Small OpenGL Renderer refactoring (#177)
* Call OpenGL functions directly, remove the pfifo thread, some refactoring * Fix PerformanceStatistics calculating the wrong host fps, remove wait event on PFIFO as this wasn't exactly was causing the freezes (may replace with an exception later) * Organized the Gpu folder a bit more, renamed a few things, address PR feedback * Make PerformanceStatistics thread safe * Remove unused constant * Use unlimited update rate for better pref
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58 changed files with 518 additions and 633 deletions
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@ -140,7 +140,7 @@ namespace Ryujinx.Graphics.Gal.Shader
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{
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if (Decl.ShaderType == GalShaderType.Vertex)
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{
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SB.AppendLine("uniform vec2 " + GalConsts.FlipUniformName + ";");
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SB.AppendLine("uniform vec2 " + GlslDecl.FlipUniformName + ";");
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}
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foreach (ShaderDeclInfo DeclInfo in Decl.Uniforms.Values.OrderBy(DeclKeySelector))
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