Avalonia UI - Part 1 (#3270)
* avalonia part 1 * remove vulkan ui backend * move ui common files to ui common project * get name for oading screen from device * rebase. * review 1 * review 1.1 * review * cleanup * addressed review * use cancellation token * review * review * rebased * cancel library loading when closing window * remove star image, use fonticon instead * delete render control frame buffer when game ends. change position of fav star * addressed @Thog review * ensure the right ui is downloaded in updates * fix crash when showing not supported dialog during controller request * add prefix to artifact names * Auto-format Avalonia project * Fix input * Fix build, simplify app disposal * remove nv stutter thread * addressed review * add missing change * maintain window size if new size is zero length * add game, handheld, docked to local * reverse scale main window * Update de_DE.json * Update de_DE.json * Update de_DE.json * Update italian json * Update it_IT.json * let render timer poll with no wait * remove unused code * more unused code * enabled tiered compilation and trimming * check if window event is not closed before signaling * fix atmospher case * locale fix * locale fix * remove explicit tiered compilation declarations * Remove ) it_IT.json * Remove ) de_DE.json * Update it_IT.json * Update pt_BR locale with latest strings * Remove ')' * add more strings to locale * update locale * remove extra slash * remove extra slash * set firmware version to 0 if key's not found * fix * revert timer changes * lock on object instead * Update it_IT.json * remove unused method * add load screen text to locale * drop swap event * Update de_DE.json * Update de_DE.json * do null check when stopping emulator * Update de_DE.json * Create tr_TR.json * Add tr_TR * Add tr_TR + Turkish * Update it_IT.json * Update Ryujinx.Ava/Input/AvaloniaMappingHelper.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * addressed review * Update Ryujinx.Ava/Ui/Backend/OpenGl/OpenGlRenderTarget.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * use avalonia's inbuilt renderer on linux * removed whitespace * workaround for queue render crash with vsync off * drop custom backend * format files * fix not closing issue * remove warnings * rebase * update avalonia library * Reposition the Text and Button on About Page * Assign build version * Remove appveyor text Co-authored-by: gdk <gab.dark.100@gmail.com> Co-authored-by: Niwu34 <67392333+Niwu34@users.noreply.github.com> Co-authored-by: Antonio Brugnolo <36473846+AntoSkate@users.noreply.github.com> Co-authored-by: aegiff <99728970+aegiff@users.noreply.github.com> Co-authored-by: Ac_K <Acoustik666@gmail.com> Co-authored-by: MostlyWhat <78652091+MostlyWhat@users.noreply.github.com>
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161 changed files with 17179 additions and 855 deletions
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@ -11,6 +11,7 @@ using System.Numerics;
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using System.Reflection;
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using System.Runtime.InteropServices;
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using SixLabors.ImageSharp.PixelFormats;
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using Ryujinx.Common;
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namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
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{
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@ -65,10 +66,10 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
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public SoftwareKeyboardRendererBase(IHostUiTheme uiTheme)
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{
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string ryujinxLogoPath = "Ryujinx.Ui.Resources.Logo_Ryujinx.png";
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int ryujinxLogoSize = 32;
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int ryujinxLogoSize = 32;
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_ryujinxLogo = LoadResource(Assembly.GetEntryAssembly(), ryujinxLogoPath, ryujinxLogoSize, ryujinxLogoSize);
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Stream logoStream = EmbeddedResources.GetStream("Ryujinx.Ui.Common/Resources/Logo_Ryujinx.png");
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_ryujinxLogo = LoadResource(logoStream, ryujinxLogoSize, ryujinxLogoSize);
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string padAcceptIconPath = "Ryujinx.HLE.HOS.Applets.SoftwareKeyboard.Resources.Icon_BtnA.png";
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string padCancelIconPath = "Ryujinx.HLE.HOS.Applets.SoftwareKeyboard.Resources.Icon_BtnB.png";
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@ -158,6 +159,11 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
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{
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Stream resourceStream = assembly.GetManifestResourceStream(resourcePath);
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return LoadResource(resourceStream, newWidth, newHeight);
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}
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private Image LoadResource(Stream resourceStream, int newWidth, int newHeight)
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{
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Debug.Assert(resourceStream != null);
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var image = Image.Load(resourceStream);
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