Avalonia UI - Part 1 (#3270)
* avalonia part 1 * remove vulkan ui backend * move ui common files to ui common project * get name for oading screen from device * rebase. * review 1 * review 1.1 * review * cleanup * addressed review * use cancellation token * review * review * rebased * cancel library loading when closing window * remove star image, use fonticon instead * delete render control frame buffer when game ends. change position of fav star * addressed @Thog review * ensure the right ui is downloaded in updates * fix crash when showing not supported dialog during controller request * add prefix to artifact names * Auto-format Avalonia project * Fix input * Fix build, simplify app disposal * remove nv stutter thread * addressed review * add missing change * maintain window size if new size is zero length * add game, handheld, docked to local * reverse scale main window * Update de_DE.json * Update de_DE.json * Update de_DE.json * Update italian json * Update it_IT.json * let render timer poll with no wait * remove unused code * more unused code * enabled tiered compilation and trimming * check if window event is not closed before signaling * fix atmospher case * locale fix * locale fix * remove explicit tiered compilation declarations * Remove ) it_IT.json * Remove ) de_DE.json * Update it_IT.json * Update pt_BR locale with latest strings * Remove ')' * add more strings to locale * update locale * remove extra slash * remove extra slash * set firmware version to 0 if key's not found * fix * revert timer changes * lock on object instead * Update it_IT.json * remove unused method * add load screen text to locale * drop swap event * Update de_DE.json * Update de_DE.json * do null check when stopping emulator * Update de_DE.json * Create tr_TR.json * Add tr_TR * Add tr_TR + Turkish * Update it_IT.json * Update Ryujinx.Ava/Input/AvaloniaMappingHelper.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * addressed review * Update Ryujinx.Ava/Ui/Backend/OpenGl/OpenGlRenderTarget.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * use avalonia's inbuilt renderer on linux * removed whitespace * workaround for queue render crash with vsync off * drop custom backend * format files * fix not closing issue * remove warnings * rebase * update avalonia library * Reposition the Text and Button on About Page * Assign build version * Remove appveyor text Co-authored-by: gdk <gab.dark.100@gmail.com> Co-authored-by: Niwu34 <67392333+Niwu34@users.noreply.github.com> Co-authored-by: Antonio Brugnolo <36473846+AntoSkate@users.noreply.github.com> Co-authored-by: aegiff <99728970+aegiff@users.noreply.github.com> Co-authored-by: Ac_K <Acoustik666@gmail.com> Co-authored-by: MostlyWhat <78652091+MostlyWhat@users.noreply.github.com>
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161 changed files with 17179 additions and 855 deletions
49
Ryujinx.Ui.Common/Helper/ConsoleHelper.cs
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49
Ryujinx.Ui.Common/Helper/ConsoleHelper.cs
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using Ryujinx.Common.Logging;
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using System;
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using System.Runtime.InteropServices;
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using System.Runtime.Versioning;
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namespace Ryujinx.Ui.Common.Helper
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{
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public static class ConsoleHelper
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{
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public static bool SetConsoleWindowStateSupported => OperatingSystem.IsWindows();
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public static void SetConsoleWindowState(bool show)
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{
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if (OperatingSystem.IsWindows())
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{
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SetConsoleWindowStateWindows(show);
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}
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else if (show == false)
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{
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Logger.Warning?.Print(LogClass.Application, "OS doesn't support hiding console window");
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}
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}
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[SupportedOSPlatform("windows")]
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private static void SetConsoleWindowStateWindows(bool show)
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{
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const int SW_HIDE = 0;
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const int SW_SHOW = 5;
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IntPtr hWnd = GetConsoleWindow();
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if (hWnd == IntPtr.Zero)
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{
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Logger.Warning?.Print(LogClass.Application, "Attempted to show/hide console window but console window does not exist");
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return;
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}
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ShowWindow(hWnd, show ? SW_SHOW : SW_HIDE);
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}
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[SupportedOSPlatform("windows")]
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[DllImport("kernel32")]
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static extern IntPtr GetConsoleWindow();
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[SupportedOSPlatform("windows")]
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[DllImport("user32")]
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static extern bool ShowWindow(IntPtr hWnd, int nCmdShow);
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}
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}
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39
Ryujinx.Ui.Common/Helper/OpenHelper.cs
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39
Ryujinx.Ui.Common/Helper/OpenHelper.cs
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using Ryujinx.Common.Logging;
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using System;
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using System.Diagnostics;
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namespace Ryujinx.Ui.Common.Helper
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{
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public static class OpenHelper
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{
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public static void OpenFolder(string path)
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{
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Process.Start(new ProcessStartInfo
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{
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FileName = path,
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UseShellExecute = true,
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Verb = "open"
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});
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}
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public static void OpenUrl(string url)
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{
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if (OperatingSystem.IsWindows())
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{
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Process.Start(new ProcessStartInfo("cmd", $"/c start {url.Replace("&", "^&")}"));
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}
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else if (OperatingSystem.IsLinux())
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{
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Process.Start("xdg-open", url);
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}
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else if (OperatingSystem.IsMacOS())
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{
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Process.Start("open", url);
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}
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else
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{
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Logger.Notice.Print(LogClass.Application, $"Cannot open url \"{url}\" on this platform!");
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}
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}
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}
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}
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119
Ryujinx.Ui.Common/Helper/SetupValidator.cs
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Ryujinx.Ui.Common/Helper/SetupValidator.cs
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using Ryujinx.Common.Logging;
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using Ryujinx.HLE.FileSystem;
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using Ryujinx.Ui.Common;
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using System;
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using System.IO;
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namespace Ryujinx.Ui.Common.Helper
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{
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/// <summary>
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/// Ensure installation validity
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/// </summary>
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public static class SetupValidator
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{
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public static bool IsFirmwareValid(ContentManager contentManager, out UserError error)
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{
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bool hasFirmware = contentManager.GetCurrentFirmwareVersion() != null;
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if (hasFirmware)
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{
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error = UserError.Success;
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return true;
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}
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else
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{
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error = UserError.NoFirmware;
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return false;
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}
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}
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public static bool CanFixStartApplication(ContentManager contentManager, string baseApplicationPath, UserError error, out SystemVersion firmwareVersion)
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{
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try
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{
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firmwareVersion = contentManager.VerifyFirmwarePackage(baseApplicationPath);
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}
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catch (Exception)
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{
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firmwareVersion = null;
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}
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return error == UserError.NoFirmware && Path.GetExtension(baseApplicationPath).ToLowerInvariant() == ".xci" && firmwareVersion != null;
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}
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public static bool TryFixStartApplication(ContentManager contentManager, string baseApplicationPath, UserError error, out UserError outError)
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{
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if (error == UserError.NoFirmware)
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{
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string baseApplicationExtension = Path.GetExtension(baseApplicationPath).ToLowerInvariant();
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// If the target app to start is a XCI, try to install firmware from it
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if (baseApplicationExtension == ".xci")
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{
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SystemVersion firmwareVersion;
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try
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{
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firmwareVersion = contentManager.VerifyFirmwarePackage(baseApplicationPath);
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}
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catch (Exception)
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{
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firmwareVersion = null;
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}
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// The XCI is a valid firmware package, try to install the firmware from it!
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if (firmwareVersion != null)
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{
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try
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{
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Logger.Info?.Print(LogClass.Application, $"Installing firmware {firmwareVersion.VersionString}");
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contentManager.InstallFirmware(baseApplicationPath);
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Logger.Info?.Print(LogClass.Application, $"System version {firmwareVersion.VersionString} successfully installed.");
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outError = UserError.Success;
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return true;
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}
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catch (Exception) { }
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}
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outError = error;
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return false;
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}
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}
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outError = error;
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return false;
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}
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public static bool CanStartApplication(ContentManager contentManager, string baseApplicationPath, out UserError error)
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{
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if (Directory.Exists(baseApplicationPath) || File.Exists(baseApplicationPath))
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{
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string baseApplicationExtension = Path.GetExtension(baseApplicationPath).ToLowerInvariant();
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// NOTE: We don't force homebrew developers to install a system firmware.
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if (baseApplicationExtension == ".nro" || baseApplicationExtension == ".nso")
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{
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error = UserError.Success;
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return true;
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}
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return IsFirmwareValid(contentManager, out error);
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}
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else
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{
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error = UserError.ApplicationNotFound;
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return false;
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}
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}
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}
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}
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