Implement S8D24 texture format and tweak depth range detection (#2458)

This commit is contained in:
gdkchan 2022-03-14 23:42:08 -03:00 committed by GitHub
parent 79becc4b78
commit e5ad1dfa48
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
10 changed files with 196 additions and 30 deletions

View file

@ -203,7 +203,7 @@ namespace Ryujinx.Graphics.Gpu.Image
}
if ((lhs.FormatInfo.Format == Format.D24UnormS8Uint ||
lhs.FormatInfo.Format == Format.D24X8Unorm) && rhs.FormatInfo.Format == Format.B8G8R8A8Unorm)
lhs.FormatInfo.Format == Format.S8UintD24Unorm) && rhs.FormatInfo.Format == Format.B8G8R8A8Unorm)
{
return TextureMatchQuality.FormatAlias;
}