Implement BC6H_SF16 & BC6H_UF16 Texture Formats (#255)
* Implement BC6H_SF16 & BC6H_UF16 * correct coding style (1/5) * correct coding style (2/5) * correct coding style (3/5) * correct coding style (4/5) * correct coding style (5/5)
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5 changed files with 18 additions and 8 deletions
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@ -54,6 +54,8 @@ namespace Ryujinx.HLE.Gpu.Texture
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return CompressedTextureSize(Texture.Width, Texture.Height, 4, 4, 8);
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}
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case GalTextureFormat.BC6H_SF16:
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case GalTextureFormat.BC6H_UF16:
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case GalTextureFormat.BC7U:
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case GalTextureFormat.BC2:
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case GalTextureFormat.BC3:
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