Call EnsureApplicationSaveData when launching a game (#871)

* Workaround for the lack of a program registry

* Call EnsureApplicationSaveData when launching a game
This commit is contained in:
Alex Barney 2020-01-12 04:15:17 -07:00 committed by Thog
parent 9c8d48edff
commit e348f95495
5 changed files with 85 additions and 14 deletions

View file

@ -305,9 +305,9 @@ namespace Ryujinx.Ui
_firmwareInstallFile.Sensitive = false;
_firmwareInstallDirectory.Sensitive = false;
DiscordIntegrationModule.SwitchToPlayingState(_device.System.TitleId, _device.System.TitleName);
DiscordIntegrationModule.SwitchToPlayingState(_device.System.TitleIdText, _device.System.TitleName);
ApplicationLibrary.LoadAndSaveMetaData(_device.System.TitleId, appMetadata =>
ApplicationLibrary.LoadAndSaveMetaData(_device.System.TitleIdText, appMetadata =>
{
appMetadata.LastPlayed = DateTime.UtcNow.ToString();
});
@ -337,7 +337,7 @@ namespace Ryujinx.Ui
if (_gameLoaded)
{
ApplicationLibrary.LoadAndSaveMetaData(_device.System.TitleId, appMetadata =>
ApplicationLibrary.LoadAndSaveMetaData(_device.System.TitleIdText, appMetadata =>
{
DateTime lastPlayedDateTime = DateTime.Parse(appMetadata.LastPlayed);
double sessionTimePlayed = DateTime.UtcNow.Subtract(lastPlayedDateTime).TotalSeconds;