Small OpenGL Renderer refactoring (#177)
* Call OpenGL functions directly, remove the pfifo thread, some refactoring * Fix PerformanceStatistics calculating the wrong host fps, remove wait event on PFIFO as this wasn't exactly was causing the freezes (may replace with an exception later) * Organized the Gpu folder a bit more, renamed a few things, address PR feedback * Make PerformanceStatistics thread safe * Remove unused constant * Use unlimited update rate for better pref
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58 changed files with 518 additions and 633 deletions
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Ryujinx.Graphics/Gal/IGalShader.cs
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Ryujinx.Graphics/Gal/IGalShader.cs
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using System.Collections.Generic;
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namespace Ryujinx.Graphics.Gal
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{
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public interface IGalShader
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{
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void Create(IGalMemory Memory, long Key, GalShaderType Type);
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IEnumerable<ShaderDeclInfo> GetTextureUsage(long Key);
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void SetConstBuffer(long Key, int Cbuf, byte[] Data);
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void EnsureTextureBinding(string UniformName, int Value);
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void SetFlip(float X, float Y);
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void Bind(long Key);
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void BindProgram();
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}
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}
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