Implement clear buffer (fast path) (#1902)

* Implement clear buffer (fast path)

* Remove blank line
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gdkchan 2021-01-12 18:50:54 -03:00 committed by GitHub
parent 68f6b79fd3
commit df820a72de
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8 changed files with 125 additions and 5 deletions

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@ -6,6 +6,27 @@ namespace Ryujinx.Graphics.OpenGL
{
static class Buffer
{
public static void Clear(BufferHandle destination, int offset, int size, uint value)
{
GL.BindBuffer(BufferTarget.CopyWriteBuffer, destination.ToInt32());
unsafe
{
uint* valueArr = stackalloc uint[1];
valueArr[0] = value;
GL.ClearBufferSubData(
BufferTarget.CopyWriteBuffer,
PixelInternalFormat.Rgba8ui,
(IntPtr)offset,
(IntPtr)size,
PixelFormat.RgbaInteger,
PixelType.UnsignedByte,
(IntPtr)valueArr);
}
}
public static BufferHandle Create()
{
return Handle.FromInt32<BufferHandle>(GL.GenBuffer());