Misc. CPU optimizations (#575)

* Add optimizations related to caller/callee saved registers, thread synchronization and disable tier 0

* Refactoring

* Add a config entry to enable or disable the reg load/store opt.

* Remove unnecessary register state stores for calls when the callee is know

* Rename IoType to VarType

* Enable tier 0 while fixing some perf issues related to tier 0

* Small tweak -- Compile before adding to the cache, to avoid lags

* Add required config entry
This commit is contained in:
gdkchan 2019-02-27 23:03:31 -03:00 committed by jduncanator
parent 884b4e5fd3
commit e21ebbf666
28 changed files with 456 additions and 280 deletions

View file

@ -1,3 +1,4 @@
using ChocolArm64.State;
using System.Collections.Concurrent;
using System.Threading;
@ -5,10 +6,6 @@ namespace ChocolArm64.Translation
{
class TranslatorQueue
{
//This is the maximum number of functions to be translated that the queue can hold.
//The value may need some tuning to find the sweet spot.
private const int MaxQueueSize = 1024;
private ConcurrentStack<TranslatorQueueItem>[] _translationQueue;
private ManualResetEvent _queueDataReceivedEvent;
@ -27,14 +24,11 @@ namespace ChocolArm64.Translation
_queueDataReceivedEvent = new ManualResetEvent(false);
}
public void Enqueue(TranslatorQueueItem item)
public void Enqueue(long position, ExecutionMode mode, TranslationTier tier, bool isComplete)
{
ConcurrentStack<TranslatorQueueItem> queue = _translationQueue[(int)item.Tier];
TranslatorQueueItem item = new TranslatorQueueItem(position, mode, tier, isComplete);
if (queue.Count >= MaxQueueSize)
{
queue.TryPop(out _);
}
ConcurrentStack<TranslatorQueueItem> queue = _translationQueue[(int)tier];
queue.Push(item);