Implement BC6H_SF16 & BC6H_UF16 Texture Formats (#255)

* Implement BC6H_SF16 & BC6H_UF16

* correct coding style (1/5)

* correct coding style (2/5)

* correct coding style (3/5)

* correct coding style (4/5)

* correct coding style (5/5)
This commit is contained in:
greggameplayer 2018-07-16 20:09:34 +02:00 committed by gdkchan
parent 3e13b40b35
commit e71da4fb74
5 changed files with 18 additions and 8 deletions

View file

@ -148,12 +148,14 @@ namespace Ryujinx.Graphics.Gal.OpenGL
{
switch (Format)
{
case GalTextureFormat.BC7U: return InternalFormat.CompressedRgbaBptcUnorm;
case GalTextureFormat.BC1: return InternalFormat.CompressedRgbaS3tcDxt1Ext;
case GalTextureFormat.BC2: return InternalFormat.CompressedRgbaS3tcDxt3Ext;
case GalTextureFormat.BC3: return InternalFormat.CompressedRgbaS3tcDxt5Ext;
case GalTextureFormat.BC4: return InternalFormat.CompressedRedRgtc1;
case GalTextureFormat.BC5: return InternalFormat.CompressedRgRgtc2;
case GalTextureFormat.BC6H_UF16: return InternalFormat.CompressedRgbBptcUnsignedFloat;
case GalTextureFormat.BC6H_SF16: return InternalFormat.CompressedRgbBptcSignedFloat;
case GalTextureFormat.BC7U: return InternalFormat.CompressedRgbaBptcUnorm;
case GalTextureFormat.BC1: return InternalFormat.CompressedRgbaS3tcDxt1Ext;
case GalTextureFormat.BC2: return InternalFormat.CompressedRgbaS3tcDxt3Ext;
case GalTextureFormat.BC3: return InternalFormat.CompressedRgbaS3tcDxt5Ext;
case GalTextureFormat.BC4: return InternalFormat.CompressedRedRgtc1;
case GalTextureFormat.BC5: return InternalFormat.CompressedRgRgtc2;
}
throw new NotImplementedException(Format.ToString());
@ -264,4 +266,4 @@ namespace Ryujinx.Graphics.Gal.OpenGL
throw new ArgumentException(nameof(BlendFactor));
}
}
}
}