Avalonia UI - Part 1 (#3270)
* avalonia part 1 * remove vulkan ui backend * move ui common files to ui common project * get name for oading screen from device * rebase. * review 1 * review 1.1 * review * cleanup * addressed review * use cancellation token * review * review * rebased * cancel library loading when closing window * remove star image, use fonticon instead * delete render control frame buffer when game ends. change position of fav star * addressed @Thog review * ensure the right ui is downloaded in updates * fix crash when showing not supported dialog during controller request * add prefix to artifact names * Auto-format Avalonia project * Fix input * Fix build, simplify app disposal * remove nv stutter thread * addressed review * add missing change * maintain window size if new size is zero length * add game, handheld, docked to local * reverse scale main window * Update de_DE.json * Update de_DE.json * Update de_DE.json * Update italian json * Update it_IT.json * let render timer poll with no wait * remove unused code * more unused code * enabled tiered compilation and trimming * check if window event is not closed before signaling * fix atmospher case * locale fix * locale fix * remove explicit tiered compilation declarations * Remove ) it_IT.json * Remove ) de_DE.json * Update it_IT.json * Update pt_BR locale with latest strings * Remove ')' * add more strings to locale * update locale * remove extra slash * remove extra slash * set firmware version to 0 if key's not found * fix * revert timer changes * lock on object instead * Update it_IT.json * remove unused method * add load screen text to locale * drop swap event * Update de_DE.json * Update de_DE.json * do null check when stopping emulator * Update de_DE.json * Create tr_TR.json * Add tr_TR * Add tr_TR + Turkish * Update it_IT.json * Update Ryujinx.Ava/Input/AvaloniaMappingHelper.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * addressed review * Update Ryujinx.Ava/Ui/Backend/OpenGl/OpenGlRenderTarget.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * use avalonia's inbuilt renderer on linux * removed whitespace * workaround for queue render crash with vsync off * drop custom backend * format files * fix not closing issue * remove warnings * rebase * update avalonia library * Reposition the Text and Button on About Page * Assign build version * Remove appveyor text Co-authored-by: gdk <gab.dark.100@gmail.com> Co-authored-by: Niwu34 <67392333+Niwu34@users.noreply.github.com> Co-authored-by: Antonio Brugnolo <36473846+AntoSkate@users.noreply.github.com> Co-authored-by: aegiff <99728970+aegiff@users.noreply.github.com> Co-authored-by: Ac_K <Acoustik666@gmail.com> Co-authored-by: MostlyWhat <78652091+MostlyWhat@users.noreply.github.com>
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851
Ryujinx.Ui.Common/App/ApplicationLibrary.cs
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851
Ryujinx.Ui.Common/App/ApplicationLibrary.cs
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using LibHac;
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using LibHac.Common;
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using LibHac.Common.Keys;
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using LibHac.Fs;
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using LibHac.Fs.Fsa;
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using LibHac.FsSystem;
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using LibHac.Ns;
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using LibHac.Tools.Fs;
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using LibHac.Tools.FsSystem;
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using LibHac.Tools.FsSystem.NcaUtils;
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using Ryujinx.Common.Configuration;
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using Ryujinx.Common.Logging;
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using Ryujinx.HLE.FileSystem;
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using Ryujinx.HLE.HOS;
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using Ryujinx.HLE.HOS.SystemState;
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using Ryujinx.HLE.Loaders.Npdm;
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using Ryujinx.Ui.Common.Configuration.System;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Reflection;
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using System.Text;
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using System.Text.Json;
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using System.Threading;
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using JsonHelper = Ryujinx.Common.Utilities.JsonHelper;
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using Path = System.IO.Path;
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namespace Ryujinx.Ui.App.Common
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{
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public class ApplicationLibrary
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{
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public event EventHandler<ApplicationAddedEventArgs> ApplicationAdded;
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public event EventHandler<ApplicationCountUpdatedEventArgs> ApplicationCountUpdated;
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private readonly byte[] _nspIcon;
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private readonly byte[] _xciIcon;
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private readonly byte[] _ncaIcon;
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private readonly byte[] _nroIcon;
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private readonly byte[] _nsoIcon;
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private VirtualFileSystem _virtualFileSystem;
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private Language _desiredTitleLanguage;
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private CancellationTokenSource _cancellationToken;
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public ApplicationLibrary(VirtualFileSystem virtualFileSystem)
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{
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_virtualFileSystem = virtualFileSystem;
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_nspIcon = GetResourceBytes("Ryujinx.Ui.Common.Resources.Icon_NSP.png");
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_xciIcon = GetResourceBytes("Ryujinx.Ui.Common.Resources.Icon_XCI.png");
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_ncaIcon = GetResourceBytes("Ryujinx.Ui.Common.Resources.Icon_NCA.png");
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_nroIcon = GetResourceBytes("Ryujinx.Ui.Common.Resources.Icon_NRO.png");
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_nsoIcon = GetResourceBytes("Ryujinx.Ui.Common.Resources.Icon_NSO.png");
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}
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private byte[] GetResourceBytes(string resourceName)
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{
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Stream resourceStream = Assembly.GetCallingAssembly().GetManifestResourceStream(resourceName);
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byte[] resourceByteArray = new byte[resourceStream.Length];
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resourceStream.Read(resourceByteArray);
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return resourceByteArray;
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}
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public void CancelLoading()
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{
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_cancellationToken?.Cancel();
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}
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public IEnumerable<string> GetFilesInDirectory(string directory)
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{
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Stack<string> stack = new Stack<string>();
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stack.Push(directory);
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while (stack.Count > 0)
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{
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string dir = stack.Pop();
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string[] content = Array.Empty<string>();
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try
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{
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content = Directory.GetFiles(dir, "*");
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}
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catch (UnauthorizedAccessException)
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{
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Logger.Warning?.Print(LogClass.Application, $"Failed to get access to directory: \"{dir}\"");
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}
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if (content.Length > 0)
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{
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foreach (string file in content)
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{
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yield return file;
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}
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}
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try
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{
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content = Directory.GetDirectories(dir);
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}
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catch (UnauthorizedAccessException)
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{
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Logger.Warning?.Print(LogClass.Application, $"Failed to get access to directory: \"{dir}\"");
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}
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if (content.Length > 0)
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{
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foreach (string subdir in content)
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{
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stack.Push(subdir);
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}
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}
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}
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}
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public void ReadControlData(IFileSystem controlFs, Span<byte> outProperty)
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{
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using var controlFile = new UniqueRef<IFile>();
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controlFs.OpenFile(ref controlFile.Ref(), "/control.nacp".ToU8Span(), OpenMode.Read).ThrowIfFailure();
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controlFile.Get.Read(out _, 0, outProperty, ReadOption.None).ThrowIfFailure();
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}
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public void LoadApplications(List<string> appDirs, Language desiredTitleLanguage)
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{
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int numApplicationsFound = 0;
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int numApplicationsLoaded = 0;
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_desiredTitleLanguage = desiredTitleLanguage;
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_cancellationToken = new CancellationTokenSource();
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// Builds the applications list with paths to found applications
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List<string> applications = new List<string>();
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try
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{
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foreach (string appDir in appDirs)
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{
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if (_cancellationToken.Token.IsCancellationRequested)
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{
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return;
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}
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if (!Directory.Exists(appDir))
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{
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Logger.Warning?.Print(LogClass.Application, $"The \"game_dirs\" section in \"Config.json\" contains an invalid directory: \"{appDir}\"");
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continue;
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}
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foreach (string app in GetFilesInDirectory(appDir))
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{
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if (_cancellationToken.Token.IsCancellationRequested)
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{
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return;
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}
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string extension = Path.GetExtension(app).ToLower();
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if ((extension == ".nsp") ||
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(extension == ".pfs0") ||
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(extension == ".xci") ||
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(extension == ".nca") ||
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(extension == ".nro") ||
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(extension == ".nso"))
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{
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applications.Add(app);
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numApplicationsFound++;
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}
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}
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}
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// Loops through applications list, creating a struct and then firing an event containing the struct for each application
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foreach (string applicationPath in applications)
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{
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if (_cancellationToken.Token.IsCancellationRequested)
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{
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return;
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}
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double fileSize = new FileInfo(applicationPath).Length * 0.000000000931;
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string titleName = "Unknown";
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string titleId = "0000000000000000";
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string developer = "Unknown";
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string version = "0";
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byte[] applicationIcon = null;
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BlitStruct<ApplicationControlProperty> controlHolder = new BlitStruct<ApplicationControlProperty>(1);
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try
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{
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string extension = Path.GetExtension(applicationPath).ToLower();
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using (FileStream file = new FileStream(applicationPath, FileMode.Open, FileAccess.Read))
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{
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if (extension == ".nsp" || extension == ".pfs0" || extension == ".xci")
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{
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try
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{
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PartitionFileSystem pfs;
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bool isExeFs = false;
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if (extension == ".xci")
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{
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Xci xci = new Xci(_virtualFileSystem.KeySet, file.AsStorage());
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pfs = xci.OpenPartition(XciPartitionType.Secure);
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}
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else
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{
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pfs = new PartitionFileSystem(file.AsStorage());
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// If the NSP doesn't have a main NCA, decrement the number of applications found and then continue to the next application.
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bool hasMainNca = false;
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foreach (DirectoryEntryEx fileEntry in pfs.EnumerateEntries("/", "*"))
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{
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if (Path.GetExtension(fileEntry.FullPath).ToLower() == ".nca")
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{
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using var ncaFile = new UniqueRef<IFile>();
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pfs.OpenFile(ref ncaFile.Ref(), fileEntry.FullPath.ToU8Span(), OpenMode.Read).ThrowIfFailure();
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Nca nca = new Nca(_virtualFileSystem.KeySet, ncaFile.Get.AsStorage());
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int dataIndex = Nca.GetSectionIndexFromType(NcaSectionType.Data, NcaContentType.Program);
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// Some main NCAs don't have a data partition, so check if the partition exists before opening it
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if (nca.Header.ContentType == NcaContentType.Program && !(nca.SectionExists(NcaSectionType.Data) && nca.Header.GetFsHeader(dataIndex).IsPatchSection()))
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{
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hasMainNca = true;
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break;
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}
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}
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else if (Path.GetFileNameWithoutExtension(fileEntry.FullPath) == "main")
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{
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isExeFs = true;
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}
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}
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if (!hasMainNca && !isExeFs)
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{
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numApplicationsFound--;
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continue;
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}
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}
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if (isExeFs)
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{
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applicationIcon = _nspIcon;
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using var npdmFile = new UniqueRef<IFile>();
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Result result = pfs.OpenFile(ref npdmFile.Ref(), "/main.npdm".ToU8Span(), OpenMode.Read);
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if (ResultFs.PathNotFound.Includes(result))
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{
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Npdm npdm = new Npdm(npdmFile.Get.AsStream());
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titleName = npdm.TitleName;
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titleId = npdm.Aci0.TitleId.ToString("x16");
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}
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}
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else
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{
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GetControlFsAndTitleId(pfs, out IFileSystem controlFs, out titleId);
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// Check if there is an update available.
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if (IsUpdateApplied(titleId, out IFileSystem updatedControlFs))
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{
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// Replace the original ControlFs by the updated one.
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controlFs = updatedControlFs;
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}
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ReadControlData(controlFs, controlHolder.ByteSpan);
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GetGameInformation(ref controlHolder.Value, out titleName, out _, out developer, out version);
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// Read the icon from the ControlFS and store it as a byte array
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try
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{
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using var icon = new UniqueRef<IFile>();
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controlFs.OpenFile(ref icon.Ref(), $"/icon_{_desiredTitleLanguage}.dat".ToU8Span(), OpenMode.Read).ThrowIfFailure();
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using (MemoryStream stream = new MemoryStream())
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{
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icon.Get.AsStream().CopyTo(stream);
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applicationIcon = stream.ToArray();
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}
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}
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catch (HorizonResultException)
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{
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foreach (DirectoryEntryEx entry in controlFs.EnumerateEntries("/", "*"))
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{
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if (entry.Name == "control.nacp")
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{
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continue;
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}
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using var icon = new UniqueRef<IFile>();
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controlFs.OpenFile(ref icon.Ref(), entry.FullPath.ToU8Span(), OpenMode.Read).ThrowIfFailure();
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using (MemoryStream stream = new MemoryStream())
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{
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icon.Get.AsStream().CopyTo(stream);
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applicationIcon = stream.ToArray();
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}
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if (applicationIcon != null)
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{
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break;
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}
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}
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if (applicationIcon == null)
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{
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applicationIcon = extension == ".xci" ? _xciIcon : _nspIcon;
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}
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}
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}
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}
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catch (MissingKeyException exception)
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{
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applicationIcon = extension == ".xci" ? _xciIcon : _nspIcon;
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Logger.Warning?.Print(LogClass.Application, $"Your key set is missing a key with the name: {exception.Name}");
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}
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catch (InvalidDataException)
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{
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applicationIcon = extension == ".xci" ? _xciIcon : _nspIcon;
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Logger.Warning?.Print(LogClass.Application, $"The header key is incorrect or missing and therefore the NCA header content type check has failed. Errored File: {applicationPath}");
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}
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catch (Exception exception)
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{
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Logger.Warning?.Print(LogClass.Application, $"The file encountered was not of a valid type. File: '{applicationPath}' Error: {exception}");
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numApplicationsFound--;
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continue;
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}
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}
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else if (extension == ".nro")
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{
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BinaryReader reader = new BinaryReader(file);
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byte[] Read(long position, int size)
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{
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file.Seek(position, SeekOrigin.Begin);
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return reader.ReadBytes(size);
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}
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try
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{
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file.Seek(24, SeekOrigin.Begin);
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int assetOffset = reader.ReadInt32();
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if (Encoding.ASCII.GetString(Read(assetOffset, 4)) == "ASET")
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{
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byte[] iconSectionInfo = Read(assetOffset + 8, 0x10);
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long iconOffset = BitConverter.ToInt64(iconSectionInfo, 0);
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long iconSize = BitConverter.ToInt64(iconSectionInfo, 8);
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ulong nacpOffset = reader.ReadUInt64();
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ulong nacpSize = reader.ReadUInt64();
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// Reads and stores game icon as byte array
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applicationIcon = Read(assetOffset + iconOffset, (int)iconSize);
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// Read the NACP data
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Read(assetOffset + (int)nacpOffset, (int)nacpSize).AsSpan().CopyTo(controlHolder.ByteSpan);
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GetGameInformation(ref controlHolder.Value, out titleName, out titleId, out developer, out version);
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}
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else
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{
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applicationIcon = _nroIcon;
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titleName = Path.GetFileNameWithoutExtension(applicationPath);
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}
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}
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catch
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{
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Logger.Warning?.Print(LogClass.Application, $"The file encountered was not of a valid type. Errored File: {applicationPath}");
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numApplicationsFound--;
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continue;
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}
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}
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else if (extension == ".nca")
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{
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try
|
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{
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Nca nca = new Nca(_virtualFileSystem.KeySet, new FileStream(applicationPath, FileMode.Open, FileAccess.Read).AsStorage());
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int dataIndex = Nca.GetSectionIndexFromType(NcaSectionType.Data, NcaContentType.Program);
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if (nca.Header.ContentType != NcaContentType.Program || (nca.SectionExists(NcaSectionType.Data) && nca.Header.GetFsHeader(dataIndex).IsPatchSection()))
|
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{
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numApplicationsFound--;
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continue;
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}
|
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}
|
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catch (InvalidDataException)
|
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{
|
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Logger.Warning?.Print(LogClass.Application, $"The NCA header content type check has failed. This is usually because the header key is incorrect or missing. Errored File: {applicationPath}");
|
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}
|
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catch
|
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{
|
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Logger.Warning?.Print(LogClass.Application, $"The file encountered was not of a valid type. Errored File: {applicationPath}");
|
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numApplicationsFound--;
|
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|
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continue;
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}
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applicationIcon = _ncaIcon;
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titleName = Path.GetFileNameWithoutExtension(applicationPath);
|
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}
|
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// If its an NSO we just set defaults
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else if (extension == ".nso")
|
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{
|
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applicationIcon = _nsoIcon;
|
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titleName = Path.GetFileNameWithoutExtension(applicationPath);
|
||||
}
|
||||
}
|
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}
|
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catch (IOException exception)
|
||||
{
|
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Logger.Warning?.Print(LogClass.Application, exception.Message);
|
||||
|
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numApplicationsFound--;
|
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|
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continue;
|
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}
|
||||
|
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ApplicationMetadata appMetadata = LoadAndSaveMetaData(titleId);
|
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|
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if (appMetadata.LastPlayed != "Never" && !DateTime.TryParse(appMetadata.LastPlayed, out _))
|
||||
{
|
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Logger.Warning?.Print(LogClass.Application, $"Last played datetime \"{appMetadata.LastPlayed}\" is invalid for current system culture, skipping (did current culture change?)");
|
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|
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appMetadata.LastPlayed = "Never";
|
||||
}
|
||||
|
||||
ApplicationData data = new ApplicationData
|
||||
{
|
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Favorite = appMetadata.Favorite,
|
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Icon = applicationIcon,
|
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TitleName = titleName,
|
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TitleId = titleId,
|
||||
Developer = developer,
|
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Version = version,
|
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TimePlayed = ConvertSecondsToReadableString(appMetadata.TimePlayed),
|
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LastPlayed = appMetadata.LastPlayed,
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||||
FileExtension = Path.GetExtension(applicationPath).ToUpper().Remove(0, 1),
|
||||
FileSize = (fileSize < 1) ? (fileSize * 1024).ToString("0.##") + "MB" : fileSize.ToString("0.##") + "GB",
|
||||
Path = applicationPath,
|
||||
ControlHolder = controlHolder
|
||||
};
|
||||
|
||||
numApplicationsLoaded++;
|
||||
|
||||
OnApplicationAdded(new ApplicationAddedEventArgs()
|
||||
{
|
||||
AppData = data
|
||||
});
|
||||
|
||||
OnApplicationCountUpdated(new ApplicationCountUpdatedEventArgs()
|
||||
{
|
||||
NumAppsFound = numApplicationsFound,
|
||||
NumAppsLoaded = numApplicationsLoaded
|
||||
});
|
||||
}
|
||||
|
||||
OnApplicationCountUpdated(new ApplicationCountUpdatedEventArgs()
|
||||
{
|
||||
NumAppsFound = numApplicationsFound,
|
||||
NumAppsLoaded = numApplicationsLoaded
|
||||
});
|
||||
}
|
||||
finally
|
||||
{
|
||||
_cancellationToken.Dispose();
|
||||
_cancellationToken = null;
|
||||
}
|
||||
}
|
||||
|
||||
protected void OnApplicationAdded(ApplicationAddedEventArgs e)
|
||||
{
|
||||
ApplicationAdded?.Invoke(null, e);
|
||||
}
|
||||
|
||||
protected void OnApplicationCountUpdated(ApplicationCountUpdatedEventArgs e)
|
||||
{
|
||||
ApplicationCountUpdated?.Invoke(null, e);
|
||||
}
|
||||
|
||||
private void GetControlFsAndTitleId(PartitionFileSystem pfs, out IFileSystem controlFs, out string titleId)
|
||||
{
|
||||
(_, _, Nca controlNca) = ApplicationLoader.GetGameData(_virtualFileSystem, pfs, 0);
|
||||
|
||||
// Return the ControlFS
|
||||
controlFs = controlNca?.OpenFileSystem(NcaSectionType.Data, IntegrityCheckLevel.None);
|
||||
titleId = controlNca?.Header.TitleId.ToString("x16");
|
||||
}
|
||||
|
||||
public ApplicationMetadata LoadAndSaveMetaData(string titleId, Action<ApplicationMetadata> modifyFunction = null)
|
||||
{
|
||||
string metadataFolder = Path.Combine(AppDataManager.GamesDirPath, titleId, "gui");
|
||||
string metadataFile = Path.Combine(metadataFolder, "metadata.json");
|
||||
|
||||
ApplicationMetadata appMetadata;
|
||||
|
||||
if (!File.Exists(metadataFile))
|
||||
{
|
||||
Directory.CreateDirectory(metadataFolder);
|
||||
|
||||
appMetadata = new ApplicationMetadata();
|
||||
|
||||
using (FileStream stream = File.Create(metadataFile, 4096, FileOptions.WriteThrough))
|
||||
{
|
||||
JsonHelper.Serialize(stream, appMetadata, true);
|
||||
}
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
appMetadata = JsonHelper.DeserializeFromFile<ApplicationMetadata>(metadataFile);
|
||||
}
|
||||
catch (JsonException)
|
||||
{
|
||||
Logger.Warning?.Print(LogClass.Application, $"Failed to parse metadata json for {titleId}. Loading defaults.");
|
||||
|
||||
appMetadata = new ApplicationMetadata();
|
||||
}
|
||||
|
||||
if (modifyFunction != null)
|
||||
{
|
||||
modifyFunction(appMetadata);
|
||||
|
||||
using (FileStream stream = File.Create(metadataFile, 4096, FileOptions.WriteThrough))
|
||||
{
|
||||
JsonHelper.Serialize(stream, appMetadata, true);
|
||||
}
|
||||
}
|
||||
|
||||
return appMetadata;
|
||||
}
|
||||
|
||||
public byte[] GetApplicationIcon(string applicationPath)
|
||||
{
|
||||
byte[] applicationIcon = null;
|
||||
|
||||
try
|
||||
{
|
||||
// Look for icon only if applicationPath is not a directory
|
||||
if (!Directory.Exists(applicationPath))
|
||||
{
|
||||
string extension = Path.GetExtension(applicationPath).ToLower();
|
||||
|
||||
using (FileStream file = new FileStream(applicationPath, FileMode.Open, FileAccess.Read))
|
||||
{
|
||||
if (extension == ".nsp" || extension == ".pfs0" || extension == ".xci")
|
||||
{
|
||||
try
|
||||
{
|
||||
PartitionFileSystem pfs;
|
||||
|
||||
bool isExeFs = false;
|
||||
|
||||
if (extension == ".xci")
|
||||
{
|
||||
Xci xci = new(_virtualFileSystem.KeySet, file.AsStorage());
|
||||
|
||||
pfs = xci.OpenPartition(XciPartitionType.Secure);
|
||||
}
|
||||
else
|
||||
{
|
||||
pfs = new PartitionFileSystem(file.AsStorage());
|
||||
|
||||
foreach (DirectoryEntryEx fileEntry in pfs.EnumerateEntries("/", "*"))
|
||||
{
|
||||
if (Path.GetFileNameWithoutExtension(fileEntry.FullPath) == "main")
|
||||
{
|
||||
isExeFs = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (isExeFs)
|
||||
{
|
||||
applicationIcon = _nspIcon;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Store the ControlFS in variable called controlFs
|
||||
GetControlFsAndTitleId(pfs, out IFileSystem controlFs, out _);
|
||||
|
||||
// Read the icon from the ControlFS and store it as a byte array
|
||||
try
|
||||
{
|
||||
using var icon = new UniqueRef<IFile>();
|
||||
|
||||
controlFs.OpenFile(ref icon.Ref(), $"/icon_{_desiredTitleLanguage}.dat".ToU8Span(), OpenMode.Read).ThrowIfFailure();
|
||||
|
||||
using (MemoryStream stream = new MemoryStream())
|
||||
{
|
||||
icon.Get.AsStream().CopyTo(stream);
|
||||
applicationIcon = stream.ToArray();
|
||||
}
|
||||
}
|
||||
catch (HorizonResultException)
|
||||
{
|
||||
foreach (DirectoryEntryEx entry in controlFs.EnumerateEntries("/", "*"))
|
||||
{
|
||||
if (entry.Name == "control.nacp")
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
using var icon = new UniqueRef<IFile>();
|
||||
|
||||
controlFs.OpenFile(ref icon.Ref(), entry.FullPath.ToU8Span(), OpenMode.Read).ThrowIfFailure();
|
||||
|
||||
using (MemoryStream stream = new MemoryStream())
|
||||
{
|
||||
icon.Get.AsStream().CopyTo(stream);
|
||||
applicationIcon = stream.ToArray();
|
||||
}
|
||||
|
||||
if (applicationIcon != null)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (applicationIcon == null)
|
||||
{
|
||||
applicationIcon = extension == ".xci" ? _xciIcon : _nspIcon;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (MissingKeyException)
|
||||
{
|
||||
applicationIcon = extension == ".xci"
|
||||
? _xciIcon
|
||||
: _nspIcon;
|
||||
}
|
||||
catch (InvalidDataException)
|
||||
{
|
||||
applicationIcon = extension == ".xci"
|
||||
? _xciIcon
|
||||
: _nspIcon;
|
||||
}
|
||||
catch (Exception exception)
|
||||
{
|
||||
Logger.Warning?.Print(LogClass.Application,
|
||||
$"The file encountered was not of a valid type. File: '{applicationPath}' Error: {exception}");
|
||||
}
|
||||
}
|
||||
else if (extension == ".nro")
|
||||
{
|
||||
BinaryReader reader = new(file);
|
||||
|
||||
byte[] Read(long position, int size)
|
||||
{
|
||||
file.Seek(position, SeekOrigin.Begin);
|
||||
|
||||
return reader.ReadBytes(size);
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
file.Seek(24, SeekOrigin.Begin);
|
||||
|
||||
int assetOffset = reader.ReadInt32();
|
||||
|
||||
if (Encoding.ASCII.GetString(Read(assetOffset, 4)) == "ASET")
|
||||
{
|
||||
byte[] iconSectionInfo = Read(assetOffset + 8, 0x10);
|
||||
|
||||
long iconOffset = BitConverter.ToInt64(iconSectionInfo, 0);
|
||||
long iconSize = BitConverter.ToInt64(iconSectionInfo, 8);
|
||||
|
||||
// Reads and stores game icon as byte array
|
||||
applicationIcon = Read(assetOffset + iconOffset, (int)iconSize);
|
||||
}
|
||||
else
|
||||
{
|
||||
applicationIcon = _nroIcon;
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
Logger.Warning?.Print(LogClass.Application,
|
||||
$"The file encountered was not of a valid type. Errored File: {applicationPath}");
|
||||
}
|
||||
}
|
||||
else if (extension == ".nca")
|
||||
{
|
||||
applicationIcon = _ncaIcon;
|
||||
}
|
||||
// If its an NSO we just set defaults
|
||||
else if (extension == ".nso")
|
||||
{
|
||||
applicationIcon = _nsoIcon;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
catch(Exception)
|
||||
{
|
||||
Logger.Warning?.Print(LogClass.Application,
|
||||
$"Could not retrieve a valid icon for the app. Default icon will be used. Errored File: {applicationPath}");
|
||||
}
|
||||
|
||||
return applicationIcon ?? _ncaIcon;
|
||||
}
|
||||
|
||||
private string ConvertSecondsToReadableString(double seconds)
|
||||
{
|
||||
const int secondsPerMinute = 60;
|
||||
const int secondsPerHour = secondsPerMinute * 60;
|
||||
const int secondsPerDay = secondsPerHour * 24;
|
||||
|
||||
string readableString;
|
||||
|
||||
if (seconds < secondsPerMinute)
|
||||
{
|
||||
readableString = $"{seconds}s";
|
||||
}
|
||||
else if (seconds < secondsPerHour)
|
||||
{
|
||||
readableString = $"{Math.Round(seconds / secondsPerMinute, 2, MidpointRounding.AwayFromZero)} mins";
|
||||
}
|
||||
else if (seconds < secondsPerDay)
|
||||
{
|
||||
readableString = $"{Math.Round(seconds / secondsPerHour, 2, MidpointRounding.AwayFromZero)} hrs";
|
||||
}
|
||||
else
|
||||
{
|
||||
readableString = $"{Math.Round(seconds / secondsPerDay, 2, MidpointRounding.AwayFromZero)} days";
|
||||
}
|
||||
|
||||
return readableString;
|
||||
}
|
||||
|
||||
private void GetGameInformation(ref ApplicationControlProperty controlData, out string titleName, out string titleId, out string publisher, out string version)
|
||||
{
|
||||
_ = Enum.TryParse(_desiredTitleLanguage.ToString(), out TitleLanguage desiredTitleLanguage);
|
||||
|
||||
if (controlData.Title.ItemsRo.Length > (int)desiredTitleLanguage)
|
||||
{
|
||||
titleName = controlData.Title[(int)desiredTitleLanguage].NameString.ToString();
|
||||
publisher = controlData.Title[(int)desiredTitleLanguage].PublisherString.ToString();
|
||||
}
|
||||
else
|
||||
{
|
||||
titleName = null;
|
||||
publisher = null;
|
||||
}
|
||||
|
||||
if (string.IsNullOrWhiteSpace(titleName))
|
||||
{
|
||||
foreach (ref readonly var controlTitle in controlData.Title.ItemsRo)
|
||||
{
|
||||
if (!controlTitle.NameString.IsEmpty())
|
||||
{
|
||||
titleName = controlTitle.NameString.ToString();
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (string.IsNullOrWhiteSpace(publisher))
|
||||
{
|
||||
foreach (ref readonly var controlTitle in controlData.Title.ItemsRo)
|
||||
{
|
||||
if (!controlTitle.PublisherString.IsEmpty())
|
||||
{
|
||||
publisher = controlTitle.PublisherString.ToString();
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (controlData.PresenceGroupId != 0)
|
||||
{
|
||||
titleId = controlData.PresenceGroupId.ToString("x16");
|
||||
}
|
||||
else if (controlData.SaveDataOwnerId != 0)
|
||||
{
|
||||
titleId = controlData.SaveDataOwnerId.ToString();
|
||||
}
|
||||
else if (controlData.AddOnContentBaseId != 0)
|
||||
{
|
||||
titleId = (controlData.AddOnContentBaseId - 0x1000).ToString("x16");
|
||||
}
|
||||
else
|
||||
{
|
||||
titleId = "0000000000000000";
|
||||
}
|
||||
|
||||
version = controlData.DisplayVersionString.ToString();
|
||||
}
|
||||
|
||||
private bool IsUpdateApplied(string titleId, out IFileSystem updatedControlFs)
|
||||
{
|
||||
updatedControlFs = null;
|
||||
|
||||
string updatePath = "(unknown)";
|
||||
|
||||
try
|
||||
{
|
||||
(Nca patchNca, Nca controlNca) = ApplicationLoader.GetGameUpdateData(_virtualFileSystem, titleId, 0, out updatePath);
|
||||
|
||||
if (patchNca != null && controlNca != null)
|
||||
{
|
||||
updatedControlFs = controlNca?.OpenFileSystem(NcaSectionType.Data, IntegrityCheckLevel.None);
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
catch (InvalidDataException)
|
||||
{
|
||||
Logger.Warning?.Print(LogClass.Application,
|
||||
$"The header key is incorrect or missing and therefore the NCA header content type check has failed. Errored File: {updatePath}");
|
||||
}
|
||||
catch (MissingKeyException exception)
|
||||
{
|
||||
Logger.Warning?.Print(LogClass.Application, $"Your key set is missing a key with the name: {exception.Name}. Errored File: {updatePath}");
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue