Implement VMAD shader instruction and improve InvocationInfo and ISBERD handling (#3251)
* Implement VMAD shader instruction and improve InvocationInfo and ISBERD handling * Shader cache version bump * Fix typo
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9 changed files with 171 additions and 61 deletions
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@ -73,6 +73,26 @@ namespace Ryujinx.Graphics.Shader.Instructions
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};
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}
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public static Operand Extend(EmitterContext context, Operand src, VectorSelect type)
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{
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return type switch
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{
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VectorSelect.U8B0 => ZeroExtendTo32(context, context.ShiftRightU32(src, Const(0)), 8),
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VectorSelect.U8B1 => ZeroExtendTo32(context, context.ShiftRightU32(src, Const(8)), 8),
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VectorSelect.U8B2 => ZeroExtendTo32(context, context.ShiftRightU32(src, Const(16)), 8),
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VectorSelect.U8B3 => ZeroExtendTo32(context, context.ShiftRightU32(src, Const(24)), 8),
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VectorSelect.U16H0 => ZeroExtendTo32(context, context.ShiftRightU32(src, Const(0)), 16),
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VectorSelect.U16H1 => ZeroExtendTo32(context, context.ShiftRightU32(src, Const(16)), 16),
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VectorSelect.S8B0 => SignExtendTo32(context, context.ShiftRightU32(src, Const(0)), 8),
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VectorSelect.S8B1 => SignExtendTo32(context, context.ShiftRightU32(src, Const(8)), 8),
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VectorSelect.S8B2 => SignExtendTo32(context, context.ShiftRightU32(src, Const(16)), 8),
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VectorSelect.S8B3 => SignExtendTo32(context, context.ShiftRightU32(src, Const(24)), 8),
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VectorSelect.S16H0 => SignExtendTo32(context, context.ShiftRightU32(src, Const(0)), 16),
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VectorSelect.S16H1 => SignExtendTo32(context, context.ShiftRightU32(src, Const(16)), 16),
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_ => src
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};
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}
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public static void SetZnFlags(EmitterContext context, Operand dest, bool setCC, bool extended = false)
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{
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if (!setCC)
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@ -118,6 +138,15 @@ namespace Ryujinx.Graphics.Shader.Instructions
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}
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}
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public static (Operand, Operand) NegateLong(EmitterContext context, Operand low, Operand high)
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{
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low = context.BitwiseNot(low);
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high = context.BitwiseNot(high);
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low = AddWithCarry(context, low, Const(1), out Operand carryOut);
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high = context.IAdd(high, carryOut);
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return (low, high);
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}
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public static Operand AddWithCarry(EmitterContext context, Operand lhs, Operand rhs, out Operand carryOut)
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{
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Operand result = context.IAdd(lhs, rhs);
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