Implement BC6H_SF16 & BC6H_UF16 Texture Formats (#255)
* Implement BC6H_SF16 & BC6H_UF16 * correct coding style (1/5) * correct coding style (2/5) * correct coding style (3/5) * correct coding style (4/5) * correct coding style (5/5)
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5 changed files with 18 additions and 8 deletions
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@ -212,6 +212,8 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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{
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switch (Format)
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{
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case GalTextureFormat.BC6H_UF16:
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case GalTextureFormat.BC6H_SF16:
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case GalTextureFormat.BC7U:
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case GalTextureFormat.BC1:
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case GalTextureFormat.BC2:
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@ -224,4 +226,4 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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return false;
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}
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}
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}
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}
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