Avalonia UI - Part 1 (#3270)

* avalonia part 1

* remove vulkan ui backend

* move ui common files to ui common project

* get name for oading screen from device

* rebase.

* review 1

* review 1.1

* review

* cleanup

* addressed review

* use cancellation token

* review

* review

* rebased

* cancel library loading when closing window

* remove star  image, use fonticon instead

* delete render control frame buffer when game ends. change position of fav star

* addressed @Thog review

* ensure the right ui is downloaded in updates

* fix crash when showing not supported dialog during controller request

* add prefix to artifact names

* Auto-format Avalonia project

* Fix input

* Fix build, simplify app disposal

* remove nv stutter thread

* addressed review

* add missing change

* maintain window size if new size is zero length

* add game, handheld, docked to local

* reverse scale main window

* Update de_DE.json

* Update de_DE.json

* Update de_DE.json

* Update italian json

* Update it_IT.json

* let render timer poll with no wait

* remove unused code

* more unused code

* enabled tiered compilation and trimming

* check if window event is not closed before signaling

* fix atmospher case

* locale fix

* locale fix

* remove explicit tiered compilation declarations

* Remove ) it_IT.json

* Remove ) de_DE.json

* Update it_IT.json

* Update pt_BR locale with latest strings

* Remove ')'

* add more strings to locale

* update locale

* remove extra slash

* remove extra slash

* set firmware version to 0 if key's not found

* fix

* revert timer changes

* lock  on object instead

* Update it_IT.json

* remove unused method

* add load screen text to locale

* drop swap event

* Update de_DE.json

* Update de_DE.json

* do null check when stopping emulator

* Update de_DE.json

* Create tr_TR.json

* Add tr_TR

* Add tr_TR + Turkish

* Update it_IT.json

* Update Ryujinx.Ava/Input/AvaloniaMappingHelper.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* addressed review

* Update Ryujinx.Ava/Ui/Backend/OpenGl/OpenGlRenderTarget.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* use avalonia's inbuilt renderer on linux

* removed whitespace

* workaround for queue render crash with vsync off

* drop custom backend

* format files

* fix not closing issue

* remove warnings

* rebase

* update avalonia library

* Reposition the Text and Button on About Page

* Assign build version

* Remove appveyor text

Co-authored-by: gdk <gab.dark.100@gmail.com>
Co-authored-by: Niwu34 <67392333+Niwu34@users.noreply.github.com>
Co-authored-by: Antonio Brugnolo <36473846+AntoSkate@users.noreply.github.com>
Co-authored-by: aegiff <99728970+aegiff@users.noreply.github.com>
Co-authored-by: Ac_K <Acoustik666@gmail.com>
Co-authored-by: MostlyWhat <78652091+MostlyWhat@users.noreply.github.com>
This commit is contained in:
Emmanuel Hansen 2022-05-15 11:30:15 +00:00 committed by GitHub
parent 9ba73ffbe5
commit deb99d2cae
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
161 changed files with 17179 additions and 855 deletions

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@ -1,10 +0,0 @@
namespace Ryujinx.Configuration
{
public enum AudioBackend
{
Dummy,
OpenAl,
SoundIo,
SDL2
}
}

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@ -1,308 +0,0 @@
using System.Collections.Generic;
using System.IO;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Common.Logging;
using Ryujinx.Common.Utilities;
using Ryujinx.Configuration.System;
using Ryujinx.Configuration.Ui;
namespace Ryujinx.Configuration
{
public class ConfigurationFileFormat
{
/// <summary>
/// The current version of the file format
/// </summary>
public const int CurrentVersion = 37;
/// <summary>
/// Version of the configuration file format
/// </summary>
public int Version { get; set; }
/// <summary>
/// Enables or disables logging to a file on disk
/// </summary>
public bool EnableFileLog { get; set; }
/// <summary>
/// Whether or not backend threading is enabled. The "Auto" setting will determine whether threading should be enabled at runtime.
/// </summary>
public BackendThreading BackendThreading { get; set; }
/// <summary>
/// Resolution Scale. An integer scale applied to applicable render targets. Values 1-4, or -1 to use a custom floating point scale instead.
/// </summary>
public int ResScale { get; set; }
/// <summary>
/// Custom Resolution Scale. A custom floating point scale applied to applicable render targets. Only active when Resolution Scale is -1.
/// </summary>
public float ResScaleCustom { get; set; }
/// <summary>
/// Max Anisotropy. Values range from 0 - 16. Set to -1 to let the game decide.
/// </summary>
public float MaxAnisotropy { get; set; }
/// <summary>
/// Aspect Ratio applied to the renderer window.
/// </summary>
public AspectRatio AspectRatio { get; set; }
/// <summary>
/// Dumps shaders in this local directory
/// </summary>
public string GraphicsShadersDumpPath { get; set; }
/// <summary>
/// Enables printing debug log messages
/// </summary>
public bool LoggingEnableDebug { get; set; }
/// <summary>
/// Enables printing stub log messages
/// </summary>
public bool LoggingEnableStub { get; set; }
/// <summary>
/// Enables printing info log messages
/// </summary>
public bool LoggingEnableInfo { get; set; }
/// <summary>
/// Enables printing warning log messages
/// </summary>
public bool LoggingEnableWarn { get; set; }
/// <summary>
/// Enables printing error log messages
/// </summary>
public bool LoggingEnableError { get; set; }
/// <summary>
/// Enables printing trace log messages
/// </summary>
public bool LoggingEnableTrace { get; set; }
/// <summary>
/// Enables printing guest log messages
/// </summary>
public bool LoggingEnableGuest { get; set; }
/// <summary>
/// Enables printing FS access log messages
/// </summary>
public bool LoggingEnableFsAccessLog { get; set; }
/// <summary>
/// Controls which log messages are written to the log targets
/// </summary>
public LogClass[] LoggingFilteredClasses { get; set; }
/// <summary>
/// Change Graphics API debug log level
/// </summary>
public GraphicsDebugLevel LoggingGraphicsDebugLevel { get; set; }
/// <summary>
/// Change System Language
/// </summary>
public Language SystemLanguage { get; set; }
/// <summary>
/// Change System Region
/// </summary>
public Region SystemRegion { get; set; }
/// <summary>
/// Change System TimeZone
/// </summary>
public string SystemTimeZone { get; set; }
/// <summary>
/// Change System Time Offset in seconds
/// </summary>
public long SystemTimeOffset { get; set; }
/// <summary>
/// Enables or disables Docked Mode
/// </summary>
public bool DockedMode { get; set; }
/// <summary>
/// Enables or disables Discord Rich Presence
/// </summary>
public bool EnableDiscordIntegration { get; set; }
/// <summary>
/// Checks for updates when Ryujinx starts when enabled
/// </summary>
public bool CheckUpdatesOnStart { get; set; }
/// <summary>
/// Show "Confirm Exit" Dialog
/// </summary>
public bool ShowConfirmExit { get; set; }
/// <summary>
/// Hide Cursor on Idle
/// </summary>
public bool HideCursorOnIdle { get; set; }
/// <summary>
/// Enables or disables Vertical Sync
/// </summary>
public bool EnableVsync { get; set; }
/// <summary>
/// Enables or disables Shader cache
/// </summary>
public bool EnableShaderCache { get; set; }
/// <summary>
/// Enables or disables profiled translation cache persistency
/// </summary>
public bool EnablePtc { get; set; }
/// <summary>
/// Enables or disables guest Internet access
/// </summary>
public bool EnableInternetAccess { get; set; }
/// <summary>
/// Enables integrity checks on Game content files
/// </summary>
public bool EnableFsIntegrityChecks { get; set; }
/// <summary>
/// Enables FS access log output to the console. Possible modes are 0-3
/// </summary>
public int FsGlobalAccessLogMode { get; set; }
/// <summary>
/// The selected audio backend
/// </summary>
public AudioBackend AudioBackend { get; set; }
/// <summary>
/// The audio volume
/// </summary>
public float AudioVolume { get; set; }
/// <summary>
/// The selected memory manager mode
/// </summary>
public MemoryManagerMode MemoryManagerMode { get; set; }
/// <summary>
/// Expands the RAM amount on the emulated system from 4GB to 6GB
/// </summary>
public bool ExpandRam { get; set; }
/// <summary>
/// Enable or disable ignoring missing services
/// </summary>
public bool IgnoreMissingServices { get; set; }
/// <summary>
/// Used to toggle columns in the GUI
/// </summary>
public GuiColumns GuiColumns { get; set; }
/// <summary>
/// Used to configure column sort settings in the GUI
/// </summary>
public ColumnSort ColumnSort { get; set; }
/// <summary>
/// A list of directories containing games to be used to load games into the games list
/// </summary>
public List<string> GameDirs { get; set; }
/// <summary>
/// Enable or disable custom themes in the GUI
/// </summary>
public bool EnableCustomTheme { get; set; }
/// <summary>
/// Path to custom GUI theme
/// </summary>
public string CustomThemePath { get; set; }
/// <summary>
/// Start games in fullscreen mode
/// </summary>
public bool StartFullscreen { get; set; }
/// <summary>
/// Show console window
/// </summary>
public bool ShowConsole { get; set; }
/// <summary>
/// Enable or disable keyboard support (Independent from controllers binding)
/// </summary>
public bool EnableKeyboard { get; set; }
/// <summary>
/// Enable or disable mouse support (Independent from controllers binding)
/// </summary>
public bool EnableMouse { get; set; }
/// <summary>
/// Hotkey Keyboard Bindings
/// </summary>
public KeyboardHotkeys Hotkeys { get; set; }
/// <summary>
/// Legacy keyboard control bindings
/// </summary>
/// <remarks>Kept for file format compatibility (to avoid possible failure when parsing configuration on old versions)</remarks>
/// TODO: Remove this when those older versions aren't in use anymore.
public List<object> KeyboardConfig { get; set; }
/// <summary>
/// Legacy controller control bindings
/// </summary>
/// <remarks>Kept for file format compatibility (to avoid possible failure when parsing configuration on old versions)</remarks>
/// TODO: Remove this when those older versions aren't in use anymore.
public List<object> ControllerConfig { get; set; }
/// <summary>
/// Input configurations
/// </summary>
public List<InputConfig> InputConfig { get; set; }
/// <summary>
/// Loads a configuration file from disk
/// </summary>
/// <param name="path">The path to the JSON configuration file</param>
public static bool TryLoad(string path, out ConfigurationFileFormat configurationFileFormat)
{
try
{
configurationFileFormat = JsonHelper.DeserializeFromFile<ConfigurationFileFormat>(path);
return true;
}
catch
{
configurationFileFormat = null;
return false;
}
}
/// <summary>
/// Save a configuration file to disk
/// </summary>
/// <param name="path">The path to the JSON configuration file</param>
public void SaveConfig(string path)
{
using FileStream fileStream = File.Create(path, 4096, FileOptions.WriteThrough);
JsonHelper.Serialize(fileStream, this, true);
}
}
}

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@ -1,94 +0,0 @@
using Ryujinx.Common;
using Ryujinx.Common.Logging;
using System;
namespace Ryujinx.Configuration
{
public static class LoggerModule
{
public static void Initialize()
{
ConfigurationState.Instance.Logger.EnableDebug.Event += ReloadEnableDebug;
ConfigurationState.Instance.Logger.EnableStub.Event += ReloadEnableStub;
ConfigurationState.Instance.Logger.EnableInfo.Event += ReloadEnableInfo;
ConfigurationState.Instance.Logger.EnableWarn.Event += ReloadEnableWarning;
ConfigurationState.Instance.Logger.EnableError.Event += ReloadEnableError;
ConfigurationState.Instance.Logger.EnableTrace.Event += ReloadEnableTrace;
ConfigurationState.Instance.Logger.EnableGuest.Event += ReloadEnableGuest;
ConfigurationState.Instance.Logger.EnableFsAccessLog.Event += ReloadEnableFsAccessLog;
ConfigurationState.Instance.Logger.FilteredClasses.Event += ReloadFilteredClasses;
ConfigurationState.Instance.Logger.EnableFileLog.Event += ReloadFileLogger;
}
private static void ReloadEnableDebug(object sender, ReactiveEventArgs<bool> e)
{
Logger.SetEnable(LogLevel.Debug, e.NewValue);
}
private static void ReloadEnableStub(object sender, ReactiveEventArgs<bool> e)
{
Logger.SetEnable(LogLevel.Stub, e.NewValue);
}
private static void ReloadEnableInfo(object sender, ReactiveEventArgs<bool> e)
{
Logger.SetEnable(LogLevel.Info, e.NewValue);
}
private static void ReloadEnableWarning(object sender, ReactiveEventArgs<bool> e)
{
Logger.SetEnable(LogLevel.Warning, e.NewValue);
}
private static void ReloadEnableError(object sender, ReactiveEventArgs<bool> e)
{
Logger.SetEnable(LogLevel.Error, e.NewValue);
}
private static void ReloadEnableTrace(object sender, ReactiveEventArgs<bool> e)
{
Logger.SetEnable(LogLevel.Trace, e.NewValue);
}
private static void ReloadEnableGuest(object sender, ReactiveEventArgs<bool> e)
{
Logger.SetEnable(LogLevel.Guest, e.NewValue);
}
private static void ReloadEnableFsAccessLog(object sender, ReactiveEventArgs<bool> e)
{
Logger.SetEnable(LogLevel.AccessLog, e.NewValue);
}
private static void ReloadFilteredClasses(object sender, ReactiveEventArgs<LogClass[]> e)
{
bool noFilter = e.NewValue.Length == 0;
foreach (var logClass in Enum.GetValues<LogClass>())
{
Logger.SetEnable(logClass, noFilter);
}
foreach (var logClass in e.NewValue)
{
Logger.SetEnable(logClass, true);
}
}
private static void ReloadFileLogger(object sender, ReactiveEventArgs<bool> e)
{
if (e.NewValue)
{
Logger.AddTarget(new AsyncLogTargetWrapper(
new FileLogTarget(ReleaseInformations.GetBaseApplicationDirectory(), "file"),
1000,
AsyncLogTargetOverflowAction.Block
));
}
else
{
Logger.RemoveTarget("file");
}
}
}
}

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@ -1,24 +0,0 @@
namespace Ryujinx.Configuration.System
{
public enum Language
{
Japanese,
AmericanEnglish,
French,
German,
Italian,
Spanish,
Chinese,
Korean,
Dutch,
Portuguese,
Russian,
Taiwanese,
BritishEnglish,
CanadianFrench,
LatinAmericanSpanish,
SimplifiedChinese,
TraditionalChinese,
BrazilianPortuguese
}
}

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@ -1,13 +0,0 @@
namespace Ryujinx.Configuration.System
{
public enum Region
{
Japan,
USA,
Europe,
Australia,
China,
Korea,
Taiwan
}
}

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@ -1,8 +0,0 @@
namespace Ryujinx.Configuration.Ui
{
public struct ColumnSort
{
public int SortColumnId { get; set; }
public bool SortAscending { get; set; }
}
}

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@ -1,16 +0,0 @@
namespace Ryujinx.Configuration.Ui
{
public struct GuiColumns
{
public bool FavColumn { get; set; }
public bool IconColumn { get; set; }
public bool AppColumn { get; set; }
public bool DevColumn { get; set; }
public bool VersionColumn { get; set; }
public bool TimePlayedColumn { get; set; }
public bool LastPlayedColumn { get; set; }
public bool FileExtColumn { get; set; }
public bool FileSizeColumn { get; set; }
public bool PathColumn { get; set; }
}
}

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@ -1,99 +0,0 @@
using DiscordRPC;
using Ryujinx.Common;
using Ryujinx.Configuration;
using System;
namespace Ryujinx.Modules
{
static class DiscordIntegrationModule
{
private const string Description = "A simple, experimental Nintendo Switch emulator.";
private const string CliendId = "568815339807309834";
private static DiscordRpcClient _discordClient;
private static RichPresence _discordPresenceMain;
public static void Initialize()
{
_discordPresenceMain = new RichPresence
{
Assets = new Assets
{
LargeImageKey = "ryujinx",
LargeImageText = Description
},
Details = "Main Menu",
State = "Idling",
Timestamps = Timestamps.Now,
Buttons = new Button[]
{
new Button()
{
Label = "Website",
Url = "https://ryujinx.org/"
}
}
};
ConfigurationState.Instance.EnableDiscordIntegration.Event += Update;
}
private static void Update(object sender, ReactiveEventArgs<bool> evnt)
{
if (evnt.OldValue != evnt.NewValue)
{
// If the integration was active, disable it and unload everything
if (evnt.OldValue)
{
_discordClient?.Dispose();
_discordClient = null;
}
// If we need to activate it and the client isn't active, initialize it
if (evnt.NewValue && _discordClient == null)
{
_discordClient = new DiscordRpcClient(CliendId);
_discordClient.Initialize();
_discordClient.SetPresence(_discordPresenceMain);
}
}
}
public static void SwitchToPlayingState(string titleId, string titleName)
{
_discordClient?.SetPresence(new RichPresence
{
Assets = new Assets
{
LargeImageKey = "game",
LargeImageText = titleName,
SmallImageKey = "ryujinx",
SmallImageText = Description,
},
Details = $"Playing {titleName}",
State = (titleId == "0000000000000000") ? "Homebrew" : titleId.ToUpper(),
Timestamps = Timestamps.Now,
Buttons = new Button[]
{
new Button()
{
Label = "Website",
Url = "https://ryujinx.org/"
}
}
});
}
public static void SwitchToMainMenu()
{
_discordClient?.SetPresence(_discordPresenceMain);
}
public static void Exit()
{
_discordClient?.Dispose();
}
}
}

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@ -1,6 +1,7 @@
using Gdk;
using Gtk;
using Ryujinx.Ui;
using Ryujinx.Ui.Common.Configuration;
using System;
using System.Diagnostics;
using System.Linq;
@ -31,7 +32,7 @@ namespace Ryujinx.Modules
_mainWindow = mainWindow;
_buildUrl = buildUrl;
Icon = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.Resources.Logo_Ryujinx.png");
Icon = new Gdk.Pixbuf(Assembly.GetAssembly(typeof(ConfigurationState)), "Ryujinx.Ui.Common.Resources.Logo_Ryujinx.png");
MainText.Text = "Do you want to update Ryujinx to the latest version?";
SecondaryText.Text = $"{Program.Version} -> {newVersion}";

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@ -118,7 +118,7 @@ namespace Ryujinx.Modules
string assetState = (string)asset["state"];
string downloadURL = (string)asset["browser_download_url"];
if (!assetName.StartsWith("ryujinx-headless-sdl2") && assetName.EndsWith(_platformExt))
if (assetName.StartsWith("ryujinx") && assetName.EndsWith(_platformExt))
{
_buildUrl = downloadURL;

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@ -6,9 +6,10 @@ using Ryujinx.Common.GraphicsDriver;
using Ryujinx.Common.Logging;
using Ryujinx.Common.System;
using Ryujinx.Common.SystemInfo;
using Ryujinx.Configuration;
using Ryujinx.Ui.Common.Configuration;
using Ryujinx.Modules;
using Ryujinx.Ui;
using Ryujinx.Ui.Common;
using Ryujinx.Ui.Widgets;
using SixLabors.ImageSharp.Formats.Jpeg;
using System;

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@ -19,7 +19,6 @@
</PropertyGroup>
<ItemGroup>
<PackageReference Include="DiscordRichPresence" Version="1.0.175" />
<PackageReference Include="GtkSharp" Version="3.22.25.128" />
<PackageReference Include="GtkSharp.Dependencies" Version="1.1.1" Condition="'$(RuntimeIdentifier)' != 'linux-x64' AND '$(RuntimeIdentifier)' != 'osx-x64'" />
<PackageReference Include="Ryujinx.Graphics.Nvdec.Dependencies" Version="4.4.0-build9" Condition="'$(RuntimeIdentifier)' != 'linux-x64' AND '$(RuntimeIdentifier)' != 'osx-x64'" />
@ -40,20 +39,23 @@
<ProjectReference Include="..\ARMeilleure\ARMeilleure.csproj" />
<ProjectReference Include="..\Ryujinx.Graphics.OpenGL\Ryujinx.Graphics.OpenGL.csproj" />
<ProjectReference Include="..\Ryujinx.Graphics.Gpu\Ryujinx.Graphics.Gpu.csproj" />
<ProjectReference Include="..\Ryujinx.Ui.Common\Ryujinx.Ui.Common.csproj" />
</ItemGroup>
<ItemGroup>
<None Update="alsoft.ini" Condition="'$(RuntimeIdentifier)' != 'linux-x64' AND '$(RuntimeIdentifier)' != 'osx-x64'">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="THIRDPARTY.md">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<ContentWithTargetPath Include="..\Ryujinx.Audio\LICENSE.txt">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
<TargetPath>LICENSE-Ryujinx.Audio.txt</TargetPath>
</ContentWithTargetPath>
</ItemGroup>
<ItemGroup>
<ContentWithTargetPath Include="..\distribution\windows\alsoft.ini" Condition="'$(RuntimeIdentifier)' != 'linux-x64' AND '$(RuntimeIdentifier)' != 'osx-x64'">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
<TargetPath>alsoft.ini</TargetPath>
</ContentWithTargetPath>
<ContentWithTargetPath Include="..\distribution\legal\THIRDPARTY.md">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
<TargetPath>THIRDPARTY.md</TargetPath>
</ContentWithTargetPath>
<ContentWithTargetPath Include="..\Ryujinx.Audio\LICENSE.txt">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
<TargetPath>LICENSE-Ryujinx.Audio.txt</TargetPath>
</ContentWithTargetPath>
</ItemGroup>
<!-- Due to .net core 3.1 embedded resource loading -->
<PropertyGroup>
@ -67,21 +69,6 @@
<ItemGroup>
<None Remove="Ui\MainWindow.glade" />
<None Remove="Ui\Resources\Controller_JoyConLeft.svg" />
<None Remove="Ui\Resources\Controller_JoyConPair.svg" />
<None Remove="Ui\Resources\Controller_JoyConRight.svg" />
<None Remove="Ui\Resources\Controller_ProCon.svg" />
<None Remove="Ui\Resources\Icon_NCA.png" />
<None Remove="Ui\Resources\Icon_NRO.png" />
<None Remove="Ui\Resources\Icon_NSO.png" />
<None Remove="Ui\Resources\Icon_NSP.png" />
<None Remove="Ui\Resources\Icon_XCI.png" />
<None Remove="Ui\Resources\Logo_Amiibo.png" />
<None Remove="Ui\Resources\Logo_Discord.png" />
<None Remove="Ui\Resources\Logo_GitHub.png" />
<None Remove="Ui\Resources\Logo_Patreon.png" />
<None Remove="Ui\Resources\Logo_Ryujinx.png" />
<None Remove="Ui\Resources\Logo_Twitter.png" />
<None Remove="Ui\Widgets\ProfileDialog.glade" />
<None Remove="Ui\Windows\CheatWindow.glade" />
<None Remove="Ui\Windows\ControllerWindow.glade" />
@ -93,21 +80,6 @@
<ItemGroup>
<EmbeddedResource Include="Ui\MainWindow.glade" />
<EmbeddedResource Include="Ui\Resources\Controller_JoyConLeft.svg" />
<EmbeddedResource Include="Ui\Resources\Controller_JoyConPair.svg" />
<EmbeddedResource Include="Ui\Resources\Controller_JoyConRight.svg" />
<EmbeddedResource Include="Ui\Resources\Controller_ProCon.svg" />
<EmbeddedResource Include="Ui\Resources\Icon_NCA.png" />
<EmbeddedResource Include="Ui\Resources\Icon_NRO.png" />
<EmbeddedResource Include="Ui\Resources\Icon_NSO.png" />
<EmbeddedResource Include="Ui\Resources\Icon_NSP.png" />
<EmbeddedResource Include="Ui\Resources\Icon_XCI.png" />
<EmbeddedResource Include="Ui\Resources\Logo_Amiibo.png" />
<EmbeddedResource Include="Ui\Resources\Logo_Discord.png" />
<EmbeddedResource Include="Ui\Resources\Logo_GitHub.png" />
<EmbeddedResource Include="Ui\Resources\Logo_Patreon.png" />
<EmbeddedResource Include="Ui\Resources\Logo_Ryujinx.png" />
<EmbeddedResource Include="Ui\Resources\Logo_Twitter.png" />
<EmbeddedResource Include="Ui\Widgets\ProfileDialog.glade" />
<EmbeddedResource Include="Ui\Windows\CheatWindow.glade" />
<EmbeddedResource Include="Ui\Windows\ControllerWindow.glade" />

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@ -1,684 +0,0 @@
# ffmpeg (LGPLv3)
<details>
<summary>See License</summary>
```
GNU LESSER GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
This version of the GNU Lesser General Public License incorporates
the terms and conditions of version 3 of the GNU General Public
License, supplemented by the additional permissions listed below.
0. Additional Definitions.
As used herein, "this License" refers to version 3 of the GNU Lesser
General Public License, and the "GNU GPL" refers to version 3 of the GNU
General Public License.
"The Library" refers to a covered work governed by this License,
other than an Application or a Combined Work as defined below.
An "Application" is any work that makes use of an interface provided
by the Library, but which is not otherwise based on the Library.
Defining a subclass of a class defined by the Library is deemed a mode
of using an interface provided by the Library.
A "Combined Work" is a work produced by combining or linking an
Application with the Library. The particular version of the Library
with which the Combined Work was made is also called the "Linked
Version".
The "Minimal Corresponding Source" for a Combined Work means the
Corresponding Source for the Combined Work, excluding any source code
for portions of the Combined Work that, considered in isolation, are
based on the Application, and not on the Linked Version.
The "Corresponding Application Code" for a Combined Work means the
object code and/or source code for the Application, including any data
and utility programs needed for reproducing the Combined Work from the
Application, but excluding the System Libraries of the Combined Work.
1. Exception to Section 3 of the GNU GPL.
You may convey a covered work under sections 3 and 4 of this License
without being bound by section 3 of the GNU GPL.
2. Conveying Modified Versions.
If you modify a copy of the Library, and, in your modifications, a
facility refers to a function or data to be supplied by an Application
that uses the facility (other than as an argument passed when the
facility is invoked), then you may convey a copy of the modified
version:
a) under this License, provided that you make a good faith effort to
ensure that, in the event an Application does not supply the
function or data, the facility still operates, and performs
whatever part of its purpose remains meaningful, or
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Library side by side in a single library together with other library
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on the Library, uncombined with any other library facilities,
conveyed under the terms of this License.
b) Give prominent notice with the combined library that part of it
is a work based on the Library, and explaining where to find the
accompanying uncombined form of the same work.
6. Revised Versions of the GNU Lesser General Public License.
The Free Software Foundation may publish revised and/or new versions
of the GNU Lesser General Public License from time to time. Such new
versions will be similar in spirit to the present version, but may
differ in detail to address new problems or concerns.
Each version is given a distinguishing version number. If the
Library as you received it specifies that a certain numbered version
of the GNU Lesser General Public License "or any later version"
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conditions either of that published version or of any later version
published by the Free Software Foundation. If the Library as you
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General Public License, you may choose any version of the GNU Lesser
General Public License ever published by the Free Software Foundation.
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Library.
```
</details>
# libvpx (BSD)
<details>
<summary>See License</summary>
```
Copyright (c) 2010, The WebM Project authors. All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in
the documentation and/or other materials provided with the
distribution.
* Neither the name of Google, nor the WebM Project, nor the names
of its contributors may be used to endorse or promote products
derived from this software without specific prior written
permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
```
</details>
# Atmosphère (MIT)
<details>
<summary>See License</summary>
```
MIT License
Copyright (c) 2018-2020 Atmosphère-NX
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
```
</details>
# OpenAL Soft (LGPLv2)
<details>
<summary>See License</summary>
```
GNU LIBRARY GENERAL PUBLIC LICENSE
Version 2, June 1991
Copyright (C) 1991 Free Software Foundation, Inc.
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
[This is the first released version of the library GPL. It is
numbered 2 because it goes with version 2 of the ordinary GPL.]
Preamble
The licenses for most software are designed to take away your
freedom to share and change it. By contrast, the GNU General Public
Licenses are intended to guarantee your freedom to share and change
free software--to make sure the software is free for all its users.
This license, the Library General Public License, applies to some
specially designated Free Software Foundation software, and to any
other libraries whose authors decide to use it. You can use it for
your libraries, too.
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
this service if you wish), that you receive source code or can get it
if you want it, that you can change the software or use pieces of it
in new free programs; and that you know you can do these things.
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with the library, after making changes to the library and recompiling
it. And you must show them these terms so they know their rights.
Our method of protecting your rights has two steps: (1) copyright
the library, and (2) offer you this license which gives you legal
permission to copy, distribute and/or modify the library.
Also, for each distributor's protection, we want to make certain
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library. If the library is modified by someone else and passed on, we
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original copyright holder who places the Library under this License may add
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so that distribution is permitted only in or among countries not thus
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but may differ in detail to address new problems or concerns.
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decision will be guided by the two goals of preserving the free status
of all derivatives of our free software and of promoting the sharing
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NO WARRANTY
15. BECAUSE THE LIBRARY IS LICENSED FREE OF CHARGE, THERE IS NO
WARRANTY FOR THE LIBRARY, TO THE EXTENT PERMITTED BY APPLICABLE LAW.
EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR
OTHER PARTIES PROVIDE THE LIBRARY "AS IS" WITHOUT WARRANTY OF ANY
KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE
LIBRARY IS WITH YOU. SHOULD THE LIBRARY PROVE DEFECTIVE, YOU ASSUME
THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
16. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN
WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY
AND/OR REDISTRIBUTE THE LIBRARY AS PERMITTED ABOVE, BE LIABLE TO YOU
FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR
CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE
LIBRARY (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING
RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A
FAILURE OF THE LIBRARY TO OPERATE WITH ANY OTHER SOFTWARE), EVEN IF
SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
DAMAGES.
END OF TERMS AND CONDITIONS
```
</details>

View file

@ -1,9 +0,0 @@
using System;
namespace Ryujinx.Ui.App
{
public class ApplicationAddedEventArgs : EventArgs
{
public ApplicationData AppData { get; set; }
}
}

View file

@ -1,10 +0,0 @@
using System;
namespace Ryujinx.Ui.App
{
public class ApplicationCountUpdatedEventArgs : EventArgs
{
public int NumAppsFound { get; set; }
public int NumAppsLoaded { get; set; }
}
}

View file

@ -1,21 +0,0 @@
using LibHac.Common;
using LibHac.Ns;
namespace Ryujinx.Ui.App
{
public class ApplicationData
{
public bool Favorite { get; set; }
public byte[] Icon { get; set; }
public string TitleName { get; set; }
public string TitleId { get; set; }
public string Developer { get; set; }
public string Version { get; set; }
public string TimePlayed { get; set; }
public string LastPlayed { get; set; }
public string FileExtension { get; set; }
public string FileSize { get; set; }
public string Path { get; set; }
public BlitStruct<ApplicationControlProperty> ControlHolder { get; set; }
}
}

View file

@ -1,648 +0,0 @@
using LibHac;
using LibHac.Common;
using LibHac.Common.Keys;
using LibHac.Fs;
using LibHac.Fs.Fsa;
using LibHac.FsSystem;
using LibHac.Ns;
using LibHac.Tools.Fs;
using LibHac.Tools.FsSystem;
using LibHac.Tools.FsSystem.NcaUtils;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Logging;
using Ryujinx.Configuration.System;
using Ryujinx.HLE.FileSystem;
using Ryujinx.HLE.HOS;
using Ryujinx.HLE.HOS.SystemState;
using Ryujinx.HLE.Loaders.Npdm;
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Text;
using System.Text.Json;
using JsonHelper = Ryujinx.Common.Utilities.JsonHelper;
using Path = System.IO.Path;
namespace Ryujinx.Ui.App
{
public class ApplicationLibrary
{
public event EventHandler<ApplicationAddedEventArgs> ApplicationAdded;
public event EventHandler<ApplicationCountUpdatedEventArgs> ApplicationCountUpdated;
private readonly byte[] _nspIcon;
private readonly byte[] _xciIcon;
private readonly byte[] _ncaIcon;
private readonly byte[] _nroIcon;
private readonly byte[] _nsoIcon;
private VirtualFileSystem _virtualFileSystem;
private Language _desiredTitleLanguage;
public ApplicationLibrary(VirtualFileSystem virtualFileSystem)
{
_virtualFileSystem = virtualFileSystem;
_nspIcon = GetResourceBytes("Ryujinx.Ui.Resources.Icon_NSP.png");
_xciIcon = GetResourceBytes("Ryujinx.Ui.Resources.Icon_XCI.png");
_ncaIcon = GetResourceBytes("Ryujinx.Ui.Resources.Icon_NCA.png");
_nroIcon = GetResourceBytes("Ryujinx.Ui.Resources.Icon_NRO.png");
_nsoIcon = GetResourceBytes("Ryujinx.Ui.Resources.Icon_NSO.png");
}
private byte[] GetResourceBytes(string resourceName)
{
Stream resourceStream = Assembly.GetCallingAssembly().GetManifestResourceStream(resourceName);
byte[] resourceByteArray = new byte[resourceStream.Length];
resourceStream.Read(resourceByteArray);
return resourceByteArray;
}
public IEnumerable<string> GetFilesInDirectory(string directory)
{
Stack<string> stack = new Stack<string>();
stack.Push(directory);
while (stack.Count > 0)
{
string dir = stack.Pop();
string[] content = Array.Empty<string>();
try
{
content = Directory.GetFiles(dir, "*");
}
catch (UnauthorizedAccessException)
{
Logger.Warning?.Print(LogClass.Application, $"Failed to get access to directory: \"{dir}\"");
}
if (content.Length > 0)
{
foreach (string file in content)
{
yield return file;
}
}
try
{
content = Directory.GetDirectories(dir);
}
catch (UnauthorizedAccessException)
{
Logger.Warning?.Print(LogClass.Application, $"Failed to get access to directory: \"{dir}\"");
}
if (content.Length > 0)
{
foreach (string subdir in content)
{
stack.Push(subdir);
}
}
}
}
public void ReadControlData(IFileSystem controlFs, Span<byte> outProperty)
{
using var controlFile = new UniqueRef<IFile>();
controlFs.OpenFile(ref controlFile.Ref(), "/control.nacp".ToU8Span(), OpenMode.Read).ThrowIfFailure();
controlFile.Get.Read(out _, 0, outProperty, ReadOption.None).ThrowIfFailure();
}
public void LoadApplications(List<string> appDirs, Language desiredTitleLanguage)
{
int numApplicationsFound = 0;
int numApplicationsLoaded = 0;
_desiredTitleLanguage = desiredTitleLanguage;
// Builds the applications list with paths to found applications
List<string> applications = new List<string>();
foreach (string appDir in appDirs)
{
if (!Directory.Exists(appDir))
{
Logger.Warning?.Print(LogClass.Application, $"The \"game_dirs\" section in \"Config.json\" contains an invalid directory: \"{appDir}\"");
continue;
}
foreach (string app in GetFilesInDirectory(appDir))
{
if ((Path.GetExtension(app).ToLower() == ".nsp") ||
(Path.GetExtension(app).ToLower() == ".pfs0") ||
(Path.GetExtension(app).ToLower() == ".xci") ||
(Path.GetExtension(app).ToLower() == ".nca") ||
(Path.GetExtension(app).ToLower() == ".nro") ||
(Path.GetExtension(app).ToLower() == ".nso"))
{
applications.Add(app);
numApplicationsFound++;
}
}
}
// Loops through applications list, creating a struct and then firing an event containing the struct for each application
foreach (string applicationPath in applications)
{
double fileSize = new FileInfo(applicationPath).Length * 0.000000000931;
string titleName = "Unknown";
string titleId = "0000000000000000";
string developer = "Unknown";
string version = "0";
byte[] applicationIcon = null;
BlitStruct<ApplicationControlProperty> controlHolder = new BlitStruct<ApplicationControlProperty>(1);
try
{
using (FileStream file = new FileStream(applicationPath, FileMode.Open, FileAccess.Read))
{
if ((Path.GetExtension(applicationPath).ToLower() == ".nsp") ||
(Path.GetExtension(applicationPath).ToLower() == ".pfs0") ||
(Path.GetExtension(applicationPath).ToLower() == ".xci"))
{
try
{
PartitionFileSystem pfs;
bool isExeFs = false;
if (Path.GetExtension(applicationPath).ToLower() == ".xci")
{
Xci xci = new Xci(_virtualFileSystem.KeySet, file.AsStorage());
pfs = xci.OpenPartition(XciPartitionType.Secure);
}
else
{
pfs = new PartitionFileSystem(file.AsStorage());
// If the NSP doesn't have a main NCA, decrement the number of applications found and then continue to the next application.
bool hasMainNca = false;
foreach (DirectoryEntryEx fileEntry in pfs.EnumerateEntries("/", "*"))
{
if (Path.GetExtension(fileEntry.FullPath).ToLower() == ".nca")
{
using var ncaFile = new UniqueRef<IFile>();
pfs.OpenFile(ref ncaFile.Ref(), fileEntry.FullPath.ToU8Span(), OpenMode.Read).ThrowIfFailure();
Nca nca = new Nca(_virtualFileSystem.KeySet, ncaFile.Get.AsStorage());
int dataIndex = Nca.GetSectionIndexFromType(NcaSectionType.Data, NcaContentType.Program);
// Some main NCAs don't have a data partition, so check if the partition exists before opening it
if (nca.Header.ContentType == NcaContentType.Program && !(nca.SectionExists(NcaSectionType.Data) && nca.Header.GetFsHeader(dataIndex).IsPatchSection()))
{
hasMainNca = true;
break;
}
}
else if (Path.GetFileNameWithoutExtension(fileEntry.FullPath) == "main")
{
isExeFs = true;
}
}
if (!hasMainNca && !isExeFs)
{
numApplicationsFound--;
continue;
}
}
if (isExeFs)
{
applicationIcon = _nspIcon;
using var npdmFile = new UniqueRef<IFile>();
Result result = pfs.OpenFile(ref npdmFile.Ref(), "/main.npdm".ToU8Span(), OpenMode.Read);
if (ResultFs.PathNotFound.Includes(result))
{
Npdm npdm = new Npdm(npdmFile.Get.AsStream());
titleName = npdm.TitleName;
titleId = npdm.Aci0.TitleId.ToString("x16");
}
}
else
{
GetControlFsAndTitleId(pfs, out IFileSystem controlFs, out titleId);
// Check if there is an update available.
if (IsUpdateApplied(titleId, out IFileSystem updatedControlFs))
{
// Replace the original ControlFs by the updated one.
controlFs = updatedControlFs;
}
ReadControlData(controlFs, controlHolder.ByteSpan);
GetGameInformation(ref controlHolder.Value, out titleName, out _, out developer, out version);
// Read the icon from the ControlFS and store it as a byte array
try
{
using var icon = new UniqueRef<IFile>();
controlFs.OpenFile(ref icon.Ref(), $"/icon_{_desiredTitleLanguage}.dat".ToU8Span(), OpenMode.Read).ThrowIfFailure();
using (MemoryStream stream = new MemoryStream())
{
icon.Get.AsStream().CopyTo(stream);
applicationIcon = stream.ToArray();
}
}
catch (HorizonResultException)
{
foreach (DirectoryEntryEx entry in controlFs.EnumerateEntries("/", "*"))
{
if (entry.Name == "control.nacp")
{
continue;
}
using var icon = new UniqueRef<IFile>();
controlFs.OpenFile(ref icon.Ref(), entry.FullPath.ToU8Span(), OpenMode.Read).ThrowIfFailure();
using (MemoryStream stream = new MemoryStream())
{
icon.Get.AsStream().CopyTo(stream);
applicationIcon = stream.ToArray();
}
if (applicationIcon != null)
{
break;
}
}
if (applicationIcon == null)
{
applicationIcon = Path.GetExtension(applicationPath).ToLower() == ".xci" ? _xciIcon : _nspIcon;
}
}
}
}
catch (MissingKeyException exception)
{
applicationIcon = Path.GetExtension(applicationPath).ToLower() == ".xci" ? _xciIcon : _nspIcon;
Logger.Warning?.Print(LogClass.Application, $"Your key set is missing a key with the name: {exception.Name}");
}
catch (InvalidDataException)
{
applicationIcon = Path.GetExtension(applicationPath).ToLower() == ".xci" ? _xciIcon : _nspIcon;
Logger.Warning?.Print(LogClass.Application, $"The header key is incorrect or missing and therefore the NCA header content type check has failed. Errored File: {applicationPath}");
}
catch (Exception exception)
{
Logger.Warning?.Print(LogClass.Application, $"The file encountered was not of a valid type. File: '{applicationPath}' Error: {exception}");
numApplicationsFound--;
continue;
}
}
else if (Path.GetExtension(applicationPath).ToLower() == ".nro")
{
BinaryReader reader = new BinaryReader(file);
byte[] Read(long position, int size)
{
file.Seek(position, SeekOrigin.Begin);
return reader.ReadBytes(size);
}
try
{
file.Seek(24, SeekOrigin.Begin);
int assetOffset = reader.ReadInt32();
if (Encoding.ASCII.GetString(Read(assetOffset, 4)) == "ASET")
{
byte[] iconSectionInfo = Read(assetOffset + 8, 0x10);
long iconOffset = BitConverter.ToInt64(iconSectionInfo, 0);
long iconSize = BitConverter.ToInt64(iconSectionInfo, 8);
ulong nacpOffset = reader.ReadUInt64();
ulong nacpSize = reader.ReadUInt64();
// Reads and stores game icon as byte array
applicationIcon = Read(assetOffset + iconOffset, (int) iconSize);
// Read the NACP data
Read(assetOffset + (int)nacpOffset, (int)nacpSize).AsSpan().CopyTo(controlHolder.ByteSpan);
GetGameInformation(ref controlHolder.Value, out titleName, out titleId, out developer, out version);
}
else
{
applicationIcon = _nroIcon;
titleName = Path.GetFileNameWithoutExtension(applicationPath);
}
}
catch
{
Logger.Warning?.Print(LogClass.Application, $"The file encountered was not of a valid type. Errored File: {applicationPath}");
numApplicationsFound--;
continue;
}
}
else if (Path.GetExtension(applicationPath).ToLower() == ".nca")
{
try
{
Nca nca = new Nca(_virtualFileSystem.KeySet, new FileStream(applicationPath, FileMode.Open, FileAccess.Read).AsStorage());
int dataIndex = Nca.GetSectionIndexFromType(NcaSectionType.Data, NcaContentType.Program);
if (nca.Header.ContentType != NcaContentType.Program || (nca.SectionExists(NcaSectionType.Data) && nca.Header.GetFsHeader(dataIndex).IsPatchSection()))
{
numApplicationsFound--;
continue;
}
}
catch (InvalidDataException)
{
Logger.Warning?.Print(LogClass.Application, $"The NCA header content type check has failed. This is usually because the header key is incorrect or missing. Errored File: {applicationPath}");
}
catch
{
Logger.Warning?.Print(LogClass.Application, $"The file encountered was not of a valid type. Errored File: {applicationPath}");
numApplicationsFound--;
continue;
}
applicationIcon = _ncaIcon;
titleName = Path.GetFileNameWithoutExtension(applicationPath);
}
// If its an NSO we just set defaults
else if (Path.GetExtension(applicationPath).ToLower() == ".nso")
{
applicationIcon = _nsoIcon;
titleName = Path.GetFileNameWithoutExtension(applicationPath);
}
}
}
catch (IOException exception)
{
Logger.Warning?.Print(LogClass.Application, exception.Message);
numApplicationsFound--;
continue;
}
ApplicationMetadata appMetadata = LoadAndSaveMetaData(titleId);
if (appMetadata.LastPlayed != "Never" && !DateTime.TryParse(appMetadata.LastPlayed, out _))
{
Logger.Warning?.Print(LogClass.Application, $"Last played datetime \"{appMetadata.LastPlayed}\" is invalid for current system culture, skipping (did current culture change?)");
appMetadata.LastPlayed = "Never";
}
ApplicationData data = new ApplicationData
{
Favorite = appMetadata.Favorite,
Icon = applicationIcon,
TitleName = titleName,
TitleId = titleId,
Developer = developer,
Version = version,
TimePlayed = ConvertSecondsToReadableString(appMetadata.TimePlayed),
LastPlayed = appMetadata.LastPlayed,
FileExtension = Path.GetExtension(applicationPath).ToUpper().Remove(0, 1),
FileSize = (fileSize < 1) ? (fileSize * 1024).ToString("0.##") + "MB" : fileSize.ToString("0.##") + "GB",
Path = applicationPath,
ControlHolder = controlHolder
};
numApplicationsLoaded++;
OnApplicationAdded(new ApplicationAddedEventArgs()
{
AppData = data
});
OnApplicationCountUpdated(new ApplicationCountUpdatedEventArgs()
{
NumAppsFound = numApplicationsFound,
NumAppsLoaded = numApplicationsLoaded
});
}
OnApplicationCountUpdated(new ApplicationCountUpdatedEventArgs()
{
NumAppsFound = numApplicationsFound,
NumAppsLoaded = numApplicationsLoaded
});
}
protected void OnApplicationAdded(ApplicationAddedEventArgs e)
{
ApplicationAdded?.Invoke(null, e);
}
protected void OnApplicationCountUpdated(ApplicationCountUpdatedEventArgs e)
{
ApplicationCountUpdated?.Invoke(null, e);
}
private void GetControlFsAndTitleId(PartitionFileSystem pfs, out IFileSystem controlFs, out string titleId)
{
(_, _, Nca controlNca) = ApplicationLoader.GetGameData(_virtualFileSystem, pfs, 0);
// Return the ControlFS
controlFs = controlNca?.OpenFileSystem(NcaSectionType.Data, IntegrityCheckLevel.None);
titleId = controlNca?.Header.TitleId.ToString("x16");
}
internal ApplicationMetadata LoadAndSaveMetaData(string titleId, Action<ApplicationMetadata> modifyFunction = null)
{
string metadataFolder = Path.Combine(AppDataManager.GamesDirPath, titleId, "gui");
string metadataFile = Path.Combine(metadataFolder, "metadata.json");
ApplicationMetadata appMetadata;
if (!File.Exists(metadataFile))
{
Directory.CreateDirectory(metadataFolder);
appMetadata = new ApplicationMetadata();
using (FileStream stream = File.Create(metadataFile, 4096, FileOptions.WriteThrough))
{
JsonHelper.Serialize(stream, appMetadata, true);
}
}
try
{
appMetadata = JsonHelper.DeserializeFromFile<ApplicationMetadata>(metadataFile);
}
catch (JsonException)
{
Logger.Warning?.Print(LogClass.Application, $"Failed to parse metadata json for {titleId}. Loading defaults.");
appMetadata = new ApplicationMetadata();
}
if (modifyFunction != null)
{
modifyFunction(appMetadata);
using (FileStream stream = File.Create(metadataFile, 4096, FileOptions.WriteThrough))
{
JsonHelper.Serialize(stream, appMetadata, true);
}
}
return appMetadata;
}
private string ConvertSecondsToReadableString(double seconds)
{
const int secondsPerMinute = 60;
const int secondsPerHour = secondsPerMinute * 60;
const int secondsPerDay = secondsPerHour * 24;
string readableString;
if (seconds < secondsPerMinute)
{
readableString = $"{seconds}s";
}
else if (seconds < secondsPerHour)
{
readableString = $"{Math.Round(seconds / secondsPerMinute, 2, MidpointRounding.AwayFromZero)} mins";
}
else if (seconds < secondsPerDay)
{
readableString = $"{Math.Round(seconds / secondsPerHour, 2, MidpointRounding.AwayFromZero)} hrs";
}
else
{
readableString = $"{Math.Round(seconds / secondsPerDay, 2, MidpointRounding.AwayFromZero)} days";
}
return readableString;
}
private void GetGameInformation(ref ApplicationControlProperty controlData, out string titleName, out string titleId, out string publisher, out string version)
{
_ = Enum.TryParse(_desiredTitleLanguage.ToString(), out TitleLanguage desiredTitleLanguage);
if (controlData.Title.ItemsRo.Length > (int)desiredTitleLanguage)
{
titleName = controlData.Title[(int)desiredTitleLanguage].NameString.ToString();
publisher = controlData.Title[(int)desiredTitleLanguage].PublisherString.ToString();
}
else
{
titleName = null;
publisher = null;
}
if (string.IsNullOrWhiteSpace(titleName))
{
foreach (ref readonly var controlTitle in controlData.Title.ItemsRo)
{
if (!controlTitle.NameString.IsEmpty())
{
titleName = controlTitle.NameString.ToString();
break;
}
}
}
if (string.IsNullOrWhiteSpace(publisher))
{
foreach (ref readonly var controlTitle in controlData.Title.ItemsRo)
{
if (!controlTitle.PublisherString.IsEmpty())
{
publisher = controlTitle.PublisherString.ToString();
break;
}
}
}
if (controlData.PresenceGroupId != 0)
{
titleId = controlData.PresenceGroupId.ToString("x16");
}
else if (controlData.SaveDataOwnerId != 0)
{
titleId = controlData.SaveDataOwnerId.ToString();
}
else if (controlData.AddOnContentBaseId != 0)
{
titleId = (controlData.AddOnContentBaseId - 0x1000).ToString("x16");
}
else
{
titleId = "0000000000000000";
}
version = controlData.DisplayVersionString.ToString();
}
private bool IsUpdateApplied(string titleId, out IFileSystem updatedControlFs)
{
updatedControlFs = null;
string updatePath = "(unknown)";
try
{
(Nca patchNca, Nca controlNca) = ApplicationLoader.GetGameUpdateData(_virtualFileSystem, titleId, 0, out updatePath);
if (patchNca != null && controlNca != null)
{
updatedControlFs = controlNca?.OpenFileSystem(NcaSectionType.Data, IntegrityCheckLevel.None);
return true;
}
}
catch (InvalidDataException)
{
Logger.Warning?.Print(LogClass.Application,
$"The header key is incorrect or missing and therefore the NCA header content type check has failed. Errored File: {updatePath}");
}
catch (MissingKeyException exception)
{
Logger.Warning?.Print(LogClass.Application, $"Your key set is missing a key with the name: {exception.Name}. Errored File: {updatePath}");
}
return false;
}
}
}

View file

@ -1,9 +0,0 @@
namespace Ryujinx.Ui.App
{
public class ApplicationMetadata
{
public bool Favorite { get; set; }
public double TimePlayed { get; set; }
public string LastPlayed { get; set; } = "Never";
}
}

View file

@ -1,4 +1,5 @@
using Gtk;
using Ryujinx.Ui.Common.Configuration;
using System.Reflection;
namespace Ryujinx.Ui.Applet
@ -7,7 +8,7 @@ namespace Ryujinx.Ui.Applet
{
public ErrorAppletDialog(Window parentWindow, DialogFlags dialogFlags, MessageType messageType, string[] buttons) : base(parentWindow, dialogFlags, messageType, ButtonsType.None, null)
{
Icon = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.Resources.Logo_Ryujinx.png");
Icon = new Gdk.Pixbuf(Assembly.GetAssembly(typeof(ConfigurationState)), "Ryujinx.Ui.Common.Resources.Logo_Ryujinx.png");
int responseId = 0;

View file

@ -52,7 +52,7 @@ namespace Ryujinx.Ui.Applet
[GLib.ConnectBefore()]
private void HandleKeyPressEvent(object o, KeyPressEventArgs args)
{
var key = (Common.Configuration.Hid.Key)GTK3MappingHelper.ToInputKey(args.Event.Key);
var key = (Ryujinx.Common.Configuration.Hid.Key)GTK3MappingHelper.ToInputKey(args.Event.Key);
if (!(KeyPressedEvent?.Invoke(key)).GetValueOrDefault(true))
{
@ -70,7 +70,7 @@ namespace Ryujinx.Ui.Applet
[GLib.ConnectBefore()]
private void HandleKeyReleaseEvent(object o, KeyReleaseEventArgs args)
{
var key = (Common.Configuration.Hid.Key)GTK3MappingHelper.ToInputKey(args.Event.Key);
var key = (Ryujinx.Common.Configuration.Hid.Key)GTK3MappingHelper.ToInputKey(args.Event.Key);
if (!(KeyReleasedEvent?.Invoke(key)).GetValueOrDefault(true))
{

View file

@ -99,11 +99,31 @@ namespace Ryujinx.Ui
GL.ClearColor(0, 0, 0, 1.0f);
GL.Clear(ClearBufferMask.ColorBufferBit);
SwapBuffers();
SwapBuffers(0);
}
public override void SwapBuffers()
public override void SwapBuffers(object image)
{
if((int)image != 0)
{
// The game's framebruffer is already bound, so blit it to the window's backbuffer
GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, 0);
GL.Clear(ClearBufferMask.ColorBufferBit);
GL.ClearColor(0, 0, 0, 1);
GL.BlitFramebuffer(0,
0,
AllocatedWidth,
AllocatedHeight,
0,
0,
AllocatedWidth,
AllocatedHeight,
ClearBufferMask.ColorBufferBit,
BlitFramebufferFilter.Linear);
}
_nativeWindow.SwapBuffers();
}

View file

@ -1,49 +0,0 @@
using Ryujinx.Common.Logging;
using System;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
namespace Ryujinx.Ui.Helper
{
public static class ConsoleHelper
{
public static bool SetConsoleWindowStateSupported => OperatingSystem.IsWindows();
public static void SetConsoleWindowState(bool show)
{
if (OperatingSystem.IsWindows())
{
SetConsoleWindowStateWindows(show);
}
else if (show == false)
{
Logger.Warning?.Print(LogClass.Application, "OS doesn't support hiding console window");
}
}
[SupportedOSPlatform("windows")]
private static void SetConsoleWindowStateWindows(bool show)
{
const int SW_HIDE = 0;
const int SW_SHOW = 5;
IntPtr hWnd = GetConsoleWindow();
if (hWnd == IntPtr.Zero)
{
Logger.Warning?.Print(LogClass.Application, "Attempted to show/hide console window but console window does not exist");
return;
}
ShowWindow(hWnd, show ? SW_SHOW : SW_HIDE);
}
[SupportedOSPlatform("windows")]
[DllImport("kernel32")]
static extern IntPtr GetConsoleWindow();
[SupportedOSPlatform("windows")]
[DllImport("user32")]
static extern bool ShowWindow(IntPtr hWnd, int nCmdShow);
}
}

View file

@ -1,39 +0,0 @@
using Ryujinx.Common.Logging;
using System;
using System.Diagnostics;
namespace Ryujinx.Ui.Helper
{
static class OpenHelper
{
public static void OpenFolder(string path)
{
Process.Start(new ProcessStartInfo
{
FileName = path,
UseShellExecute = true,
Verb = "open"
});
}
public static void OpenUrl(string url)
{
if (OperatingSystem.IsWindows())
{
Process.Start(new ProcessStartInfo("cmd", $"/c start {url.Replace("&", "^&")}"));
}
else if (OperatingSystem.IsLinux())
{
Process.Start("xdg-open", url);
}
else if (OperatingSystem.IsMacOS())
{
Process.Start("open", url);
}
else
{
Logger.Notice.Print(LogClass.Application, $"Cannot open url \"{url}\" on this platform!");
}
}
}
}

View file

@ -1,119 +0,0 @@
using Ryujinx.Common.Logging;
using Ryujinx.HLE.FileSystem;
using Ryujinx.Ui.Widgets;
using System;
using System.IO;
namespace Ryujinx.Ui.Helper
{
/// <summary>
/// Ensure installation validity
/// </summary>
static class SetupValidator
{
public static bool IsFirmwareValid(ContentManager contentManager, out UserError error)
{
bool hasFirmware = contentManager.GetCurrentFirmwareVersion() != null;
if (hasFirmware)
{
error = UserError.Success;
return true;
}
else
{
error = UserError.NoFirmware;
return false;
}
}
public static bool CanFixStartApplication(ContentManager contentManager, string baseApplicationPath, UserError error, out SystemVersion firmwareVersion)
{
try
{
firmwareVersion = contentManager.VerifyFirmwarePackage(baseApplicationPath);
}
catch (Exception)
{
firmwareVersion = null;
}
return error == UserError.NoFirmware && Path.GetExtension(baseApplicationPath).ToLowerInvariant() == ".xci" && firmwareVersion != null;
}
public static bool TryFixStartApplication(ContentManager contentManager, string baseApplicationPath, UserError error, out UserError outError)
{
if (error == UserError.NoFirmware)
{
string baseApplicationExtension = Path.GetExtension(baseApplicationPath).ToLowerInvariant();
// If the target app to start is a XCI, try to install firmware from it
if (baseApplicationExtension == ".xci")
{
SystemVersion firmwareVersion;
try
{
firmwareVersion = contentManager.VerifyFirmwarePackage(baseApplicationPath);
}
catch (Exception)
{
firmwareVersion = null;
}
// The XCI is a valid firmware package, try to install the firmware from it!
if (firmwareVersion != null)
{
try
{
Logger.Info?.Print(LogClass.Application, $"Installing firmware {firmwareVersion.VersionString}");
contentManager.InstallFirmware(baseApplicationPath);
Logger.Info?.Print(LogClass.Application, $"System version {firmwareVersion.VersionString} successfully installed.");
outError = UserError.Success;
return true;
}
catch (Exception) { }
}
outError = error;
return false;
}
}
outError = error;
return false;
}
public static bool CanStartApplication(ContentManager contentManager, string baseApplicationPath, out UserError error)
{
if (Directory.Exists(baseApplicationPath) || File.Exists(baseApplicationPath))
{
string baseApplicationExtension = Path.GetExtension(baseApplicationPath).ToLowerInvariant();
// NOTE: We don't force homebrew developers to install a system firmware.
if (baseApplicationExtension == ".nro" || baseApplicationExtension == ".nso")
{
error = UserError.Success;
return true;
}
return IsFirmwareValid(contentManager, out error);
}
else
{
error = UserError.ApplicationNotFound;
return false;
}
}
}
}

View file

@ -1,6 +1,6 @@
using Gtk;
using Ryujinx.Common.Logging;
using Ryujinx.Configuration;
using Ryujinx.Ui.Common.Configuration;
using System.IO;
namespace Ryujinx.Ui.Helper

View file

@ -16,7 +16,6 @@ using Ryujinx.Common;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Logging;
using Ryujinx.Common.System;
using Ryujinx.Configuration;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.GAL.Multithreading;
using Ryujinx.Graphics.OpenGL;
@ -29,7 +28,11 @@ using Ryujinx.Input.HLE;
using Ryujinx.Input.SDL2;
using Ryujinx.Modules;
using Ryujinx.Ui.App;
using Ryujinx.Ui.App.Common;
using Ryujinx.Ui.Applet;
using Ryujinx.Ui.Common;
using Ryujinx.Ui.Common.Configuration;
using Ryujinx.Ui.Common.Helper;
using Ryujinx.Ui.Helper;
using Ryujinx.Ui.Widgets;
using Ryujinx.Ui.Windows;
@ -152,7 +155,7 @@ namespace Ryujinx.Ui
DefaultWidth = monitorWidth < 1280 ? monitorWidth : 1280;
DefaultHeight = monitorHeight < 760 ? monitorHeight : 760;
Icon = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.Resources.Logo_Ryujinx.png");
Icon = new Gdk.Pixbuf(Assembly.GetAssembly(typeof(ConfigurationState)), "Ryujinx.Ui.Common.Resources.Logo_Ryujinx.png");
Title = $"Ryujinx {Program.Version}";
// Hide emulation context status bar.

View file

@ -5,7 +5,7 @@ using Gtk;
using Ryujinx.Common;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Logging;
using Ryujinx.Configuration;
using Ryujinx.Ui.Common.Configuration;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.GAL.Multithreading;
using Ryujinx.Input;
@ -117,7 +117,7 @@ namespace Ryujinx.Ui
public abstract void InitializeRenderer();
public abstract void SwapBuffers();
public abstract void SwapBuffers(object image);
public abstract string GetGpuVendorName();
@ -416,7 +416,7 @@ namespace Ryujinx.Ui
while (Device.ConsumeFrameAvailable())
{
Device.PresentFrame(SwapBuffers);
Device.PresentFrame((texture) => { SwapBuffers(texture);});
}
if (_ticks >= _ticksPerFrame)

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@ -64,7 +64,7 @@ namespace Ryujinx.Ui
public override void InitializeRenderer() { }
public override void SwapBuffers() { }
public override void SwapBuffers(object image) { }
public override string GetGpuVendorName()
{

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@ -15,6 +15,8 @@ using Ryujinx.Common.Logging;
using Ryujinx.HLE.FileSystem;
using Ryujinx.HLE.HOS;
using Ryujinx.HLE.HOS.Services.Account.Acc;
using Ryujinx.Ui.Common.Configuration;
using Ryujinx.Ui.Common.Helper;
using Ryujinx.Ui.Helper;
using Ryujinx.Ui.Windows;
using System;
@ -184,7 +186,7 @@ namespace Ryujinx.Ui.Widgets
_dialog = new MessageDialog(null, DialogFlags.DestroyWithParent, MessageType.Info, ButtonsType.Cancel, null)
{
Title = "Ryujinx - NCA Section Extractor",
Icon = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.Resources.Logo_Ryujinx.png"),
Icon = new Gdk.Pixbuf(Assembly.GetAssembly(typeof(ConfigurationState)), "Ryujinx.Ui.Common.Resources.Logo_Ryujinx.png"),
SecondaryText = $"Extracting {ncaSectionType} section from {System.IO.Path.GetFileName(_titleFilePath)}...",
WindowPosition = WindowPosition.Center
};
@ -306,7 +308,7 @@ namespace Ryujinx.Ui.Widgets
MessageDialog dialog = new MessageDialog(null, DialogFlags.DestroyWithParent, MessageType.Info, ButtonsType.Ok, null)
{
Title = "Ryujinx - NCA Section Extractor",
Icon = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.Resources.Logo_Ryujinx.png"),
Icon = new Gdk.Pixbuf(Assembly.GetAssembly(typeof(ConfigurationState)), "Ryujinx.Ui.Common.Resources.Logo_Ryujinx.png"),
SecondaryText = "Extraction completed successfully.",
WindowPosition = WindowPosition.Center
};

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@ -1,7 +1,8 @@
using Gtk;
using System.Reflection;
using Ryujinx.Common.Logging;
using Ryujinx.Ui.Common.Configuration;
using System.Collections.Generic;
using System.Reflection;
namespace Ryujinx.Ui.Widgets
{
@ -13,7 +14,7 @@ namespace Ryujinx.Ui.Widgets
: base(null, DialogFlags.Modal, messageType, buttonsType, null)
{
Title = title;
Icon = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.Resources.Logo_Ryujinx.png");
Icon = new Gdk.Pixbuf(Assembly.GetAssembly(typeof(ConfigurationState)), "Ryujinx.Ui.Common.Resources.Logo_Ryujinx.png");
Text = mainText;
SecondaryText = secondaryText;
WindowPosition = WindowPosition.Center;

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@ -1,6 +1,7 @@
using Gtk;
using System;
using System.Reflection;
using Ryujinx.Ui.Common.Configuration;
using GUI = Gtk.Builder.ObjectAttribute;
@ -20,7 +21,7 @@ namespace Ryujinx.Ui.Widgets
private ProfileDialog(Builder builder) : base(builder.GetObject("_profileDialog").Handle)
{
builder.Autoconnect(this);
Icon = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.Resources.Logo_Ryujinx.png");
Icon = new Gdk.Pixbuf(Assembly.GetAssembly(typeof(ConfigurationState)), "Ryujinx.Ui.Common.Resources.Logo_Ryujinx.png");
}
private void OkToggle_Activated(object sender, EventArgs args)

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@ -1,39 +0,0 @@
namespace Ryujinx.Ui.Widgets
{
/// <summary>
/// Represent a common error that could be reported to the user by the emulator.
/// </summary>
public enum UserError
{
/// <summary>
/// No error to report.
/// </summary>
Success = 0x0,
/// <summary>
/// No keys are present.
/// </summary>
NoKeys = 0x1,
/// <summary>
/// No firmware is installed.
/// </summary>
NoFirmware = 0x2,
/// <summary>
/// Firmware parsing failed.
/// </summary>
/// <remarks>Most likely related to keys.</remarks>
FirmwareParsingFailed = 0x3,
/// <summary>
/// No application was found at the given path.
/// </summary>
ApplicationNotFound = 0x4,
/// <summary>
/// An unknown error.
/// </summary>
Unknown = 0xDEAD
}
}

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@ -1,4 +1,6 @@
using Gtk;
using Ryujinx.Ui.Common;
using Ryujinx.Ui.Common.Helper;
using Ryujinx.Ui.Helper;
namespace Ryujinx.Ui.Widgets

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@ -1,5 +1,6 @@
using Gtk;
using Pango;
using Ryujinx.Ui.Common.Configuration;
using System.Reflection;
namespace Ryujinx.Ui.Windows
@ -87,7 +88,7 @@ namespace Ryujinx.Ui.Windows
//
// _ryujinxLogo
//
_ryujinxLogo = new Image(new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.Resources.Logo_Ryujinx.png", 100, 100))
_ryujinxLogo = new Image(new Gdk.Pixbuf(Assembly.GetAssembly(typeof(ConfigurationState)), "Ryujinx.Ui.Common.Resources.Logo_Ryujinx.png", 100, 100))
{
Margin = 10,
MarginLeft = 15
@ -205,7 +206,7 @@ namespace Ryujinx.Ui.Windows
//
// _patreonLogo
//
_patreonLogo = new Image(new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.Resources.Logo_Patreon.png", 30, 30))
_patreonLogo = new Image(new Gdk.Pixbuf(Assembly.GetAssembly(typeof(ConfigurationState)), "Ryujinx.Ui.Common.Resources.Logo_Patreon.png", 30, 30))
{
Margin = 10
};
@ -235,7 +236,7 @@ namespace Ryujinx.Ui.Windows
//
// _githubLogo
//
_githubLogo = new Image(new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.Resources.Logo_GitHub.png", 30, 30))
_githubLogo = new Image(new Gdk.Pixbuf(Assembly.GetAssembly(typeof(ConfigurationState)), "Ryujinx.Ui.Common.Resources.Logo_GitHub.png", 30, 30))
{
Margin = 10
};
@ -265,7 +266,7 @@ namespace Ryujinx.Ui.Windows
//
// _discordLogo
//
_discordLogo = new Image(new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.Resources.Logo_Discord.png", 30, 30))
_discordLogo = new Image(new Gdk.Pixbuf(Assembly.GetAssembly(typeof(ConfigurationState)), "Ryujinx.Ui.Common.Resources.Logo_Discord.png", 30, 30))
{
Margin = 10
};
@ -295,7 +296,7 @@ namespace Ryujinx.Ui.Windows
//
// _twitterLogo
//
_twitterLogo = new Image(new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.Resources.Logo_Twitter.png", 30, 30))
_twitterLogo = new Image(new Gdk.Pixbuf(Assembly.GetAssembly(typeof(ConfigurationState)), "Ryujinx.Ui.Common.Resources.Logo_Twitter.png", 30, 30))
{
Margin = 10
};

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@ -1,6 +1,6 @@
using Gtk;
using Ryujinx.Common.Utilities;
using Ryujinx.Ui.Helper;
using Ryujinx.Ui.Common.Helper;
using System.Net.Http;
using System.Net.NetworkInformation;
using System.Reflection;
@ -12,7 +12,7 @@ namespace Ryujinx.Ui.Windows
{
public AboutWindow() : base($"Ryujinx {Program.Version} - About")
{
Icon = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.Resources.Logo_Ryujinx.png");
Icon = new Gdk.Pixbuf(Assembly.GetAssembly(typeof(OpenHelper)), "Ryujinx.Ui.Common.Resources.Logo_Ryujinx.png");
InitializeComponent();
_ = DownloadPatronsJson();

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@ -2,6 +2,7 @@
using Ryujinx.Common;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Utilities;
using Ryujinx.Ui.Common.Configuration;
using Ryujinx.Ui.Widgets;
using System;
using System.Collections.Generic;
@ -97,7 +98,7 @@ namespace Ryujinx.Ui.Windows
public AmiiboWindow() : base($"Ryujinx {Program.Version} - Amiibo")
{
Icon = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.Resources.Logo_Ryujinx.png");
Icon = new Gdk.Pixbuf(Assembly.GetAssembly(typeof(ConfigurationState)), "Ryujinx.Ui.Common.Resources.Logo_Ryujinx.png");
InitializeComponent();

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@ -7,6 +7,7 @@ using LibHac.Ncm;
using LibHac.Tools.FsSystem;
using LibHac.Tools.FsSystem.NcaUtils;
using Ryujinx.HLE.FileSystem;
using Ryujinx.Ui.Common.Configuration;
using SixLabors.ImageSharp;
using SixLabors.ImageSharp.Formats.Png;
using SixLabors.ImageSharp.PixelFormats;
@ -35,7 +36,7 @@ namespace Ryujinx.Ui.Windows
public AvatarWindow() : base($"Ryujinx {Program.Version} - Manage Accounts - Avatar")
{
Icon = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.Resources.Logo_Ryujinx.png");
Icon = new Gdk.Pixbuf(Assembly.GetAssembly(typeof(ConfigurationState)), "Ryujinx.Ui.Common.Resources.Logo_Ryujinx.png");
CanFocus = false;
Resizable = false;

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@ -4,7 +4,7 @@ using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Common.Configuration.Hid.Controller;
using Ryujinx.Common.Configuration.Hid.Keyboard;
using Ryujinx.Common.Utilities;
using Ryujinx.Configuration;
using Ryujinx.Ui.Common.Configuration;
using Ryujinx.Input;
using Ryujinx.Input.GTK3;
using Ryujinx.Ui.Widgets;
@ -127,7 +127,7 @@ namespace Ryujinx.Ui.Windows
// NOTE: To get input in this window, we need to bind a custom keyboard driver instead of using the InputManager one as the main window isn't focused...
_gtk3KeyboardDriver = new GTK3KeyboardDriver(this);
Icon = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.Resources.Logo_Ryujinx.png");
Icon = new Gdk.Pixbuf(Assembly.GetAssembly(typeof(ConfigurationState)), "Ryujinx.Ui.Common.Resources.Logo_Ryujinx.png");
builder.Autoconnect(this);
@ -381,10 +381,10 @@ namespace Ryujinx.Ui.Windows
_controllerImage.Pixbuf = _controllerType.ActiveId switch
{
"ProController" => new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.Resources.Controller_ProCon.svg", 400, 400),
"JoyconLeft" => new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.Resources.Controller_JoyConLeft.svg", 400, 500),
"JoyconRight" => new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.Resources.Controller_JoyConRight.svg", 400, 500),
_ => new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.Resources.Controller_JoyConPair.svg", 400, 500),
"ProController" => new Gdk.Pixbuf(Assembly.GetAssembly(typeof(ConfigurationState)), "Ryujinx.Ui.Common.Resources.Controller_ProCon.svg", 400, 400),
"JoyconLeft" => new Gdk.Pixbuf(Assembly.GetAssembly(typeof(ConfigurationState)), "Ryujinx.Ui.Common.Resources.Controller_JoyConLeft.svg", 400, 500),
"JoyconRight" => new Gdk.Pixbuf(Assembly.GetAssembly(typeof(ConfigurationState)), "Ryujinx.Ui.Common.Resources.Controller_JoyConRight.svg", 400, 500),
_ => new Gdk.Pixbuf(Assembly.GetAssembly(typeof(ConfigurationState)), "Ryujinx.Ui.Common.Resources.Controller_JoyConPair.svg", 400, 500),
};
}

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@ -6,8 +6,7 @@ using Ryujinx.Audio.Backends.SoundIo;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Common.GraphicsDriver;
using Ryujinx.Configuration;
using Ryujinx.Configuration.System;
using Ryujinx.Ui.Common.Configuration;
using Ryujinx.HLE.FileSystem;
using Ryujinx.HLE.HOS.Services.Time.TimeZone;
using Ryujinx.Ui.Helper;
@ -20,6 +19,7 @@ using System.Reflection;
using System.Threading.Tasks;
using GUI = Gtk.Builder.ObjectAttribute;
using Ryujinx.Ui.Common.Configuration.System;
namespace Ryujinx.Ui.Windows
{
@ -109,7 +109,7 @@ namespace Ryujinx.Ui.Windows
private SettingsWindow(MainWindow parent, Builder builder, VirtualFileSystem virtualFileSystem, ContentManager contentManager) : base(builder.GetObject("_settingsWin").Handle)
{
Icon = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.Resources.Logo_Ryujinx.png");
Icon = new Gdk.Pixbuf(Assembly.GetAssembly(typeof(ConfigurationState)), "Ryujinx.Ui.Common.Resources.Logo_Ryujinx.png");
_parent = parent;
@ -519,7 +519,7 @@ namespace Ryujinx.Ui.Windows
ConfigurationState.Instance.Hid.EnableMouse.Value = _directMouseAccess.Active;
ConfigurationState.Instance.Ui.EnableCustomTheme.Value = _custThemeToggle.Active;
ConfigurationState.Instance.System.Language.Value = Enum.Parse<Language>(_systemLanguageSelect.ActiveId);
ConfigurationState.Instance.System.Region.Value = Enum.Parse<Configuration.System.Region>(_systemRegionSelect.ActiveId);
ConfigurationState.Instance.System.Region.Value = Enum.Parse<Common.Configuration.System.Region>(_systemRegionSelect.ActiveId);
ConfigurationState.Instance.System.SystemTimeOffset.Value = _systemTimeOffset;
ConfigurationState.Instance.Ui.CustomThemePath.Value = _custThemePath.Buffer.Text;
ConfigurationState.Instance.Graphics.ShadersDumpPath.Value = _graphicsShadersDumpPath.Buffer.Text;

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@ -1,6 +1,7 @@
using Gtk;
using Ryujinx.HLE.FileSystem;
using Ryujinx.HLE.HOS.Services.Account.Acc;
using Ryujinx.Ui.Common.Configuration;
using Ryujinx.Ui.Widgets;
using SixLabors.ImageSharp;
using SixLabors.ImageSharp.Processing;
@ -10,7 +11,6 @@ using System.IO;
using System.Reflection;
using System.Threading;
using System.Threading.Tasks;
using Image = SixLabors.ImageSharp.Image;
using UserId = Ryujinx.HLE.HOS.Services.Account.Acc.UserId;
@ -32,7 +32,7 @@ namespace Ryujinx.Ui.Windows
public UserProfilesManagerWindow(AccountManager accountManager, ContentManager contentManager, VirtualFileSystem virtualFileSystem) : base($"Ryujinx {Program.Version} - Manage User Profiles")
{
Icon = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.Resources.Logo_Ryujinx.png");
Icon = new Gdk.Pixbuf(Assembly.GetAssembly(typeof(ConfigurationState)), "Ryujinx.Ui.Common.Resources.Logo_Ryujinx.png");
InitializeComponent();

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@ -1,2 +0,0 @@
[General]
stereo-mode=speakers