Small OpenGL Renderer refactoring (#177)
* Call OpenGL functions directly, remove the pfifo thread, some refactoring * Fix PerformanceStatistics calculating the wrong host fps, remove wait event on PFIFO as this wasn't exactly was causing the freezes (may replace with an exception later) * Organized the Gpu folder a bit more, renamed a few things, address PR feedback * Make PerformanceStatistics thread safe * Remove unused constant * Use unlimited update rate for better pref
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Ryujinx.HLE/Gpu/Engines/INvGpuEngine.cs
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Ryujinx.HLE/Gpu/Engines/INvGpuEngine.cs
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using Ryujinx.HLE.Gpu.Memory;
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namespace Ryujinx.HLE.Gpu.Engines
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{
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interface INvGpuEngine
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{
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int[] Registers { get; }
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void CallMethod(NvGpuVmm Vmm, NvGpuPBEntry PBEntry);
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}
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}
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