Implement S8D24 texture format and tweak depth range detection (#2458)

This commit is contained in:
gdkchan 2022-03-14 23:42:08 -03:00 committed by GitHub
parent 79becc4b78
commit e5ad1dfa48
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
10 changed files with 196 additions and 30 deletions

View file

@ -127,14 +127,13 @@ namespace Ryujinx.Graphics.OpenGL
private static bool IsPackedDepthStencilFormat(Format format)
{
return format == Format.D24UnormS8Uint ||
format == Format.D32FloatS8Uint;
format == Format.D32FloatS8Uint ||
format == Format.S8UintD24Unorm;
}
private static bool IsDepthOnlyFormat(Format format)
{
return format == Format.D16Unorm ||
format == Format.D24X8Unorm ||
format == Format.D32Float;
return format == Format.D16Unorm || format == Format.D32Float;
}
public void Dispose()