settings: Implement GetDeviceNickName and SetDeviceNickName (#2383)
* settings: Implement GetDeviceNickName and SetDeviceNickName This PR implement `set` and `sys:set` calls : `GetDeviceNickName` and `SetDeviceNickName` accordingly to RE. I've cleaned up both services a bit and `SystemStateMgr` class too. Closes #2110 * Addresses gdkchan_s feedback
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3 changed files with 77 additions and 23 deletions
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@ -35,39 +35,32 @@ namespace Ryujinx.HLE.HOS.SystemState
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public TitleLanguage DesiredTitleLanguage { get; private set; }
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internal string ActiveAudioOutput { get; private set; }
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public bool DockedMode { get; set; }
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public ColorSet ThemeColor { get; set; }
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public bool InstallContents { get; set; }
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public string DeviceNickName { get; set; }
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public SystemStateMgr()
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{
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// TODO: Let user specify.
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// TODO: Let user specify fields.
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DesiredKeyboardLayout = (long)KeyboardLayout.Default;
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DeviceNickName = "Ryujinx's Switch";
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}
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public void SetLanguage(SystemLanguage language)
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{
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DesiredSystemLanguage = language;
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DesiredLanguageCode = GetLanguageCode((int)DesiredSystemLanguage);
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DesiredLanguageCode = GetLanguageCode((int)DesiredSystemLanguage);
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switch (language)
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DesiredTitleLanguage = language switch
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{
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case SystemLanguage.Taiwanese:
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case SystemLanguage.TraditionalChinese:
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DesiredTitleLanguage = TitleLanguage.Taiwanese;
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break;
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case SystemLanguage.Chinese:
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case SystemLanguage.SimplifiedChinese:
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DesiredTitleLanguage = TitleLanguage.Chinese;
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break;
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default:
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DesiredTitleLanguage = Enum.Parse<TitleLanguage>(Enum.GetName(typeof(SystemLanguage), language));
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break;
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}
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SystemLanguage.Taiwanese or
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SystemLanguage.TraditionalChinese => TitleLanguage.Taiwanese,
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SystemLanguage.Chinese or
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SystemLanguage.SimplifiedChinese => TitleLanguage.Chinese,
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_ => Enum.Parse<TitleLanguage>(Enum.GetName(typeof(SystemLanguage), language)),
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};
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}
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public void SetRegion(RegionCode region)
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@ -93,4 +86,4 @@ namespace Ryujinx.HLE.HOS.SystemState
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return code;
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}
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}
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}
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}
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