Misc. CPU optimizations (#575)
* Add optimizations related to caller/callee saved registers, thread synchronization and disable tier 0 * Refactoring * Add a config entry to enable or disable the reg load/store opt. * Remove unnecessary register state stores for calls when the callee is know * Rename IoType to VarType * Enable tier 0 while fixing some perf issues related to tier 0 * Small tweak -- Compile before adding to the cache, to avoid lags * Add required config entry
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28 changed files with 456 additions and 280 deletions
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@ -86,6 +86,11 @@ namespace Ryujinx
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/// </summary>
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public bool EnableFsIntegrityChecks { get; private set; }
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/// <summary>
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/// Enable or Disable aggressive CPU optimizations
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/// </summary>
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public bool EnableAggressiveCpuOpts { get; private set; }
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/// <summary>
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/// The primary controller's type
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/// </summary>
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@ -197,6 +202,11 @@ namespace Ryujinx
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? IntegrityCheckLevel.ErrorOnInvalid
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: IntegrityCheckLevel.None;
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if (Instance.EnableAggressiveCpuOpts)
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{
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Optimizations.AssumeStrictAbiCompliance = true;
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}
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if(Instance.GamepadControls.Enabled)
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{
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if (GamePad.GetName(Instance.GamepadControls.Index) == "Unmapped Controller")
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