Implement shader LEA instruction and improve bindless image load/store (#1355)

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gdkchan 2020-07-03 20:48:44 -03:00 committed by GitHub
parent 76e5af967a
commit e13154c83d
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7 changed files with 82 additions and 43 deletions

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@ -4,12 +4,12 @@ namespace Ryujinx.Graphics.Shader.Decoders
{
public static bool Extract(this int value, int lsb)
{
return ((int)(value >> lsb) & 1) != 0;
return ((value >> lsb) & 1) != 0;
}
public static int Extract(this int value, int lsb, int length)
{
return (int)(value >> lsb) & (int)(uint.MaxValue >> (32 - length));
return (value >> lsb) & (int)(uint.MaxValue >> (32 - length));
}
public static bool Extract(this long value, int lsb)