Misc. CPU optimizations (#575)
* Add optimizations related to caller/callee saved registers, thread synchronization and disable tier 0 * Refactoring * Add a config entry to enable or disable the reg load/store opt. * Remove unnecessary register state stores for calls when the callee is know * Rename IoType to VarType * Enable tier 0 while fixing some perf issues related to tier 0 * Small tweak -- Compile before adding to the cache, to avoid lags * Add required config entry
This commit is contained in:
parent
884b4e5fd3
commit
e21ebbf666
28 changed files with 456 additions and 280 deletions
|
@ -1,3 +1,4 @@
|
|||
using ChocolArm64.State;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Threading;
|
||||
|
||||
|
@ -5,10 +6,6 @@ namespace ChocolArm64.Translation
|
|||
{
|
||||
class TranslatorQueue
|
||||
{
|
||||
//This is the maximum number of functions to be translated that the queue can hold.
|
||||
//The value may need some tuning to find the sweet spot.
|
||||
private const int MaxQueueSize = 1024;
|
||||
|
||||
private ConcurrentStack<TranslatorQueueItem>[] _translationQueue;
|
||||
|
||||
private ManualResetEvent _queueDataReceivedEvent;
|
||||
|
@ -27,14 +24,11 @@ namespace ChocolArm64.Translation
|
|||
_queueDataReceivedEvent = new ManualResetEvent(false);
|
||||
}
|
||||
|
||||
public void Enqueue(TranslatorQueueItem item)
|
||||
public void Enqueue(long position, ExecutionMode mode, TranslationTier tier, bool isComplete)
|
||||
{
|
||||
ConcurrentStack<TranslatorQueueItem> queue = _translationQueue[(int)item.Tier];
|
||||
TranslatorQueueItem item = new TranslatorQueueItem(position, mode, tier, isComplete);
|
||||
|
||||
if (queue.Count >= MaxQueueSize)
|
||||
{
|
||||
queue.TryPop(out _);
|
||||
}
|
||||
ConcurrentStack<TranslatorQueueItem> queue = _translationQueue[(int)tier];
|
||||
|
||||
queue.Push(item);
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue