Call EnsureApplicationSaveData when launching a game (#871)
* Workaround for the lack of a program registry * Call EnsureApplicationSaveData when launching a game
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5 changed files with 85 additions and 14 deletions
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@ -305,9 +305,9 @@ namespace Ryujinx.Ui
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_firmwareInstallFile.Sensitive = false;
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_firmwareInstallDirectory.Sensitive = false;
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DiscordIntegrationModule.SwitchToPlayingState(_device.System.TitleId, _device.System.TitleName);
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DiscordIntegrationModule.SwitchToPlayingState(_device.System.TitleIdText, _device.System.TitleName);
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ApplicationLibrary.LoadAndSaveMetaData(_device.System.TitleId, appMetadata =>
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ApplicationLibrary.LoadAndSaveMetaData(_device.System.TitleIdText, appMetadata =>
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{
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appMetadata.LastPlayed = DateTime.UtcNow.ToString();
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});
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@ -337,7 +337,7 @@ namespace Ryujinx.Ui
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if (_gameLoaded)
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{
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ApplicationLibrary.LoadAndSaveMetaData(_device.System.TitleId, appMetadata =>
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ApplicationLibrary.LoadAndSaveMetaData(_device.System.TitleIdText, appMetadata =>
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{
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DateTime lastPlayedDateTime = DateTime.Parse(appMetadata.LastPlayed);
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double sessionTimePlayed = DateTime.UtcNow.Subtract(lastPlayedDateTime).TotalSeconds;
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