Implement S8D24 texture format and tweak depth range detection (#2458)
This commit is contained in:
parent
79becc4b78
commit
e5ad1dfa48
10 changed files with 196 additions and 30 deletions
|
@ -127,14 +127,13 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
private static bool IsPackedDepthStencilFormat(Format format)
|
||||
{
|
||||
return format == Format.D24UnormS8Uint ||
|
||||
format == Format.D32FloatS8Uint;
|
||||
format == Format.D32FloatS8Uint ||
|
||||
format == Format.S8UintD24Unorm;
|
||||
}
|
||||
|
||||
private static bool IsDepthOnlyFormat(Format format)
|
||||
{
|
||||
return format == Format.D16Unorm ||
|
||||
format == Format.D24X8Unorm ||
|
||||
format == Format.D32Float;
|
||||
return format == Format.D16Unorm || format == Format.D32Float;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue