Misc. CPU optimizations (#575)

* Add optimizations related to caller/callee saved registers, thread synchronization and disable tier 0

* Refactoring

* Add a config entry to enable or disable the reg load/store opt.

* Remove unnecessary register state stores for calls when the callee is know

* Rename IoType to VarType

* Enable tier 0 while fixing some perf issues related to tier 0

* Small tweak -- Compile before adding to the cache, to avoid lags

* Add required config entry
This commit is contained in:
gdkchan 2019-02-27 23:03:31 -03:00 committed by jduncanator
parent 884b4e5fd3
commit e21ebbf666
28 changed files with 456 additions and 280 deletions

View file

@ -86,6 +86,11 @@ namespace Ryujinx
/// </summary>
public bool EnableFsIntegrityChecks { get; private set; }
/// <summary>
/// Enable or Disable aggressive CPU optimizations
/// </summary>
public bool EnableAggressiveCpuOpts { get; private set; }
/// <summary>
/// The primary controller's type
/// </summary>
@ -197,6 +202,11 @@ namespace Ryujinx
? IntegrityCheckLevel.ErrorOnInvalid
: IntegrityCheckLevel.None;
if (Instance.EnableAggressiveCpuOpts)
{
Optimizations.AssumeStrictAbiCompliance = true;
}
if(Instance.GamepadControls.Enabled)
{
if (GamePad.GetName(Instance.GamepadControls.Index) == "Unmapped Controller")