Avalonia UI - Part 1 (#3270)

* avalonia part 1

* remove vulkan ui backend

* move ui common files to ui common project

* get name for oading screen from device

* rebase.

* review 1

* review 1.1

* review

* cleanup

* addressed review

* use cancellation token

* review

* review

* rebased

* cancel library loading when closing window

* remove star  image, use fonticon instead

* delete render control frame buffer when game ends. change position of fav star

* addressed @Thog review

* ensure the right ui is downloaded in updates

* fix crash when showing not supported dialog during controller request

* add prefix to artifact names

* Auto-format Avalonia project

* Fix input

* Fix build, simplify app disposal

* remove nv stutter thread

* addressed review

* add missing change

* maintain window size if new size is zero length

* add game, handheld, docked to local

* reverse scale main window

* Update de_DE.json

* Update de_DE.json

* Update de_DE.json

* Update italian json

* Update it_IT.json

* let render timer poll with no wait

* remove unused code

* more unused code

* enabled tiered compilation and trimming

* check if window event is not closed before signaling

* fix atmospher case

* locale fix

* locale fix

* remove explicit tiered compilation declarations

* Remove ) it_IT.json

* Remove ) de_DE.json

* Update it_IT.json

* Update pt_BR locale with latest strings

* Remove ')'

* add more strings to locale

* update locale

* remove extra slash

* remove extra slash

* set firmware version to 0 if key's not found

* fix

* revert timer changes

* lock  on object instead

* Update it_IT.json

* remove unused method

* add load screen text to locale

* drop swap event

* Update de_DE.json

* Update de_DE.json

* do null check when stopping emulator

* Update de_DE.json

* Create tr_TR.json

* Add tr_TR

* Add tr_TR + Turkish

* Update it_IT.json

* Update Ryujinx.Ava/Input/AvaloniaMappingHelper.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* addressed review

* Update Ryujinx.Ava/Ui/Backend/OpenGl/OpenGlRenderTarget.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* use avalonia's inbuilt renderer on linux

* removed whitespace

* workaround for queue render crash with vsync off

* drop custom backend

* format files

* fix not closing issue

* remove warnings

* rebase

* update avalonia library

* Reposition the Text and Button on About Page

* Assign build version

* Remove appveyor text

Co-authored-by: gdk <gab.dark.100@gmail.com>
Co-authored-by: Niwu34 <67392333+Niwu34@users.noreply.github.com>
Co-authored-by: Antonio Brugnolo <36473846+AntoSkate@users.noreply.github.com>
Co-authored-by: aegiff <99728970+aegiff@users.noreply.github.com>
Co-authored-by: Ac_K <Acoustik666@gmail.com>
Co-authored-by: MostlyWhat <78652091+MostlyWhat@users.noreply.github.com>
This commit is contained in:
Emmanuel Hansen 2022-05-15 11:30:15 +00:00 committed by GitHub
parent 9ba73ffbe5
commit deb99d2cae
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
161 changed files with 17179 additions and 855 deletions

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@ -36,6 +36,8 @@ namespace Ryujinx.Headless.SDL2
protected IntPtr WindowHandle { get; set; }
public IHostUiTheme HostUiTheme { get; }
public int Width { get; private set; }
public int Height { get; private set; }
protected SDL2MouseDriver MouseDriver;
private InputManager _inputManager;
@ -119,6 +121,9 @@ namespace Ryujinx.Headless.SDL2
_windowId = SDL_GetWindowID(WindowHandle);
SDL2Driver.Instance.RegisterWindow(_windowId, HandleWindowEvent);
Width = DefaultWidth;
Height = DefaultHeight;
}
private void HandleWindowEvent(SDL_Event evnt)
@ -128,8 +133,10 @@ namespace Ryujinx.Headless.SDL2
switch (evnt.window.windowEvent)
{
case SDL_WindowEventID.SDL_WINDOWEVENT_SIZE_CHANGED:
Renderer?.Window.SetSize(evnt.window.data1, evnt.window.data2);
MouseDriver.SetClientSize(evnt.window.data1, evnt.window.data2);
Width = evnt.window.data1;
Height = evnt.window.data2;
Renderer?.Window.SetSize(Width, Height);
MouseDriver.SetClientSize(Width, Height);
break;
case SDL_WindowEventID.SDL_WINDOWEVENT_CLOSE:
Exit();
@ -148,7 +155,7 @@ namespace Ryujinx.Headless.SDL2
protected abstract void FinalizeRenderer();
protected abstract void SwapBuffers();
protected abstract void SwapBuffers(object image);
protected abstract string GetGpuVendorName();
@ -188,7 +195,7 @@ namespace Ryujinx.Headless.SDL2
while (Device.ConsumeFrameAvailable())
{
Device.PresentFrame(SwapBuffers);
Device.PresentFrame((texture) => { SwapBuffers(texture); });
}
if (_ticks >= _ticksPerFrame)