Small OpenGL Renderer refactoring (#177)
* Call OpenGL functions directly, remove the pfifo thread, some refactoring * Fix PerformanceStatistics calculating the wrong host fps, remove wait event on PFIFO as this wasn't exactly was causing the freezes (may replace with an exception later) * Organized the Gpu folder a bit more, renamed a few things, address PR feedback * Make PerformanceStatistics thread safe * Remove unused constant * Use unlimited update rate for better pref
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58 changed files with 518 additions and 633 deletions
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Ryujinx.Graphics/Gal/IGalRasterizer.cs
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Ryujinx.Graphics/Gal/IGalRasterizer.cs
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namespace Ryujinx.Graphics.Gal
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{
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public interface IGalRasterizer
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{
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void ClearBuffers(int RtIndex, GalClearBufferFlags Flags);
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bool IsVboCached(long Key, long DataSize);
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bool IsIboCached(long Key, long DataSize);
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void CreateVbo(long Key, byte[] Buffer);
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void CreateIbo(long Key, byte[] Buffer);
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void SetVertexArray(int VbIndex, int Stride, long VboKey, GalVertexAttrib[] Attribs);
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void SetIndexArray(long Key, int Size, GalIndexFormat Format);
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void DrawArrays(int First, int PrimCount, GalPrimitiveType PrimType);
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void DrawElements(long IboKey, int First, GalPrimitiveType PrimType);
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}
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}
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