Small OpenGL Renderer refactoring (#177)
* Call OpenGL functions directly, remove the pfifo thread, some refactoring * Fix PerformanceStatistics calculating the wrong host fps, remove wait event on PFIFO as this wasn't exactly was causing the freezes (may replace with an exception later) * Organized the Gpu folder a bit more, renamed a few things, address PR feedback * Make PerformanceStatistics thread safe * Remove unused constant * Use unlimited update rate for better pref
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58 changed files with 518 additions and 633 deletions
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@ -26,6 +26,8 @@ namespace Ryujinx.Graphics.Gal.Shader
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public const string FragmentOutputName = "FragColor";
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public const string FlipUniformName = "flip";
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private string[] StagePrefixes = new string[] { "vp", "tcp", "tep", "gp", "fp" };
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private string StagePrefix;
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