Avalonia UI - Part 1 (#3270)
* avalonia part 1 * remove vulkan ui backend * move ui common files to ui common project * get name for oading screen from device * rebase. * review 1 * review 1.1 * review * cleanup * addressed review * use cancellation token * review * review * rebased * cancel library loading when closing window * remove star image, use fonticon instead * delete render control frame buffer when game ends. change position of fav star * addressed @Thog review * ensure the right ui is downloaded in updates * fix crash when showing not supported dialog during controller request * add prefix to artifact names * Auto-format Avalonia project * Fix input * Fix build, simplify app disposal * remove nv stutter thread * addressed review * add missing change * maintain window size if new size is zero length * add game, handheld, docked to local * reverse scale main window * Update de_DE.json * Update de_DE.json * Update de_DE.json * Update italian json * Update it_IT.json * let render timer poll with no wait * remove unused code * more unused code * enabled tiered compilation and trimming * check if window event is not closed before signaling * fix atmospher case * locale fix * locale fix * remove explicit tiered compilation declarations * Remove ) it_IT.json * Remove ) de_DE.json * Update it_IT.json * Update pt_BR locale with latest strings * Remove ')' * add more strings to locale * update locale * remove extra slash * remove extra slash * set firmware version to 0 if key's not found * fix * revert timer changes * lock on object instead * Update it_IT.json * remove unused method * add load screen text to locale * drop swap event * Update de_DE.json * Update de_DE.json * do null check when stopping emulator * Update de_DE.json * Create tr_TR.json * Add tr_TR * Add tr_TR + Turkish * Update it_IT.json * Update Ryujinx.Ava/Input/AvaloniaMappingHelper.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * addressed review * Update Ryujinx.Ava/Ui/Backend/OpenGl/OpenGlRenderTarget.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * use avalonia's inbuilt renderer on linux * removed whitespace * workaround for queue render crash with vsync off * drop custom backend * format files * fix not closing issue * remove warnings * rebase * update avalonia library * Reposition the Text and Button on About Page * Assign build version * Remove appveyor text Co-authored-by: gdk <gab.dark.100@gmail.com> Co-authored-by: Niwu34 <67392333+Niwu34@users.noreply.github.com> Co-authored-by: Antonio Brugnolo <36473846+AntoSkate@users.noreply.github.com> Co-authored-by: aegiff <99728970+aegiff@users.noreply.github.com> Co-authored-by: Ac_K <Acoustik666@gmail.com> Co-authored-by: MostlyWhat <78652091+MostlyWhat@users.noreply.github.com>
This commit is contained in:
parent
9ba73ffbe5
commit
deb99d2cae
161 changed files with 17179 additions and 855 deletions
|
@ -1,9 +1,20 @@
|
|||
using Ryujinx.Common.Configuration.Hid.Controller.Motion;
|
||||
using System;
|
||||
using System.ComponentModel;
|
||||
using System.Text.Json.Serialization;
|
||||
using NotImplementedException = System.NotImplementedException;
|
||||
|
||||
namespace Ryujinx.Common.Configuration.Hid.Controller
|
||||
{
|
||||
public class GenericControllerInputConfig<Button, Stick> : GenericInputConfigurationCommon<Button> where Button : unmanaged where Stick : unmanaged
|
||||
{
|
||||
[JsonIgnore]
|
||||
private float _deadzoneLeft;
|
||||
[JsonIgnore]
|
||||
private float _deadzoneRight;
|
||||
[JsonIgnore]
|
||||
private float _triggerThreshold;
|
||||
|
||||
/// <summary>
|
||||
/// Left JoyCon Controller Stick Bindings
|
||||
/// </summary>
|
||||
|
@ -17,12 +28,26 @@ namespace Ryujinx.Common.Configuration.Hid.Controller
|
|||
/// <summary>
|
||||
/// Controller Left Analog Stick Deadzone
|
||||
/// </summary>
|
||||
public float DeadzoneLeft { get; set; }
|
||||
public float DeadzoneLeft
|
||||
{
|
||||
get => _deadzoneLeft; set
|
||||
{
|
||||
_deadzoneLeft = MathF.Round(value, 3);
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Controller Right Analog Stick Deadzone
|
||||
/// </summary>
|
||||
public float DeadzoneRight { get; set; }
|
||||
public float DeadzoneRight
|
||||
{
|
||||
get => _deadzoneRight; set
|
||||
{
|
||||
_deadzoneRight = MathF.Round(value, 3);
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Controller Left Analog Stick Range
|
||||
|
@ -37,7 +62,14 @@ namespace Ryujinx.Common.Configuration.Hid.Controller
|
|||
/// <summary>
|
||||
/// Controller Trigger Threshold
|
||||
/// </summary>
|
||||
public float TriggerThreshold { get; set; }
|
||||
public float TriggerThreshold
|
||||
{
|
||||
get => _triggerThreshold; set
|
||||
{
|
||||
_triggerThreshold = MathF.Round(value, 3);
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Controller Motion Settings
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue