Implement BC6H_SF16 & BC6H_UF16 Texture Formats (#255)

* Implement BC6H_SF16 & BC6H_UF16

* correct coding style (1/5)

* correct coding style (2/5)

* correct coding style (3/5)

* correct coding style (4/5)

* correct coding style (5/5)
This commit is contained in:
greggameplayer 2018-07-16 20:09:34 +02:00 committed by gdkchan
parent 3e13b40b35
commit e71da4fb74
5 changed files with 18 additions and 8 deletions

View file

@ -54,6 +54,8 @@ namespace Ryujinx.HLE.Gpu.Texture
return CompressedTextureSize(Texture.Width, Texture.Height, 4, 4, 8);
}
case GalTextureFormat.BC6H_SF16:
case GalTextureFormat.BC6H_UF16:
case GalTextureFormat.BC7U:
case GalTextureFormat.BC2:
case GalTextureFormat.BC3: