amadeus: Update to REV10 (#2654)
* amadeus: Update to REV10 This implements all the changes made with REV10 on 13.0.0. * Address Ack's comment * Address gdkchan's comment
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Ryujinx.Audio/Renderer/Server/Effect/CaptureBufferEffect.cs
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Ryujinx.Audio/Renderer/Server/Effect/CaptureBufferEffect.cs
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//
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// Copyright (c) 2019-2021 Ryujinx
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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//
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using Ryujinx.Audio.Renderer.Common;
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using Ryujinx.Audio.Renderer.Dsp.State;
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using Ryujinx.Audio.Renderer.Parameter;
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using Ryujinx.Audio.Renderer.Parameter.Effect;
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using Ryujinx.Audio.Renderer.Server.MemoryPool;
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using System.Diagnostics;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using DspAddress = System.UInt64;
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namespace Ryujinx.Audio.Renderer.Server.Effect
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{
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/// <summary>
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/// Server state for an capture buffer effect.
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/// </summary>
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public class CaptureBufferEffect : BaseEffect
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{
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/// <summary>
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/// The capture buffer parameter.
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/// </summary>
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public AuxiliaryBufferParameter Parameter;
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/// <summary>
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/// Capture buffer state.
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/// </summary>
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public AuxiliaryBufferAddresses State;
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public override EffectType TargetEffectType => EffectType.CaptureBuffer;
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public override DspAddress GetWorkBuffer(int index)
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{
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return WorkBuffers[index].GetReference(true);
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}
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public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion1 parameter, PoolMapper mapper)
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{
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Update(out updateErrorInfo, ref parameter, mapper);
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}
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public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion2 parameter, PoolMapper mapper)
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{
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Update(out updateErrorInfo, ref parameter, mapper);
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}
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public void Update<T>(out BehaviourParameter.ErrorInfo updateErrorInfo, ref T parameter, PoolMapper mapper) where T : unmanaged, IEffectInParameter
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{
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Debug.Assert(IsTypeValid(ref parameter));
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UpdateParameterBase(ref parameter);
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Parameter = MemoryMarshal.Cast<byte, AuxiliaryBufferParameter>(parameter.SpecificData)[0];
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IsEnabled = parameter.IsEnabled;
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updateErrorInfo = new BehaviourParameter.ErrorInfo();
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if (BufferUnmapped || parameter.IsNew)
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{
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ulong bufferSize = (ulong)Unsafe.SizeOf<int>() * Parameter.BufferStorageSize + (ulong)Unsafe.SizeOf<AuxiliaryBufferHeader>();
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bool sendBufferUnmapped = !mapper.TryAttachBuffer(out updateErrorInfo, ref WorkBuffers[0], Parameter.SendBufferInfoAddress, bufferSize);
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BufferUnmapped = sendBufferUnmapped;
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if (!BufferUnmapped)
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{
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DspAddress sendDspAddress = WorkBuffers[0].GetReference(false);
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// NOTE: Nintendo directly interact with the CPU side structure in the processing of the DSP command.
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State.SendBufferInfo = sendDspAddress;
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State.SendBufferInfoBase = sendDspAddress + (ulong)Unsafe.SizeOf<AuxiliaryBufferHeader>();
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State.ReturnBufferInfo = 0;
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State.ReturnBufferInfoBase = 0;
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}
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}
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}
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public override void UpdateForCommandGeneration()
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{
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UpdateUsageStateForCommandGeneration();
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}
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}
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}
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