Avalonia UI - Part 1 (#3270)

* avalonia part 1

* remove vulkan ui backend

* move ui common files to ui common project

* get name for oading screen from device

* rebase.

* review 1

* review 1.1

* review

* cleanup

* addressed review

* use cancellation token

* review

* review

* rebased

* cancel library loading when closing window

* remove star  image, use fonticon instead

* delete render control frame buffer when game ends. change position of fav star

* addressed @Thog review

* ensure the right ui is downloaded in updates

* fix crash when showing not supported dialog during controller request

* add prefix to artifact names

* Auto-format Avalonia project

* Fix input

* Fix build, simplify app disposal

* remove nv stutter thread

* addressed review

* add missing change

* maintain window size if new size is zero length

* add game, handheld, docked to local

* reverse scale main window

* Update de_DE.json

* Update de_DE.json

* Update de_DE.json

* Update italian json

* Update it_IT.json

* let render timer poll with no wait

* remove unused code

* more unused code

* enabled tiered compilation and trimming

* check if window event is not closed before signaling

* fix atmospher case

* locale fix

* locale fix

* remove explicit tiered compilation declarations

* Remove ) it_IT.json

* Remove ) de_DE.json

* Update it_IT.json

* Update pt_BR locale with latest strings

* Remove ')'

* add more strings to locale

* update locale

* remove extra slash

* remove extra slash

* set firmware version to 0 if key's not found

* fix

* revert timer changes

* lock  on object instead

* Update it_IT.json

* remove unused method

* add load screen text to locale

* drop swap event

* Update de_DE.json

* Update de_DE.json

* do null check when stopping emulator

* Update de_DE.json

* Create tr_TR.json

* Add tr_TR

* Add tr_TR + Turkish

* Update it_IT.json

* Update Ryujinx.Ava/Input/AvaloniaMappingHelper.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* addressed review

* Update Ryujinx.Ava/Ui/Backend/OpenGl/OpenGlRenderTarget.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* use avalonia's inbuilt renderer on linux

* removed whitespace

* workaround for queue render crash with vsync off

* drop custom backend

* format files

* fix not closing issue

* remove warnings

* rebase

* update avalonia library

* Reposition the Text and Button on About Page

* Assign build version

* Remove appveyor text

Co-authored-by: gdk <gab.dark.100@gmail.com>
Co-authored-by: Niwu34 <67392333+Niwu34@users.noreply.github.com>
Co-authored-by: Antonio Brugnolo <36473846+AntoSkate@users.noreply.github.com>
Co-authored-by: aegiff <99728970+aegiff@users.noreply.github.com>
Co-authored-by: Ac_K <Acoustik666@gmail.com>
Co-authored-by: MostlyWhat <78652091+MostlyWhat@users.noreply.github.com>
This commit is contained in:
Emmanuel Hansen 2022-05-15 11:30:15 +00:00 committed by GitHub
parent 9ba73ffbe5
commit deb99d2cae
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GPG key ID: 4AEE18F83AFDEB23
161 changed files with 17179 additions and 855 deletions

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using Ryujinx.Common.Logging;
using System;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
namespace Ryujinx.Ui.Common.Helper
{
public static class ConsoleHelper
{
public static bool SetConsoleWindowStateSupported => OperatingSystem.IsWindows();
public static void SetConsoleWindowState(bool show)
{
if (OperatingSystem.IsWindows())
{
SetConsoleWindowStateWindows(show);
}
else if (show == false)
{
Logger.Warning?.Print(LogClass.Application, "OS doesn't support hiding console window");
}
}
[SupportedOSPlatform("windows")]
private static void SetConsoleWindowStateWindows(bool show)
{
const int SW_HIDE = 0;
const int SW_SHOW = 5;
IntPtr hWnd = GetConsoleWindow();
if (hWnd == IntPtr.Zero)
{
Logger.Warning?.Print(LogClass.Application, "Attempted to show/hide console window but console window does not exist");
return;
}
ShowWindow(hWnd, show ? SW_SHOW : SW_HIDE);
}
[SupportedOSPlatform("windows")]
[DllImport("kernel32")]
static extern IntPtr GetConsoleWindow();
[SupportedOSPlatform("windows")]
[DllImport("user32")]
static extern bool ShowWindow(IntPtr hWnd, int nCmdShow);
}
}

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using Ryujinx.Common.Logging;
using System;
using System.Diagnostics;
namespace Ryujinx.Ui.Common.Helper
{
public static class OpenHelper
{
public static void OpenFolder(string path)
{
Process.Start(new ProcessStartInfo
{
FileName = path,
UseShellExecute = true,
Verb = "open"
});
}
public static void OpenUrl(string url)
{
if (OperatingSystem.IsWindows())
{
Process.Start(new ProcessStartInfo("cmd", $"/c start {url.Replace("&", "^&")}"));
}
else if (OperatingSystem.IsLinux())
{
Process.Start("xdg-open", url);
}
else if (OperatingSystem.IsMacOS())
{
Process.Start("open", url);
}
else
{
Logger.Notice.Print(LogClass.Application, $"Cannot open url \"{url}\" on this platform!");
}
}
}
}

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using Ryujinx.Common.Logging;
using Ryujinx.HLE.FileSystem;
using Ryujinx.Ui.Common;
using System;
using System.IO;
namespace Ryujinx.Ui.Common.Helper
{
/// <summary>
/// Ensure installation validity
/// </summary>
public static class SetupValidator
{
public static bool IsFirmwareValid(ContentManager contentManager, out UserError error)
{
bool hasFirmware = contentManager.GetCurrentFirmwareVersion() != null;
if (hasFirmware)
{
error = UserError.Success;
return true;
}
else
{
error = UserError.NoFirmware;
return false;
}
}
public static bool CanFixStartApplication(ContentManager contentManager, string baseApplicationPath, UserError error, out SystemVersion firmwareVersion)
{
try
{
firmwareVersion = contentManager.VerifyFirmwarePackage(baseApplicationPath);
}
catch (Exception)
{
firmwareVersion = null;
}
return error == UserError.NoFirmware && Path.GetExtension(baseApplicationPath).ToLowerInvariant() == ".xci" && firmwareVersion != null;
}
public static bool TryFixStartApplication(ContentManager contentManager, string baseApplicationPath, UserError error, out UserError outError)
{
if (error == UserError.NoFirmware)
{
string baseApplicationExtension = Path.GetExtension(baseApplicationPath).ToLowerInvariant();
// If the target app to start is a XCI, try to install firmware from it
if (baseApplicationExtension == ".xci")
{
SystemVersion firmwareVersion;
try
{
firmwareVersion = contentManager.VerifyFirmwarePackage(baseApplicationPath);
}
catch (Exception)
{
firmwareVersion = null;
}
// The XCI is a valid firmware package, try to install the firmware from it!
if (firmwareVersion != null)
{
try
{
Logger.Info?.Print(LogClass.Application, $"Installing firmware {firmwareVersion.VersionString}");
contentManager.InstallFirmware(baseApplicationPath);
Logger.Info?.Print(LogClass.Application, $"System version {firmwareVersion.VersionString} successfully installed.");
outError = UserError.Success;
return true;
}
catch (Exception) { }
}
outError = error;
return false;
}
}
outError = error;
return false;
}
public static bool CanStartApplication(ContentManager contentManager, string baseApplicationPath, out UserError error)
{
if (Directory.Exists(baseApplicationPath) || File.Exists(baseApplicationPath))
{
string baseApplicationExtension = Path.GetExtension(baseApplicationPath).ToLowerInvariant();
// NOTE: We don't force homebrew developers to install a system firmware.
if (baseApplicationExtension == ".nro" || baseApplicationExtension == ".nso")
{
error = UserError.Success;
return true;
}
return IsFirmwareValid(contentManager, out error);
}
else
{
error = UserError.ApplicationNotFound;
return false;
}
}
}
}