return W * H * 8;
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}
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case GalTextureFormat.BC7U:
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case GalTextureFormat.BC2:
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case GalTextureFormat.BC3:
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case GalTextureFormat.BC5:
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case GalTextureFormat.Astc2D4x4:
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{
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int W = (Texture.Width + 3) / 4;
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int H = (Texture.Height + 3) / 4;
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return W * H * 16;
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}
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}
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throw new NotImplementedException(Texture.Format.ToString());
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}
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public static (AMemory Memory, long Position) GetMemoryAndPosition(
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IAMemory Memory,
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long Position)
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{
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if (Memory is NvGpuVmm Vmm)
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{
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return (Vmm.Memory, Vmm.GetPhysicalAddress(Position));
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}
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return ((AMemory)Memory, Position);
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}
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}
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}
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