Add support for Vertex Program A and other small shader improvements (#192)
* Add WIP support for Vertex Program A, add the FADD_I32 shader instruction, small fix on FFMA_I encoding, nits * Add separate subroutines for program A/B, and copy attributes to a temp * Move finalization code to main * Add new line after flip uniform on the shader * Handle possible case where VPB uses an output attribute written by VPA but not available on the vbo * Address PR feedback
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9 changed files with 303 additions and 78 deletions
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@ -39,14 +39,15 @@ namespace Ryujinx.Graphics.Gal.Shader
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Set("0101110010110x", ShaderDecode.F2i_R);
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Set("0100110001011x", ShaderDecode.Fadd_C);
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Set("0011100x01011x", ShaderDecode.Fadd_I);
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Set("000010xxxxxxxx", ShaderDecode.Fadd_I32);
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Set("0101110001011x", ShaderDecode.Fadd_R);
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Set("010010011xxxxx", ShaderDecode.Ffma_CR);
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Set("001100101xxxxx", ShaderDecode.Ffma_I);
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Set("0011001x1xxxxx", ShaderDecode.Ffma_I);
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Set("010100011xxxxx", ShaderDecode.Ffma_RC);
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Set("010110011xxxxx", ShaderDecode.Ffma_RR);
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Set("00011110xxxxxx", ShaderDecode.Fmul_I32);
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Set("0100110001101x", ShaderDecode.Fmul_C);
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Set("0011100x01101x", ShaderDecode.Fmul_I);
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Set("00011110xxxxxx", ShaderDecode.Fmul_I32);
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Set("0101110001101x", ShaderDecode.Fmul_R);
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Set("0100110001100x", ShaderDecode.Fmnmx_C);
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Set("0011100x01100x", ShaderDecode.Fmnmx_I);
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