Avalonia UI - Part 1 (#3270)
* avalonia part 1 * remove vulkan ui backend * move ui common files to ui common project * get name for oading screen from device * rebase. * review 1 * review 1.1 * review * cleanup * addressed review * use cancellation token * review * review * rebased * cancel library loading when closing window * remove star image, use fonticon instead * delete render control frame buffer when game ends. change position of fav star * addressed @Thog review * ensure the right ui is downloaded in updates * fix crash when showing not supported dialog during controller request * add prefix to artifact names * Auto-format Avalonia project * Fix input * Fix build, simplify app disposal * remove nv stutter thread * addressed review * add missing change * maintain window size if new size is zero length * add game, handheld, docked to local * reverse scale main window * Update de_DE.json * Update de_DE.json * Update de_DE.json * Update italian json * Update it_IT.json * let render timer poll with no wait * remove unused code * more unused code * enabled tiered compilation and trimming * check if window event is not closed before signaling * fix atmospher case * locale fix * locale fix * remove explicit tiered compilation declarations * Remove ) it_IT.json * Remove ) de_DE.json * Update it_IT.json * Update pt_BR locale with latest strings * Remove ')' * add more strings to locale * update locale * remove extra slash * remove extra slash * set firmware version to 0 if key's not found * fix * revert timer changes * lock on object instead * Update it_IT.json * remove unused method * add load screen text to locale * drop swap event * Update de_DE.json * Update de_DE.json * do null check when stopping emulator * Update de_DE.json * Create tr_TR.json * Add tr_TR * Add tr_TR + Turkish * Update it_IT.json * Update Ryujinx.Ava/Input/AvaloniaMappingHelper.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * addressed review * Update Ryujinx.Ava/Ui/Backend/OpenGl/OpenGlRenderTarget.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * use avalonia's inbuilt renderer on linux * removed whitespace * workaround for queue render crash with vsync off * drop custom backend * format files * fix not closing issue * remove warnings * rebase * update avalonia library * Reposition the Text and Button on About Page * Assign build version * Remove appveyor text Co-authored-by: gdk <gab.dark.100@gmail.com> Co-authored-by: Niwu34 <67392333+Niwu34@users.noreply.github.com> Co-authored-by: Antonio Brugnolo <36473846+AntoSkate@users.noreply.github.com> Co-authored-by: aegiff <99728970+aegiff@users.noreply.github.com> Co-authored-by: Ac_K <Acoustik666@gmail.com> Co-authored-by: MostlyWhat <78652091+MostlyWhat@users.noreply.github.com>
|
@ -1,10 +0,0 @@
|
|||
namespace Ryujinx.Configuration
|
||||
{
|
||||
public enum AudioBackend
|
||||
{
|
||||
Dummy,
|
||||
OpenAl,
|
||||
SoundIo,
|
||||
SDL2
|
||||
}
|
||||
}
|
|
@ -1,308 +0,0 @@
|
|||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using Ryujinx.Common.Configuration;
|
||||
using Ryujinx.Common.Configuration.Hid;
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Common.Utilities;
|
||||
using Ryujinx.Configuration.System;
|
||||
using Ryujinx.Configuration.Ui;
|
||||
|
||||
namespace Ryujinx.Configuration
|
||||
{
|
||||
public class ConfigurationFileFormat
|
||||
{
|
||||
/// <summary>
|
||||
/// The current version of the file format
|
||||
/// </summary>
|
||||
public const int CurrentVersion = 37;
|
||||
|
||||
/// <summary>
|
||||
/// Version of the configuration file format
|
||||
/// </summary>
|
||||
public int Version { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Enables or disables logging to a file on disk
|
||||
/// </summary>
|
||||
public bool EnableFileLog { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether or not backend threading is enabled. The "Auto" setting will determine whether threading should be enabled at runtime.
|
||||
/// </summary>
|
||||
public BackendThreading BackendThreading { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Resolution Scale. An integer scale applied to applicable render targets. Values 1-4, or -1 to use a custom floating point scale instead.
|
||||
/// </summary>
|
||||
public int ResScale { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Custom Resolution Scale. A custom floating point scale applied to applicable render targets. Only active when Resolution Scale is -1.
|
||||
/// </summary>
|
||||
public float ResScaleCustom { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Max Anisotropy. Values range from 0 - 16. Set to -1 to let the game decide.
|
||||
/// </summary>
|
||||
public float MaxAnisotropy { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Aspect Ratio applied to the renderer window.
|
||||
/// </summary>
|
||||
public AspectRatio AspectRatio { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Dumps shaders in this local directory
|
||||
/// </summary>
|
||||
public string GraphicsShadersDumpPath { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Enables printing debug log messages
|
||||
/// </summary>
|
||||
public bool LoggingEnableDebug { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Enables printing stub log messages
|
||||
/// </summary>
|
||||
public bool LoggingEnableStub { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Enables printing info log messages
|
||||
/// </summary>
|
||||
public bool LoggingEnableInfo { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Enables printing warning log messages
|
||||
/// </summary>
|
||||
public bool LoggingEnableWarn { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Enables printing error log messages
|
||||
/// </summary>
|
||||
public bool LoggingEnableError { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Enables printing trace log messages
|
||||
/// </summary>
|
||||
public bool LoggingEnableTrace { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Enables printing guest log messages
|
||||
/// </summary>
|
||||
public bool LoggingEnableGuest { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Enables printing FS access log messages
|
||||
/// </summary>
|
||||
public bool LoggingEnableFsAccessLog { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Controls which log messages are written to the log targets
|
||||
/// </summary>
|
||||
public LogClass[] LoggingFilteredClasses { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Change Graphics API debug log level
|
||||
/// </summary>
|
||||
public GraphicsDebugLevel LoggingGraphicsDebugLevel { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Change System Language
|
||||
/// </summary>
|
||||
public Language SystemLanguage { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Change System Region
|
||||
/// </summary>
|
||||
public Region SystemRegion { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Change System TimeZone
|
||||
/// </summary>
|
||||
public string SystemTimeZone { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Change System Time Offset in seconds
|
||||
/// </summary>
|
||||
public long SystemTimeOffset { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Enables or disables Docked Mode
|
||||
/// </summary>
|
||||
public bool DockedMode { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Enables or disables Discord Rich Presence
|
||||
/// </summary>
|
||||
public bool EnableDiscordIntegration { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Checks for updates when Ryujinx starts when enabled
|
||||
/// </summary>
|
||||
public bool CheckUpdatesOnStart { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Show "Confirm Exit" Dialog
|
||||
/// </summary>
|
||||
public bool ShowConfirmExit { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Hide Cursor on Idle
|
||||
/// </summary>
|
||||
public bool HideCursorOnIdle { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Enables or disables Vertical Sync
|
||||
/// </summary>
|
||||
public bool EnableVsync { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Enables or disables Shader cache
|
||||
/// </summary>
|
||||
public bool EnableShaderCache { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Enables or disables profiled translation cache persistency
|
||||
/// </summary>
|
||||
public bool EnablePtc { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Enables or disables guest Internet access
|
||||
/// </summary>
|
||||
public bool EnableInternetAccess { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Enables integrity checks on Game content files
|
||||
/// </summary>
|
||||
public bool EnableFsIntegrityChecks { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Enables FS access log output to the console. Possible modes are 0-3
|
||||
/// </summary>
|
||||
public int FsGlobalAccessLogMode { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The selected audio backend
|
||||
/// </summary>
|
||||
public AudioBackend AudioBackend { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The audio volume
|
||||
/// </summary>
|
||||
public float AudioVolume { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The selected memory manager mode
|
||||
/// </summary>
|
||||
public MemoryManagerMode MemoryManagerMode { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Expands the RAM amount on the emulated system from 4GB to 6GB
|
||||
/// </summary>
|
||||
public bool ExpandRam { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Enable or disable ignoring missing services
|
||||
/// </summary>
|
||||
public bool IgnoreMissingServices { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Used to toggle columns in the GUI
|
||||
/// </summary>
|
||||
public GuiColumns GuiColumns { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Used to configure column sort settings in the GUI
|
||||
/// </summary>
|
||||
public ColumnSort ColumnSort { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// A list of directories containing games to be used to load games into the games list
|
||||
/// </summary>
|
||||
public List<string> GameDirs { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Enable or disable custom themes in the GUI
|
||||
/// </summary>
|
||||
public bool EnableCustomTheme { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Path to custom GUI theme
|
||||
/// </summary>
|
||||
public string CustomThemePath { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Start games in fullscreen mode
|
||||
/// </summary>
|
||||
public bool StartFullscreen { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Show console window
|
||||
/// </summary>
|
||||
public bool ShowConsole { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Enable or disable keyboard support (Independent from controllers binding)
|
||||
/// </summary>
|
||||
public bool EnableKeyboard { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Enable or disable mouse support (Independent from controllers binding)
|
||||
/// </summary>
|
||||
public bool EnableMouse { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Hotkey Keyboard Bindings
|
||||
/// </summary>
|
||||
public KeyboardHotkeys Hotkeys { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Legacy keyboard control bindings
|
||||
/// </summary>
|
||||
/// <remarks>Kept for file format compatibility (to avoid possible failure when parsing configuration on old versions)</remarks>
|
||||
/// TODO: Remove this when those older versions aren't in use anymore.
|
||||
public List<object> KeyboardConfig { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Legacy controller control bindings
|
||||
/// </summary>
|
||||
/// <remarks>Kept for file format compatibility (to avoid possible failure when parsing configuration on old versions)</remarks>
|
||||
/// TODO: Remove this when those older versions aren't in use anymore.
|
||||
public List<object> ControllerConfig { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Input configurations
|
||||
/// </summary>
|
||||
public List<InputConfig> InputConfig { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Loads a configuration file from disk
|
||||
/// </summary>
|
||||
/// <param name="path">The path to the JSON configuration file</param>
|
||||
public static bool TryLoad(string path, out ConfigurationFileFormat configurationFileFormat)
|
||||
{
|
||||
try
|
||||
{
|
||||
configurationFileFormat = JsonHelper.DeserializeFromFile<ConfigurationFileFormat>(path);
|
||||
|
||||
return true;
|
||||
}
|
||||
catch
|
||||
{
|
||||
configurationFileFormat = null;
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Save a configuration file to disk
|
||||
/// </summary>
|
||||
/// <param name="path">The path to the JSON configuration file</param>
|
||||
public void SaveConfig(string path)
|
||||
{
|
||||
using FileStream fileStream = File.Create(path, 4096, FileOptions.WriteThrough);
|
||||
JsonHelper.Serialize(fileStream, this, true);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,94 +0,0 @@
|
|||
using Ryujinx.Common;
|
||||
using Ryujinx.Common.Logging;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Configuration
|
||||
{
|
||||
public static class LoggerModule
|
||||
{
|
||||
public static void Initialize()
|
||||
{
|
||||
ConfigurationState.Instance.Logger.EnableDebug.Event += ReloadEnableDebug;
|
||||
ConfigurationState.Instance.Logger.EnableStub.Event += ReloadEnableStub;
|
||||
ConfigurationState.Instance.Logger.EnableInfo.Event += ReloadEnableInfo;
|
||||
ConfigurationState.Instance.Logger.EnableWarn.Event += ReloadEnableWarning;
|
||||
ConfigurationState.Instance.Logger.EnableError.Event += ReloadEnableError;
|
||||
ConfigurationState.Instance.Logger.EnableTrace.Event += ReloadEnableTrace;
|
||||
ConfigurationState.Instance.Logger.EnableGuest.Event += ReloadEnableGuest;
|
||||
ConfigurationState.Instance.Logger.EnableFsAccessLog.Event += ReloadEnableFsAccessLog;
|
||||
ConfigurationState.Instance.Logger.FilteredClasses.Event += ReloadFilteredClasses;
|
||||
ConfigurationState.Instance.Logger.EnableFileLog.Event += ReloadFileLogger;
|
||||
}
|
||||
|
||||
private static void ReloadEnableDebug(object sender, ReactiveEventArgs<bool> e)
|
||||
{
|
||||
Logger.SetEnable(LogLevel.Debug, e.NewValue);
|
||||
}
|
||||
|
||||
private static void ReloadEnableStub(object sender, ReactiveEventArgs<bool> e)
|
||||
{
|
||||
Logger.SetEnable(LogLevel.Stub, e.NewValue);
|
||||
}
|
||||
|
||||
private static void ReloadEnableInfo(object sender, ReactiveEventArgs<bool> e)
|
||||
{
|
||||
Logger.SetEnable(LogLevel.Info, e.NewValue);
|
||||
}
|
||||
|
||||
private static void ReloadEnableWarning(object sender, ReactiveEventArgs<bool> e)
|
||||
{
|
||||
Logger.SetEnable(LogLevel.Warning, e.NewValue);
|
||||
}
|
||||
|
||||
private static void ReloadEnableError(object sender, ReactiveEventArgs<bool> e)
|
||||
{
|
||||
Logger.SetEnable(LogLevel.Error, e.NewValue);
|
||||
}
|
||||
|
||||
private static void ReloadEnableTrace(object sender, ReactiveEventArgs<bool> e)
|
||||
{
|
||||
Logger.SetEnable(LogLevel.Trace, e.NewValue);
|
||||
}
|
||||
|
||||
private static void ReloadEnableGuest(object sender, ReactiveEventArgs<bool> e)
|
||||
{
|
||||
Logger.SetEnable(LogLevel.Guest, e.NewValue);
|
||||
}
|
||||
|
||||
private static void ReloadEnableFsAccessLog(object sender, ReactiveEventArgs<bool> e)
|
||||
{
|
||||
Logger.SetEnable(LogLevel.AccessLog, e.NewValue);
|
||||
}
|
||||
|
||||
private static void ReloadFilteredClasses(object sender, ReactiveEventArgs<LogClass[]> e)
|
||||
{
|
||||
bool noFilter = e.NewValue.Length == 0;
|
||||
|
||||
foreach (var logClass in Enum.GetValues<LogClass>())
|
||||
{
|
||||
Logger.SetEnable(logClass, noFilter);
|
||||
}
|
||||
|
||||
foreach (var logClass in e.NewValue)
|
||||
{
|
||||
Logger.SetEnable(logClass, true);
|
||||
}
|
||||
}
|
||||
|
||||
private static void ReloadFileLogger(object sender, ReactiveEventArgs<bool> e)
|
||||
{
|
||||
if (e.NewValue)
|
||||
{
|
||||
Logger.AddTarget(new AsyncLogTargetWrapper(
|
||||
new FileLogTarget(ReleaseInformations.GetBaseApplicationDirectory(), "file"),
|
||||
1000,
|
||||
AsyncLogTargetOverflowAction.Block
|
||||
));
|
||||
}
|
||||
else
|
||||
{
|
||||
Logger.RemoveTarget("file");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,24 +0,0 @@
|
|||
namespace Ryujinx.Configuration.System
|
||||
{
|
||||
public enum Language
|
||||
{
|
||||
Japanese,
|
||||
AmericanEnglish,
|
||||
French,
|
||||
German,
|
||||
Italian,
|
||||
Spanish,
|
||||
Chinese,
|
||||
Korean,
|
||||
Dutch,
|
||||
Portuguese,
|
||||
Russian,
|
||||
Taiwanese,
|
||||
BritishEnglish,
|
||||
CanadianFrench,
|
||||
LatinAmericanSpanish,
|
||||
SimplifiedChinese,
|
||||
TraditionalChinese,
|
||||
BrazilianPortuguese
|
||||
}
|
||||
}
|
|
@ -1,13 +0,0 @@
|
|||
namespace Ryujinx.Configuration.System
|
||||
{
|
||||
public enum Region
|
||||
{
|
||||
Japan,
|
||||
USA,
|
||||
Europe,
|
||||
Australia,
|
||||
China,
|
||||
Korea,
|
||||
Taiwan
|
||||
}
|
||||
}
|
|
@ -1,8 +0,0 @@
|
|||
namespace Ryujinx.Configuration.Ui
|
||||
{
|
||||
public struct ColumnSort
|
||||
{
|
||||
public int SortColumnId { get; set; }
|
||||
public bool SortAscending { get; set; }
|
||||
}
|
||||
}
|
|
@ -1,16 +0,0 @@
|
|||
namespace Ryujinx.Configuration.Ui
|
||||
{
|
||||
public struct GuiColumns
|
||||
{
|
||||
public bool FavColumn { get; set; }
|
||||
public bool IconColumn { get; set; }
|
||||
public bool AppColumn { get; set; }
|
||||
public bool DevColumn { get; set; }
|
||||
public bool VersionColumn { get; set; }
|
||||
public bool TimePlayedColumn { get; set; }
|
||||
public bool LastPlayedColumn { get; set; }
|
||||
public bool FileExtColumn { get; set; }
|
||||
public bool FileSizeColumn { get; set; }
|
||||
public bool PathColumn { get; set; }
|
||||
}
|
||||
}
|
|
@ -1,99 +0,0 @@
|
|||
using DiscordRPC;
|
||||
using Ryujinx.Common;
|
||||
using Ryujinx.Configuration;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Modules
|
||||
{
|
||||
static class DiscordIntegrationModule
|
||||
{
|
||||
private const string Description = "A simple, experimental Nintendo Switch emulator.";
|
||||
private const string CliendId = "568815339807309834";
|
||||
|
||||
private static DiscordRpcClient _discordClient;
|
||||
private static RichPresence _discordPresenceMain;
|
||||
|
||||
public static void Initialize()
|
||||
{
|
||||
_discordPresenceMain = new RichPresence
|
||||
{
|
||||
Assets = new Assets
|
||||
{
|
||||
LargeImageKey = "ryujinx",
|
||||
LargeImageText = Description
|
||||
},
|
||||
Details = "Main Menu",
|
||||
State = "Idling",
|
||||
Timestamps = Timestamps.Now,
|
||||
Buttons = new Button[]
|
||||
{
|
||||
new Button()
|
||||
{
|
||||
Label = "Website",
|
||||
Url = "https://ryujinx.org/"
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
ConfigurationState.Instance.EnableDiscordIntegration.Event += Update;
|
||||
}
|
||||
|
||||
private static void Update(object sender, ReactiveEventArgs<bool> evnt)
|
||||
{
|
||||
if (evnt.OldValue != evnt.NewValue)
|
||||
{
|
||||
// If the integration was active, disable it and unload everything
|
||||
if (evnt.OldValue)
|
||||
{
|
||||
_discordClient?.Dispose();
|
||||
|
||||
_discordClient = null;
|
||||
}
|
||||
|
||||
// If we need to activate it and the client isn't active, initialize it
|
||||
if (evnt.NewValue && _discordClient == null)
|
||||
{
|
||||
_discordClient = new DiscordRpcClient(CliendId);
|
||||
|
||||
_discordClient.Initialize();
|
||||
_discordClient.SetPresence(_discordPresenceMain);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void SwitchToPlayingState(string titleId, string titleName)
|
||||
{
|
||||
_discordClient?.SetPresence(new RichPresence
|
||||
{
|
||||
Assets = new Assets
|
||||
{
|
||||
LargeImageKey = "game",
|
||||
LargeImageText = titleName,
|
||||
SmallImageKey = "ryujinx",
|
||||
SmallImageText = Description,
|
||||
},
|
||||
Details = $"Playing {titleName}",
|
||||
State = (titleId == "0000000000000000") ? "Homebrew" : titleId.ToUpper(),
|
||||
Timestamps = Timestamps.Now,
|
||||
Buttons = new Button[]
|
||||
{
|
||||
new Button()
|
||||
{
|
||||
Label = "Website",
|
||||
Url = "https://ryujinx.org/"
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
public static void SwitchToMainMenu()
|
||||
{
|
||||
_discordClient?.SetPresence(_discordPresenceMain);
|
||||
}
|
||||
|
||||
public static void Exit()
|
||||
{
|
||||
_discordClient?.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,6 +1,7 @@
|
|||
using Gdk;
|
||||
using Gtk;
|
||||
using Ryujinx.Ui;
|
||||
using Ryujinx.Ui.Common.Configuration;
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
|
@ -31,7 +32,7 @@ namespace Ryujinx.Modules
|
|||
_mainWindow = mainWindow;
|
||||
_buildUrl = buildUrl;
|
||||
|
||||
Icon = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.Resources.Logo_Ryujinx.png");
|
||||
Icon = new Gdk.Pixbuf(Assembly.GetAssembly(typeof(ConfigurationState)), "Ryujinx.Ui.Common.Resources.Logo_Ryujinx.png");
|
||||
MainText.Text = "Do you want to update Ryujinx to the latest version?";
|
||||
SecondaryText.Text = $"{Program.Version} -> {newVersion}";
|
||||
|
||||
|
|
|
@ -118,7 +118,7 @@ namespace Ryujinx.Modules
|
|||
string assetState = (string)asset["state"];
|
||||
string downloadURL = (string)asset["browser_download_url"];
|
||||
|
||||
if (!assetName.StartsWith("ryujinx-headless-sdl2") && assetName.EndsWith(_platformExt))
|
||||
if (assetName.StartsWith("ryujinx") && assetName.EndsWith(_platformExt))
|
||||
{
|
||||
_buildUrl = downloadURL;
|
||||
|
||||
|
|
|
@ -6,9 +6,10 @@ using Ryujinx.Common.GraphicsDriver;
|
|||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Common.System;
|
||||
using Ryujinx.Common.SystemInfo;
|
||||
using Ryujinx.Configuration;
|
||||
using Ryujinx.Ui.Common.Configuration;
|
||||
using Ryujinx.Modules;
|
||||
using Ryujinx.Ui;
|
||||
using Ryujinx.Ui.Common;
|
||||
using Ryujinx.Ui.Widgets;
|
||||
using SixLabors.ImageSharp.Formats.Jpeg;
|
||||
using System;
|
||||
|
|
|
@ -19,7 +19,6 @@
|
|||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="DiscordRichPresence" Version="1.0.175" />
|
||||
<PackageReference Include="GtkSharp" Version="3.22.25.128" />
|
||||
<PackageReference Include="GtkSharp.Dependencies" Version="1.1.1" Condition="'$(RuntimeIdentifier)' != 'linux-x64' AND '$(RuntimeIdentifier)' != 'osx-x64'" />
|
||||
<PackageReference Include="Ryujinx.Graphics.Nvdec.Dependencies" Version="4.4.0-build9" Condition="'$(RuntimeIdentifier)' != 'linux-x64' AND '$(RuntimeIdentifier)' != 'osx-x64'" />
|
||||
|
@ -40,20 +39,23 @@
|
|||
<ProjectReference Include="..\ARMeilleure\ARMeilleure.csproj" />
|
||||
<ProjectReference Include="..\Ryujinx.Graphics.OpenGL\Ryujinx.Graphics.OpenGL.csproj" />
|
||||
<ProjectReference Include="..\Ryujinx.Graphics.Gpu\Ryujinx.Graphics.Gpu.csproj" />
|
||||
<ProjectReference Include="..\Ryujinx.Ui.Common\Ryujinx.Ui.Common.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<None Update="alsoft.ini" Condition="'$(RuntimeIdentifier)' != 'linux-x64' AND '$(RuntimeIdentifier)' != 'osx-x64'">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Update="THIRDPARTY.md">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</None>
|
||||
<ContentWithTargetPath Include="..\Ryujinx.Audio\LICENSE.txt">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
<TargetPath>LICENSE-Ryujinx.Audio.txt</TargetPath>
|
||||
</ContentWithTargetPath>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ContentWithTargetPath Include="..\distribution\windows\alsoft.ini" Condition="'$(RuntimeIdentifier)' != 'linux-x64' AND '$(RuntimeIdentifier)' != 'osx-x64'">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
<TargetPath>alsoft.ini</TargetPath>
|
||||
</ContentWithTargetPath>
|
||||
<ContentWithTargetPath Include="..\distribution\legal\THIRDPARTY.md">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
<TargetPath>THIRDPARTY.md</TargetPath>
|
||||
</ContentWithTargetPath>
|
||||
<ContentWithTargetPath Include="..\Ryujinx.Audio\LICENSE.txt">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
<TargetPath>LICENSE-Ryujinx.Audio.txt</TargetPath>
|
||||
</ContentWithTargetPath>
|
||||
</ItemGroup>
|
||||
|
||||
<!-- Due to .net core 3.1 embedded resource loading -->
|
||||
<PropertyGroup>
|
||||
|
@ -67,21 +69,6 @@
|
|||
|
||||
<ItemGroup>
|
||||
<None Remove="Ui\MainWindow.glade" />
|
||||
<None Remove="Ui\Resources\Controller_JoyConLeft.svg" />
|
||||
<None Remove="Ui\Resources\Controller_JoyConPair.svg" />
|
||||
<None Remove="Ui\Resources\Controller_JoyConRight.svg" />
|
||||
<None Remove="Ui\Resources\Controller_ProCon.svg" />
|
||||
<None Remove="Ui\Resources\Icon_NCA.png" />
|
||||
<None Remove="Ui\Resources\Icon_NRO.png" />
|
||||
<None Remove="Ui\Resources\Icon_NSO.png" />
|
||||
<None Remove="Ui\Resources\Icon_NSP.png" />
|
||||
<None Remove="Ui\Resources\Icon_XCI.png" />
|
||||
<None Remove="Ui\Resources\Logo_Amiibo.png" />
|
||||
<None Remove="Ui\Resources\Logo_Discord.png" />
|
||||
<None Remove="Ui\Resources\Logo_GitHub.png" />
|
||||
<None Remove="Ui\Resources\Logo_Patreon.png" />
|
||||
<None Remove="Ui\Resources\Logo_Ryujinx.png" />
|
||||
<None Remove="Ui\Resources\Logo_Twitter.png" />
|
||||
<None Remove="Ui\Widgets\ProfileDialog.glade" />
|
||||
<None Remove="Ui\Windows\CheatWindow.glade" />
|
||||
<None Remove="Ui\Windows\ControllerWindow.glade" />
|
||||
|
@ -93,21 +80,6 @@
|
|||
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Include="Ui\MainWindow.glade" />
|
||||
<EmbeddedResource Include="Ui\Resources\Controller_JoyConLeft.svg" />
|
||||
<EmbeddedResource Include="Ui\Resources\Controller_JoyConPair.svg" />
|
||||
<EmbeddedResource Include="Ui\Resources\Controller_JoyConRight.svg" />
|
||||
<EmbeddedResource Include="Ui\Resources\Controller_ProCon.svg" />
|
||||
<EmbeddedResource Include="Ui\Resources\Icon_NCA.png" />
|
||||
<EmbeddedResource Include="Ui\Resources\Icon_NRO.png" />
|
||||
<EmbeddedResource Include="Ui\Resources\Icon_NSO.png" />
|
||||
<EmbeddedResource Include="Ui\Resources\Icon_NSP.png" />
|
||||
<EmbeddedResource Include="Ui\Resources\Icon_XCI.png" />
|
||||
<EmbeddedResource Include="Ui\Resources\Logo_Amiibo.png" />
|
||||
<EmbeddedResource Include="Ui\Resources\Logo_Discord.png" />
|
||||
<EmbeddedResource Include="Ui\Resources\Logo_GitHub.png" />
|
||||
<EmbeddedResource Include="Ui\Resources\Logo_Patreon.png" />
|
||||
<EmbeddedResource Include="Ui\Resources\Logo_Ryujinx.png" />
|
||||
<EmbeddedResource Include="Ui\Resources\Logo_Twitter.png" />
|
||||
<EmbeddedResource Include="Ui\Widgets\ProfileDialog.glade" />
|
||||
<EmbeddedResource Include="Ui\Windows\CheatWindow.glade" />
|
||||
<EmbeddedResource Include="Ui\Windows\ControllerWindow.glade" />
|
||||
|
|
|
@ -1,684 +0,0 @@
|
|||
# ffmpeg (LGPLv3)
|
||||
<details>
|
||||
<summary>See License</summary>
|
||||
|
||||
```
|
||||
GNU LESSER GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
|
||||
This version of the GNU Lesser General Public License incorporates
|
||||
the terms and conditions of version 3 of the GNU General Public
|
||||
License, supplemented by the additional permissions listed below.
|
||||
|
||||
0. Additional Definitions.
|
||||
|
||||
As used herein, "this License" refers to version 3 of the GNU Lesser
|
||||
General Public License, and the "GNU GPL" refers to version 3 of the GNU
|
||||
General Public License.
|
||||
|
||||
"The Library" refers to a covered work governed by this License,
|
||||
other than an Application or a Combined Work as defined below.
|
||||
|
||||
An "Application" is any work that makes use of an interface provided
|
||||
by the Library, but which is not otherwise based on the Library.
|
||||
Defining a subclass of a class defined by the Library is deemed a mode
|
||||
of using an interface provided by the Library.
|
||||
|
||||
A "Combined Work" is a work produced by combining or linking an
|
||||
Application with the Library. The particular version of the Library
|
||||
with which the Combined Work was made is also called the "Linked
|
||||
Version".
|
||||
|
||||
The "Minimal Corresponding Source" for a Combined Work means the
|
||||
Corresponding Source for the Combined Work, excluding any source code
|
||||
for portions of the Combined Work that, considered in isolation, are
|
||||
based on the Application, and not on the Linked Version.
|
||||
|
||||
The "Corresponding Application Code" for a Combined Work means the
|
||||
object code and/or source code for the Application, including any data
|
||||
and utility programs needed for reproducing the Combined Work from the
|
||||
Application, but excluding the System Libraries of the Combined Work.
|
||||
|
||||
1. Exception to Section 3 of the GNU GPL.
|
||||
|
||||
You may convey a covered work under sections 3 and 4 of this License
|
||||
without being bound by section 3 of the GNU GPL.
|
||||
|
||||
2. Conveying Modified Versions.
|
||||
|
||||
If you modify a copy of the Library, and, in your modifications, a
|
||||
facility refers to a function or data to be supplied by an Application
|
||||
that uses the facility (other than as an argument passed when the
|
||||
facility is invoked), then you may convey a copy of the modified
|
||||
version:
|
||||
|
||||
a) under this License, provided that you make a good faith effort to
|
||||
ensure that, in the event an Application does not supply the
|
||||
function or data, the facility still operates, and performs
|
||||
whatever part of its purpose remains meaningful, or
|
||||
|
||||
b) under the GNU GPL, with none of the additional permissions of
|
||||
this License applicable to that copy.
|
||||
|
||||
3. Object Code Incorporating Material from Library Header Files.
|
||||
|
||||
The object code form of an Application may incorporate material from
|
||||
a header file that is part of the Library. You may convey such object
|
||||
code under terms of your choice, provided that, if the incorporated
|
||||
material is not limited to numerical parameters, data structure
|
||||
layouts and accessors, or small macros, inline functions and templates
|
||||
(ten or fewer lines in length), you do both of the following:
|
||||
|
||||
a) Give prominent notice with each copy of the object code that the
|
||||
Library is used in it and that the Library and its use are
|
||||
covered by this License.
|
||||
|
||||
b) Accompany the object code with a copy of the GNU GPL and this license
|
||||
document.
|
||||
|
||||
4. Combined Works.
|
||||
|
||||
You may convey a Combined Work under terms of your choice that,
|
||||
taken together, effectively do not restrict modification of the
|
||||
portions of the Library contained in the Combined Work and reverse
|
||||
engineering for debugging such modifications, if you also do each of
|
||||
the following:
|
||||
|
||||
a) Give prominent notice with each copy of the Combined Work that
|
||||
the Library is used in it and that the Library and its use are
|
||||
covered by this License.
|
||||
|
||||
b) Accompany the Combined Work with a copy of the GNU GPL and this license
|
||||
document.
|
||||
|
||||
c) For a Combined Work that displays copyright notices during
|
||||
execution, include the copyright notice for the Library among
|
||||
these notices, as well as a reference directing the user to the
|
||||
copies of the GNU GPL and this license document.
|
||||
|
||||
d) Do one of the following:
|
||||
|
||||
0) Convey the Minimal Corresponding Source under the terms of this
|
||||
License, and the Corresponding Application Code in a form
|
||||
suitable for, and under terms that permit, the user to
|
||||
recombine or relink the Application with a modified version of
|
||||
the Linked Version to produce a modified Combined Work, in the
|
||||
manner specified by section 6 of the GNU GPL for conveying
|
||||
Corresponding Source.
|
||||
|
||||
1) Use a suitable shared library mechanism for linking with the
|
||||
Library. A suitable mechanism is one that (a) uses at run time
|
||||
a copy of the Library already present on the user's computer
|
||||
system, and (b) will operate properly with a modified version
|
||||
of the Library that is interface-compatible with the Linked
|
||||
Version.
|
||||
|
||||
e) Provide Installation Information, but only if you would otherwise
|
||||
be required to provide such information under section 6 of the
|
||||
GNU GPL, and only to the extent that such information is
|
||||
necessary to install and execute a modified version of the
|
||||
Combined Work produced by recombining or relinking the
|
||||
Application with a modified version of the Linked Version. (If
|
||||
you use option 4d0, the Installation Information must accompany
|
||||
the Minimal Corresponding Source and Corresponding Application
|
||||
Code. If you use option 4d1, you must provide the Installation
|
||||
Information in the manner specified by section 6 of the GNU GPL
|
||||
for conveying Corresponding Source.)
|
||||
|
||||
5. Combined Libraries.
|
||||
|
||||
You may place library facilities that are a work based on the
|
||||
Library side by side in a single library together with other library
|
||||
facilities that are not Applications and are not covered by this
|
||||
License, and convey such a combined library under terms of your
|
||||
choice, if you do both of the following:
|
||||
|
||||
a) Accompany the combined library with a copy of the same work based
|
||||
on the Library, uncombined with any other library facilities,
|
||||
conveyed under the terms of this License.
|
||||
|
||||
b) Give prominent notice with the combined library that part of it
|
||||
is a work based on the Library, and explaining where to find the
|
||||
accompanying uncombined form of the same work.
|
||||
|
||||
6. Revised Versions of the GNU Lesser General Public License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions
|
||||
of the GNU Lesser General Public License from time to time. Such new
|
||||
versions will be similar in spirit to the present version, but may
|
||||
differ in detail to address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Library as you received it specifies that a certain numbered version
|
||||
of the GNU Lesser General Public License "or any later version"
|
||||
applies to it, you have the option of following the terms and
|
||||
conditions either of that published version or of any later version
|
||||
published by the Free Software Foundation. If the Library as you
|
||||
received it does not specify a version number of the GNU Lesser
|
||||
General Public License, you may choose any version of the GNU Lesser
|
||||
General Public License ever published by the Free Software Foundation.
|
||||
|
||||
If the Library as you received it specifies that a proxy can decide
|
||||
whether future versions of the GNU Lesser General Public License shall
|
||||
apply, that proxy's public statement of acceptance of any version is
|
||||
permanent authorization for you to choose that version for the
|
||||
Library.
|
||||
```
|
||||
</details>
|
||||
|
||||
# libvpx (BSD)
|
||||
<details>
|
||||
<summary>See License</summary>
|
||||
|
||||
```
|
||||
Copyright (c) 2010, The WebM Project authors. All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are
|
||||
met:
|
||||
|
||||
* Redistributions of source code must retain the above copyright
|
||||
notice, this list of conditions and the following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above copyright
|
||||
notice, this list of conditions and the following disclaimer in
|
||||
the documentation and/or other materials provided with the
|
||||
distribution.
|
||||
|
||||
* Neither the name of Google, nor the WebM Project, nor the names
|
||||
of its contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior written
|
||||
permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
```
|
||||
</details>
|
||||
|
||||
# Atmosphère (MIT)
|
||||
<details>
|
||||
<summary>See License</summary>
|
||||
|
||||
```
|
||||
MIT License
|
||||
|
||||
Copyright (c) 2018-2020 Atmosphère-NX
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
```
|
||||
</details>
|
||||
|
||||
# OpenAL Soft (LGPLv2)
|
||||
<details>
|
||||
<summary>See License</summary>
|
||||
|
||||
```
|
||||
GNU LIBRARY GENERAL PUBLIC LICENSE
|
||||
Version 2, June 1991
|
||||
|
||||
Copyright (C) 1991 Free Software Foundation, Inc.
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
[This is the first released version of the library GPL. It is
|
||||
numbered 2 because it goes with version 2 of the ordinary GPL.]
|
||||
|
||||
Preamble
|
||||
|
||||
The licenses for most software are designed to take away your
|
||||
freedom to share and change it. By contrast, the GNU General Public
|
||||
Licenses are intended to guarantee your freedom to share and change
|
||||
free software--to make sure the software is free for all its users.
|
||||
|
||||
This license, the Library General Public License, applies to some
|
||||
specially designated Free Software Foundation software, and to any
|
||||
other libraries whose authors decide to use it. You can use it for
|
||||
your libraries, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
this service if you wish), that you receive source code or can get it
|
||||
if you want it, that you can change the software or use pieces of it
|
||||
in new free programs; and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to make restrictions that forbid
|
||||
anyone to deny you these rights or to ask you to surrender the rights.
|
||||
These restrictions translate to certain responsibilities for you if
|
||||
you distribute copies of the library, or if you modify it.
|
||||
|
||||
For example, if you distribute copies of the library, whether gratis
|
||||
or for a fee, you must give the recipients all the rights that we gave
|
||||
you. You must make sure that they, too, receive or can get the source
|
||||
code. If you link a program with the library, you must provide
|
||||
complete object files to the recipients so that they can relink them
|
||||
with the library, after making changes to the library and recompiling
|
||||
it. And you must show them these terms so they know their rights.
|
||||
|
||||
Our method of protecting your rights has two steps: (1) copyright
|
||||
the library, and (2) offer you this license which gives you legal
|
||||
permission to copy, distribute and/or modify the library.
|
||||
|
||||
Also, for each distributor's protection, we want to make certain
|
||||
that everyone understands that there is no warranty for this free
|
||||
library. If the library is modified by someone else and passed on, we
|
||||
want its recipients to know that what they have is not the original
|
||||
version, so that any problems introduced by others will not reflect on
|
||||
the original authors' reputations.
|
||||
|
||||
Finally, any free program is threatened constantly by software
|
||||
patents. We wish to avoid the danger that companies distributing free
|
||||
software will individually obtain patent licenses, thus in effect
|
||||
transforming the program into proprietary software. To prevent this,
|
||||
we have made it clear that any patent must be licensed for everyone's
|
||||
free use or not licensed at all.
|
||||
|
||||
Most GNU software, including some libraries, is covered by the ordinary
|
||||
GNU General Public License, which was designed for utility programs. This
|
||||
license, the GNU Library General Public License, applies to certain
|
||||
designated libraries. This license is quite different from the ordinary
|
||||
one; be sure to read it in full, and don't assume that anything in it is
|
||||
the same as in the ordinary license.
|
||||
|
||||
The reason we have a separate public license for some libraries is that
|
||||
they blur the distinction we usually make between modifying or adding to a
|
||||
program and simply using it. Linking a program with a library, without
|
||||
changing the library, is in some sense simply using the library, and is
|
||||
analogous to running a utility program or application program. However, in
|
||||
a textual and legal sense, the linked executable is a combined work, a
|
||||
derivative of the original library, and the ordinary General Public License
|
||||
treats it as such.
|
||||
|
||||
Because of this blurred distinction, using the ordinary General
|
||||
Public License for libraries did not effectively promote software
|
||||
sharing, because most developers did not use the libraries. We
|
||||
concluded that weaker conditions might promote sharing better.
|
||||
|
||||
However, unrestricted linking of non-free programs would deprive the
|
||||
users of those programs of all benefit from the free status of the
|
||||
libraries themselves. This Library General Public License is intended to
|
||||
permit developers of non-free programs to use free libraries, while
|
||||
preserving your freedom as a user of such programs to change the free
|
||||
libraries that are incorporated in them. (We have not seen how to achieve
|
||||
this as regards changes in header files, but we have achieved it as regards
|
||||
changes in the actual functions of the Library.) The hope is that this
|
||||
will lead to faster development of free libraries.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow. Pay close attention to the difference between a
|
||||
"work based on the library" and a "work that uses the library". The
|
||||
former contains code derived from the library, while the latter only
|
||||
works together with the library.
|
||||
|
||||
Note that it is possible for a library to be covered by the ordinary
|
||||
General Public License rather than by this special one.
|
||||
|
||||
GNU LIBRARY GENERAL PUBLIC LICENSE
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
|
||||
0. This License Agreement applies to any software library which
|
||||
contains a notice placed by the copyright holder or other authorized
|
||||
party saying it may be distributed under the terms of this Library
|
||||
General Public License (also called "this License"). Each licensee is
|
||||
addressed as "you".
|
||||
|
||||
A "library" means a collection of software functions and/or data
|
||||
prepared so as to be conveniently linked with application programs
|
||||
(which use some of those functions and data) to form executables.
|
||||
|
||||
The "Library", below, refers to any such software library or work
|
||||
which has been distributed under these terms. A "work based on the
|
||||
Library" means either the Library or any derivative work under
|
||||
copyright law: that is to say, a work containing the Library or a
|
||||
portion of it, either verbatim or with modifications and/or translated
|
||||
straightforwardly into another language. (Hereinafter, translation is
|
||||
included without limitation in the term "modification".)
|
||||
|
||||
"Source code" for a work means the preferred form of the work for
|
||||
making modifications to it. For a library, complete source code means
|
||||
all the source code for all modules it contains, plus any associated
|
||||
interface definition files, plus the scripts used to control compilation
|
||||
and installation of the library.
|
||||
|
||||
Activities other than copying, distribution and modification are not
|
||||
covered by this License; they are outside its scope. The act of
|
||||
running a program using the Library is not restricted, and output from
|
||||
such a program is covered only if its contents constitute a work based
|
||||
on the Library (independent of the use of the Library in a tool for
|
||||
writing it). Whether that is true depends on what the Library does
|
||||
and what the program that uses the Library does.
|
||||
|
||||
1. You may copy and distribute verbatim copies of the Library's
|
||||
complete source code as you receive it, in any medium, provided that
|
||||
you conspicuously and appropriately publish on each copy an
|
||||
appropriate copyright notice and disclaimer of warranty; keep intact
|
||||
all the notices that refer to this License and to the absence of any
|
||||
warranty; and distribute a copy of this License along with the
|
||||
Library.
|
||||
|
||||
You may charge a fee for the physical act of transferring a copy,
|
||||
and you may at your option offer warranty protection in exchange for a
|
||||
fee.
|
||||
|
||||
2. You may modify your copy or copies of the Library or any portion
|
||||
of it, thus forming a work based on the Library, and copy and
|
||||
distribute such modifications or work under the terms of Section 1
|
||||
above, provided that you also meet all of these conditions:
|
||||
|
||||
a) The modified work must itself be a software library.
|
||||
|
||||
b) You must cause the files modified to carry prominent notices
|
||||
stating that you changed the files and the date of any change.
|
||||
|
||||
c) You must cause the whole of the work to be licensed at no
|
||||
charge to all third parties under the terms of this License.
|
||||
|
||||
d) If a facility in the modified Library refers to a function or a
|
||||
table of data to be supplied by an application program that uses
|
||||
the facility, other than as an argument passed when the facility
|
||||
is invoked, then you must make a good faith effort to ensure that,
|
||||
in the event an application does not supply such function or
|
||||
table, the facility still operates, and performs whatever part of
|
||||
its purpose remains meaningful.
|
||||
|
||||
(For example, a function in a library to compute square roots has
|
||||
a purpose that is entirely well-defined independent of the
|
||||
application. Therefore, Subsection 2d requires that any
|
||||
application-supplied function or table used by this function must
|
||||
be optional: if the application does not supply it, the square
|
||||
root function must still compute square roots.)
|
||||
|
||||
These requirements apply to the modified work as a whole. If
|
||||
identifiable sections of that work are not derived from the Library,
|
||||
and can be reasonably considered independent and separate works in
|
||||
themselves, then this License, and its terms, do not apply to those
|
||||
sections when you distribute them as separate works. But when you
|
||||
distribute the same sections as part of a whole which is a work based
|
||||
on the Library, the distribution of the whole must be on the terms of
|
||||
this License, whose permissions for other licensees extend to the
|
||||
entire whole, and thus to each and every part regardless of who wrote
|
||||
it.
|
||||
|
||||
Thus, it is not the intent of this section to claim rights or contest
|
||||
your rights to work written entirely by you; rather, the intent is to
|
||||
exercise the right to control the distribution of derivative or
|
||||
collective works based on the Library.
|
||||
|
||||
In addition, mere aggregation of another work not based on the Library
|
||||
with the Library (or with a work based on the Library) on a volume of
|
||||
a storage or distribution medium does not bring the other work under
|
||||
the scope of this License.
|
||||
|
||||
3. You may opt to apply the terms of the ordinary GNU General Public
|
||||
License instead of this License to a given copy of the Library. To do
|
||||
this, you must alter all the notices that refer to this License, so
|
||||
that they refer to the ordinary GNU General Public License, version 2,
|
||||
instead of to this License. (If a newer version than version 2 of the
|
||||
ordinary GNU General Public License has appeared, then you can specify
|
||||
that version instead if you wish.) Do not make any other change in
|
||||
these notices.
|
||||
|
||||
Once this change is made in a given copy, it is irreversible for
|
||||
that copy, so the ordinary GNU General Public License applies to all
|
||||
subsequent copies and derivative works made from that copy.
|
||||
|
||||
This option is useful when you wish to copy part of the code of
|
||||
the Library into a program that is not a library.
|
||||
|
||||
4. You may copy and distribute the Library (or a portion or
|
||||
derivative of it, under Section 2) in object code or executable form
|
||||
under the terms of Sections 1 and 2 above provided that you accompany
|
||||
it with the complete corresponding machine-readable source code, which
|
||||
must be distributed under the terms of Sections 1 and 2 above on a
|
||||
medium customarily used for software interchange.
|
||||
|
||||
If distribution of object code is made by offering access to copy
|
||||
from a designated place, then offering equivalent access to copy the
|
||||
source code from the same place satisfies the requirement to
|
||||
distribute the source code, even though third parties are not
|
||||
compelled to copy the source along with the object code.
|
||||
|
||||
5. A program that contains no derivative of any portion of the
|
||||
Library, but is designed to work with the Library by being compiled or
|
||||
linked with it, is called a "work that uses the Library". Such a
|
||||
work, in isolation, is not a derivative work of the Library, and
|
||||
therefore falls outside the scope of this License.
|
||||
|
||||
However, linking a "work that uses the Library" with the Library
|
||||
creates an executable that is a derivative of the Library (because it
|
||||
contains portions of the Library), rather than a "work that uses the
|
||||
library". The executable is therefore covered by this License.
|
||||
Section 6 states terms for distribution of such executables.
|
||||
|
||||
When a "work that uses the Library" uses material from a header file
|
||||
that is part of the Library, the object code for the work may be a
|
||||
derivative work of the Library even though the source code is not.
|
||||
Whether this is true is especially significant if the work can be
|
||||
linked without the Library, or if the work is itself a library. The
|
||||
threshold for this to be true is not precisely defined by law.
|
||||
|
||||
If such an object file uses only numerical parameters, data
|
||||
structure layouts and accessors, and small macros and small inline
|
||||
functions (ten lines or less in length), then the use of the object
|
||||
file is unrestricted, regardless of whether it is legally a derivative
|
||||
work. (Executables containing this object code plus portions of the
|
||||
Library will still fall under Section 6.)
|
||||
|
||||
Otherwise, if the work is a derivative of the Library, you may
|
||||
distribute the object code for the work under the terms of Section 6.
|
||||
Any executables containing that work also fall under Section 6,
|
||||
whether or not they are linked directly with the Library itself.
|
||||
|
||||
6. As an exception to the Sections above, you may also compile or
|
||||
link a "work that uses the Library" with the Library to produce a
|
||||
work containing portions of the Library, and distribute that work
|
||||
under terms of your choice, provided that the terms permit
|
||||
modification of the work for the customer's own use and reverse
|
||||
engineering for debugging such modifications.
|
||||
|
||||
You must give prominent notice with each copy of the work that the
|
||||
Library is used in it and that the Library and its use are covered by
|
||||
this License. You must supply a copy of this License. If the work
|
||||
during execution displays copyright notices, you must include the
|
||||
copyright notice for the Library among them, as well as a reference
|
||||
directing the user to the copy of this License. Also, you must do one
|
||||
of these things:
|
||||
|
||||
a) Accompany the work with the complete corresponding
|
||||
machine-readable source code for the Library including whatever
|
||||
changes were used in the work (which must be distributed under
|
||||
Sections 1 and 2 above); and, if the work is an executable linked
|
||||
with the Library, with the complete machine-readable "work that
|
||||
uses the Library", as object code and/or source code, so that the
|
||||
user can modify the Library and then relink to produce a modified
|
||||
executable containing the modified Library. (It is understood
|
||||
that the user who changes the contents of definitions files in the
|
||||
Library will not necessarily be able to recompile the application
|
||||
to use the modified definitions.)
|
||||
|
||||
b) Accompany the work with a written offer, valid for at
|
||||
least three years, to give the same user the materials
|
||||
specified in Subsection 6a, above, for a charge no more
|
||||
than the cost of performing this distribution.
|
||||
|
||||
c) If distribution of the work is made by offering access to copy
|
||||
from a designated place, offer equivalent access to copy the above
|
||||
specified materials from the same place.
|
||||
|
||||
d) Verify that the user has already received a copy of these
|
||||
materials or that you have already sent this user a copy.
|
||||
|
||||
For an executable, the required form of the "work that uses the
|
||||
Library" must include any data and utility programs needed for
|
||||
reproducing the executable from it. However, as a special exception,
|
||||
the source code distributed need not include anything that is normally
|
||||
distributed (in either source or binary form) with the major
|
||||
components (compiler, kernel, and so on) of the operating system on
|
||||
which the executable runs, unless that component itself accompanies
|
||||
the executable.
|
||||
|
||||
It may happen that this requirement contradicts the license
|
||||
restrictions of other proprietary libraries that do not normally
|
||||
accompany the operating system. Such a contradiction means you cannot
|
||||
use both them and the Library together in an executable that you
|
||||
distribute.
|
||||
|
||||
7. You may place library facilities that are a work based on the
|
||||
Library side-by-side in a single library together with other library
|
||||
facilities not covered by this License, and distribute such a combined
|
||||
library, provided that the separate distribution of the work based on
|
||||
the Library and of the other library facilities is otherwise
|
||||
permitted, and provided that you do these two things:
|
||||
|
||||
a) Accompany the combined library with a copy of the same work
|
||||
based on the Library, uncombined with any other library
|
||||
facilities. This must be distributed under the terms of the
|
||||
Sections above.
|
||||
|
||||
b) Give prominent notice with the combined library of the fact
|
||||
that part of it is a work based on the Library, and explaining
|
||||
where to find the accompanying uncombined form of the same work.
|
||||
|
||||
8. You may not copy, modify, sublicense, link with, or distribute
|
||||
the Library except as expressly provided under this License. Any
|
||||
attempt otherwise to copy, modify, sublicense, link with, or
|
||||
distribute the Library is void, and will automatically terminate your
|
||||
rights under this License. However, parties who have received copies,
|
||||
or rights, from you under this License will not have their licenses
|
||||
terminated so long as such parties remain in full compliance.
|
||||
|
||||
9. You are not required to accept this License, since you have not
|
||||
signed it. However, nothing else grants you permission to modify or
|
||||
distribute the Library or its derivative works. These actions are
|
||||
prohibited by law if you do not accept this License. Therefore, by
|
||||
modifying or distributing the Library (or any work based on the
|
||||
Library), you indicate your acceptance of this License to do so, and
|
||||
all its terms and conditions for copying, distributing or modifying
|
||||
the Library or works based on it.
|
||||
|
||||
10. Each time you redistribute the Library (or any work based on the
|
||||
Library), the recipient automatically receives a license from the
|
||||
original licensor to copy, distribute, link with or modify the Library
|
||||
subject to these terms and conditions. You may not impose any further
|
||||
restrictions on the recipients' exercise of the rights granted herein.
|
||||
You are not responsible for enforcing compliance by third parties to
|
||||
this License.
|
||||
|
||||
11. If, as a consequence of a court judgment or allegation of patent
|
||||
infringement or for any other reason (not limited to patent issues),
|
||||
conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot
|
||||
distribute so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you
|
||||
may not distribute the Library at all. For example, if a patent
|
||||
license would not permit royalty-free redistribution of the Library by
|
||||
all those who receive copies directly or indirectly through you, then
|
||||
the only way you could satisfy both it and this License would be to
|
||||
refrain entirely from distribution of the Library.
|
||||
|
||||
If any portion of this section is held invalid or unenforceable under any
|
||||
particular circumstance, the balance of the section is intended to apply,
|
||||
and the section as a whole is intended to apply in other circumstances.
|
||||
|
||||
It is not the purpose of this section to induce you to infringe any
|
||||
patents or other property right claims or to contest validity of any
|
||||
such claims; this section has the sole purpose of protecting the
|
||||
integrity of the free software distribution system which is
|
||||
implemented by public license practices. Many people have made
|
||||
generous contributions to the wide range of software distributed
|
||||
through that system in reliance on consistent application of that
|
||||
system; it is up to the author/donor to decide if he or she is willing
|
||||
to distribute software through any other system and a licensee cannot
|
||||
impose that choice.
|
||||
|
||||
This section is intended to make thoroughly clear what is believed to
|
||||
be a consequence of the rest of this License.
|
||||
|
||||
12. If the distribution and/or use of the Library is restricted in
|
||||
certain countries either by patents or by copyrighted interfaces, the
|
||||
original copyright holder who places the Library under this License may add
|
||||
an explicit geographical distribution limitation excluding those countries,
|
||||
so that distribution is permitted only in or among countries not thus
|
||||
excluded. In such case, this License incorporates the limitation as if
|
||||
written in the body of this License.
|
||||
|
||||
13. The Free Software Foundation may publish revised and/or new
|
||||
versions of the Library General Public License from time to time.
|
||||
Such new versions will be similar in spirit to the present version,
|
||||
but may differ in detail to address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the Library
|
||||
specifies a version number of this License which applies to it and
|
||||
"any later version", you have the option of following the terms and
|
||||
conditions either of that version or of any later version published by
|
||||
the Free Software Foundation. If the Library does not specify a
|
||||
license version number, you may choose any version ever published by
|
||||
the Free Software Foundation.
|
||||
|
||||
14. If you wish to incorporate parts of the Library into other free
|
||||
programs whose distribution conditions are incompatible with these,
|
||||
write to the author to ask for permission. For software which is
|
||||
copyrighted by the Free Software Foundation, write to the Free
|
||||
Software Foundation; we sometimes make exceptions for this. Our
|
||||
decision will be guided by the two goals of preserving the free status
|
||||
of all derivatives of our free software and of promoting the sharing
|
||||
and reuse of software generally.
|
||||
|
||||
NO WARRANTY
|
||||
|
||||
15. BECAUSE THE LIBRARY IS LICENSED FREE OF CHARGE, THERE IS NO
|
||||
WARRANTY FOR THE LIBRARY, TO THE EXTENT PERMITTED BY APPLICABLE LAW.
|
||||
EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR
|
||||
OTHER PARTIES PROVIDE THE LIBRARY "AS IS" WITHOUT WARRANTY OF ANY
|
||||
KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE
|
||||
LIBRARY IS WITH YOU. SHOULD THE LIBRARY PROVE DEFECTIVE, YOU ASSUME
|
||||
THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN
|
||||
WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY
|
||||
AND/OR REDISTRIBUTE THE LIBRARY AS PERMITTED ABOVE, BE LIABLE TO YOU
|
||||
FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR
|
||||
CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE
|
||||
LIBRARY (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING
|
||||
RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A
|
||||
FAILURE OF THE LIBRARY TO OPERATE WITH ANY OTHER SOFTWARE), EVEN IF
|
||||
SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
|
||||
DAMAGES.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
```
|
||||
</details>
|
|
@ -1,9 +0,0 @@
|
|||
using System;
|
||||
|
||||
namespace Ryujinx.Ui.App
|
||||
{
|
||||
public class ApplicationAddedEventArgs : EventArgs
|
||||
{
|
||||
public ApplicationData AppData { get; set; }
|
||||
}
|
||||
}
|
|
@ -1,10 +0,0 @@
|
|||
using System;
|
||||
|
||||
namespace Ryujinx.Ui.App
|
||||
{
|
||||
public class ApplicationCountUpdatedEventArgs : EventArgs
|
||||
{
|
||||
public int NumAppsFound { get; set; }
|
||||
public int NumAppsLoaded { get; set; }
|
||||
}
|
||||
}
|
|
@ -1,21 +0,0 @@
|
|||
using LibHac.Common;
|
||||
using LibHac.Ns;
|
||||
|
||||
namespace Ryujinx.Ui.App
|
||||
{
|
||||
public class ApplicationData
|
||||
{
|
||||
public bool Favorite { get; set; }
|
||||
public byte[] Icon { get; set; }
|
||||
public string TitleName { get; set; }
|
||||
public string TitleId { get; set; }
|
||||
public string Developer { get; set; }
|
||||
public string Version { get; set; }
|
||||
public string TimePlayed { get; set; }
|
||||
public string LastPlayed { get; set; }
|
||||
public string FileExtension { get; set; }
|
||||
public string FileSize { get; set; }
|
||||
public string Path { get; set; }
|
||||
public BlitStruct<ApplicationControlProperty> ControlHolder { get; set; }
|
||||
}
|
||||
}
|
|
@ -1,648 +0,0 @@
|
|||
using LibHac;
|
||||
using LibHac.Common;
|
||||
using LibHac.Common.Keys;
|
||||
using LibHac.Fs;
|
||||
using LibHac.Fs.Fsa;
|
||||
using LibHac.FsSystem;
|
||||
using LibHac.Ns;
|
||||
using LibHac.Tools.Fs;
|
||||
using LibHac.Tools.FsSystem;
|
||||
using LibHac.Tools.FsSystem.NcaUtils;
|
||||
using Ryujinx.Common.Configuration;
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Configuration.System;
|
||||
using Ryujinx.HLE.FileSystem;
|
||||
using Ryujinx.HLE.HOS;
|
||||
using Ryujinx.HLE.HOS.SystemState;
|
||||
using Ryujinx.HLE.Loaders.Npdm;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using System.Text.Json;
|
||||
|
||||
using JsonHelper = Ryujinx.Common.Utilities.JsonHelper;
|
||||
using Path = System.IO.Path;
|
||||
|
||||
namespace Ryujinx.Ui.App
|
||||
{
|
||||
public class ApplicationLibrary
|
||||
{
|
||||
public event EventHandler<ApplicationAddedEventArgs> ApplicationAdded;
|
||||
public event EventHandler<ApplicationCountUpdatedEventArgs> ApplicationCountUpdated;
|
||||
|
||||
private readonly byte[] _nspIcon;
|
||||
private readonly byte[] _xciIcon;
|
||||
private readonly byte[] _ncaIcon;
|
||||
private readonly byte[] _nroIcon;
|
||||
private readonly byte[] _nsoIcon;
|
||||
|
||||
private VirtualFileSystem _virtualFileSystem;
|
||||
private Language _desiredTitleLanguage;
|
||||
|
||||
public ApplicationLibrary(VirtualFileSystem virtualFileSystem)
|
||||
{
|
||||
_virtualFileSystem = virtualFileSystem;
|
||||
|
||||
_nspIcon = GetResourceBytes("Ryujinx.Ui.Resources.Icon_NSP.png");
|
||||
_xciIcon = GetResourceBytes("Ryujinx.Ui.Resources.Icon_XCI.png");
|
||||
_ncaIcon = GetResourceBytes("Ryujinx.Ui.Resources.Icon_NCA.png");
|
||||
_nroIcon = GetResourceBytes("Ryujinx.Ui.Resources.Icon_NRO.png");
|
||||
_nsoIcon = GetResourceBytes("Ryujinx.Ui.Resources.Icon_NSO.png");
|
||||
}
|
||||
|
||||
private byte[] GetResourceBytes(string resourceName)
|
||||
{
|
||||
Stream resourceStream = Assembly.GetCallingAssembly().GetManifestResourceStream(resourceName);
|
||||
byte[] resourceByteArray = new byte[resourceStream.Length];
|
||||
|
||||
resourceStream.Read(resourceByteArray);
|
||||
|
||||
return resourceByteArray;
|
||||
}
|
||||
|
||||
public IEnumerable<string> GetFilesInDirectory(string directory)
|
||||
{
|
||||
Stack<string> stack = new Stack<string>();
|
||||
|
||||
stack.Push(directory);
|
||||
|
||||
while (stack.Count > 0)
|
||||
{
|
||||
string dir = stack.Pop();
|
||||
string[] content = Array.Empty<string>();
|
||||
|
||||
try
|
||||
{
|
||||
content = Directory.GetFiles(dir, "*");
|
||||
}
|
||||
catch (UnauthorizedAccessException)
|
||||
{
|
||||
Logger.Warning?.Print(LogClass.Application, $"Failed to get access to directory: \"{dir}\"");
|
||||
}
|
||||
|
||||
if (content.Length > 0)
|
||||
{
|
||||
foreach (string file in content)
|
||||
{
|
||||
yield return file;
|
||||
}
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
content = Directory.GetDirectories(dir);
|
||||
}
|
||||
catch (UnauthorizedAccessException)
|
||||
{
|
||||
Logger.Warning?.Print(LogClass.Application, $"Failed to get access to directory: \"{dir}\"");
|
||||
}
|
||||
|
||||
if (content.Length > 0)
|
||||
{
|
||||
foreach (string subdir in content)
|
||||
{
|
||||
stack.Push(subdir);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void ReadControlData(IFileSystem controlFs, Span<byte> outProperty)
|
||||
{
|
||||
using var controlFile = new UniqueRef<IFile>();
|
||||
|
||||
controlFs.OpenFile(ref controlFile.Ref(), "/control.nacp".ToU8Span(), OpenMode.Read).ThrowIfFailure();
|
||||
controlFile.Get.Read(out _, 0, outProperty, ReadOption.None).ThrowIfFailure();
|
||||
}
|
||||
|
||||
public void LoadApplications(List<string> appDirs, Language desiredTitleLanguage)
|
||||
{
|
||||
int numApplicationsFound = 0;
|
||||
int numApplicationsLoaded = 0;
|
||||
|
||||
_desiredTitleLanguage = desiredTitleLanguage;
|
||||
|
||||
// Builds the applications list with paths to found applications
|
||||
List<string> applications = new List<string>();
|
||||
|
||||
foreach (string appDir in appDirs)
|
||||
{
|
||||
|
||||
if (!Directory.Exists(appDir))
|
||||
{
|
||||
Logger.Warning?.Print(LogClass.Application, $"The \"game_dirs\" section in \"Config.json\" contains an invalid directory: \"{appDir}\"");
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
foreach (string app in GetFilesInDirectory(appDir))
|
||||
{
|
||||
if ((Path.GetExtension(app).ToLower() == ".nsp") ||
|
||||
(Path.GetExtension(app).ToLower() == ".pfs0") ||
|
||||
(Path.GetExtension(app).ToLower() == ".xci") ||
|
||||
(Path.GetExtension(app).ToLower() == ".nca") ||
|
||||
(Path.GetExtension(app).ToLower() == ".nro") ||
|
||||
(Path.GetExtension(app).ToLower() == ".nso"))
|
||||
{
|
||||
applications.Add(app);
|
||||
numApplicationsFound++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Loops through applications list, creating a struct and then firing an event containing the struct for each application
|
||||
foreach (string applicationPath in applications)
|
||||
{
|
||||
double fileSize = new FileInfo(applicationPath).Length * 0.000000000931;
|
||||
string titleName = "Unknown";
|
||||
string titleId = "0000000000000000";
|
||||
string developer = "Unknown";
|
||||
string version = "0";
|
||||
byte[] applicationIcon = null;
|
||||
|
||||
BlitStruct<ApplicationControlProperty> controlHolder = new BlitStruct<ApplicationControlProperty>(1);
|
||||
|
||||
try
|
||||
{
|
||||
using (FileStream file = new FileStream(applicationPath, FileMode.Open, FileAccess.Read))
|
||||
{
|
||||
if ((Path.GetExtension(applicationPath).ToLower() == ".nsp") ||
|
||||
(Path.GetExtension(applicationPath).ToLower() == ".pfs0") ||
|
||||
(Path.GetExtension(applicationPath).ToLower() == ".xci"))
|
||||
{
|
||||
try
|
||||
{
|
||||
PartitionFileSystem pfs;
|
||||
|
||||
bool isExeFs = false;
|
||||
|
||||
if (Path.GetExtension(applicationPath).ToLower() == ".xci")
|
||||
{
|
||||
Xci xci = new Xci(_virtualFileSystem.KeySet, file.AsStorage());
|
||||
|
||||
pfs = xci.OpenPartition(XciPartitionType.Secure);
|
||||
}
|
||||
else
|
||||
{
|
||||
pfs = new PartitionFileSystem(file.AsStorage());
|
||||
|
||||
// If the NSP doesn't have a main NCA, decrement the number of applications found and then continue to the next application.
|
||||
bool hasMainNca = false;
|
||||
|
||||
foreach (DirectoryEntryEx fileEntry in pfs.EnumerateEntries("/", "*"))
|
||||
{
|
||||
if (Path.GetExtension(fileEntry.FullPath).ToLower() == ".nca")
|
||||
{
|
||||
using var ncaFile = new UniqueRef<IFile>();
|
||||
|
||||
pfs.OpenFile(ref ncaFile.Ref(), fileEntry.FullPath.ToU8Span(), OpenMode.Read).ThrowIfFailure();
|
||||
|
||||
Nca nca = new Nca(_virtualFileSystem.KeySet, ncaFile.Get.AsStorage());
|
||||
int dataIndex = Nca.GetSectionIndexFromType(NcaSectionType.Data, NcaContentType.Program);
|
||||
|
||||
// Some main NCAs don't have a data partition, so check if the partition exists before opening it
|
||||
if (nca.Header.ContentType == NcaContentType.Program && !(nca.SectionExists(NcaSectionType.Data) && nca.Header.GetFsHeader(dataIndex).IsPatchSection()))
|
||||
{
|
||||
hasMainNca = true;
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if (Path.GetFileNameWithoutExtension(fileEntry.FullPath) == "main")
|
||||
{
|
||||
isExeFs = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (!hasMainNca && !isExeFs)
|
||||
{
|
||||
numApplicationsFound--;
|
||||
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
if (isExeFs)
|
||||
{
|
||||
applicationIcon = _nspIcon;
|
||||
|
||||
using var npdmFile = new UniqueRef<IFile>();
|
||||
|
||||
Result result = pfs.OpenFile(ref npdmFile.Ref(), "/main.npdm".ToU8Span(), OpenMode.Read);
|
||||
|
||||
if (ResultFs.PathNotFound.Includes(result))
|
||||
{
|
||||
Npdm npdm = new Npdm(npdmFile.Get.AsStream());
|
||||
|
||||
titleName = npdm.TitleName;
|
||||
titleId = npdm.Aci0.TitleId.ToString("x16");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
GetControlFsAndTitleId(pfs, out IFileSystem controlFs, out titleId);
|
||||
|
||||
// Check if there is an update available.
|
||||
if (IsUpdateApplied(titleId, out IFileSystem updatedControlFs))
|
||||
{
|
||||
// Replace the original ControlFs by the updated one.
|
||||
controlFs = updatedControlFs;
|
||||
}
|
||||
|
||||
ReadControlData(controlFs, controlHolder.ByteSpan);
|
||||
|
||||
GetGameInformation(ref controlHolder.Value, out titleName, out _, out developer, out version);
|
||||
|
||||
// Read the icon from the ControlFS and store it as a byte array
|
||||
try
|
||||
{
|
||||
using var icon = new UniqueRef<IFile>();
|
||||
|
||||
controlFs.OpenFile(ref icon.Ref(), $"/icon_{_desiredTitleLanguage}.dat".ToU8Span(), OpenMode.Read).ThrowIfFailure();
|
||||
|
||||
using (MemoryStream stream = new MemoryStream())
|
||||
{
|
||||
icon.Get.AsStream().CopyTo(stream);
|
||||
applicationIcon = stream.ToArray();
|
||||
}
|
||||
}
|
||||
catch (HorizonResultException)
|
||||
{
|
||||
foreach (DirectoryEntryEx entry in controlFs.EnumerateEntries("/", "*"))
|
||||
{
|
||||
if (entry.Name == "control.nacp")
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
using var icon = new UniqueRef<IFile>();
|
||||
|
||||
controlFs.OpenFile(ref icon.Ref(), entry.FullPath.ToU8Span(), OpenMode.Read).ThrowIfFailure();
|
||||
|
||||
using (MemoryStream stream = new MemoryStream())
|
||||
{
|
||||
icon.Get.AsStream().CopyTo(stream);
|
||||
applicationIcon = stream.ToArray();
|
||||
}
|
||||
|
||||
if (applicationIcon != null)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (applicationIcon == null)
|
||||
{
|
||||
applicationIcon = Path.GetExtension(applicationPath).ToLower() == ".xci" ? _xciIcon : _nspIcon;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (MissingKeyException exception)
|
||||
{
|
||||
applicationIcon = Path.GetExtension(applicationPath).ToLower() == ".xci" ? _xciIcon : _nspIcon;
|
||||
|
||||
Logger.Warning?.Print(LogClass.Application, $"Your key set is missing a key with the name: {exception.Name}");
|
||||
}
|
||||
catch (InvalidDataException)
|
||||
{
|
||||
applicationIcon = Path.GetExtension(applicationPath).ToLower() == ".xci" ? _xciIcon : _nspIcon;
|
||||
|
||||
Logger.Warning?.Print(LogClass.Application, $"The header key is incorrect or missing and therefore the NCA header content type check has failed. Errored File: {applicationPath}");
|
||||
}
|
||||
catch (Exception exception)
|
||||
{
|
||||
Logger.Warning?.Print(LogClass.Application, $"The file encountered was not of a valid type. File: '{applicationPath}' Error: {exception}");
|
||||
|
||||
numApplicationsFound--;
|
||||
|
||||
continue;
|
||||
}
|
||||
}
|
||||
else if (Path.GetExtension(applicationPath).ToLower() == ".nro")
|
||||
{
|
||||
BinaryReader reader = new BinaryReader(file);
|
||||
|
||||
byte[] Read(long position, int size)
|
||||
{
|
||||
file.Seek(position, SeekOrigin.Begin);
|
||||
|
||||
return reader.ReadBytes(size);
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
file.Seek(24, SeekOrigin.Begin);
|
||||
|
||||
int assetOffset = reader.ReadInt32();
|
||||
|
||||
if (Encoding.ASCII.GetString(Read(assetOffset, 4)) == "ASET")
|
||||
{
|
||||
byte[] iconSectionInfo = Read(assetOffset + 8, 0x10);
|
||||
|
||||
long iconOffset = BitConverter.ToInt64(iconSectionInfo, 0);
|
||||
long iconSize = BitConverter.ToInt64(iconSectionInfo, 8);
|
||||
|
||||
ulong nacpOffset = reader.ReadUInt64();
|
||||
ulong nacpSize = reader.ReadUInt64();
|
||||
|
||||
// Reads and stores game icon as byte array
|
||||
applicationIcon = Read(assetOffset + iconOffset, (int) iconSize);
|
||||
|
||||
// Read the NACP data
|
||||
Read(assetOffset + (int)nacpOffset, (int)nacpSize).AsSpan().CopyTo(controlHolder.ByteSpan);
|
||||
|
||||
GetGameInformation(ref controlHolder.Value, out titleName, out titleId, out developer, out version);
|
||||
}
|
||||
else
|
||||
{
|
||||
applicationIcon = _nroIcon;
|
||||
titleName = Path.GetFileNameWithoutExtension(applicationPath);
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
Logger.Warning?.Print(LogClass.Application, $"The file encountered was not of a valid type. Errored File: {applicationPath}");
|
||||
|
||||
numApplicationsFound--;
|
||||
|
||||
continue;
|
||||
}
|
||||
}
|
||||
else if (Path.GetExtension(applicationPath).ToLower() == ".nca")
|
||||
{
|
||||
try
|
||||
{
|
||||
Nca nca = new Nca(_virtualFileSystem.KeySet, new FileStream(applicationPath, FileMode.Open, FileAccess.Read).AsStorage());
|
||||
int dataIndex = Nca.GetSectionIndexFromType(NcaSectionType.Data, NcaContentType.Program);
|
||||
|
||||
if (nca.Header.ContentType != NcaContentType.Program || (nca.SectionExists(NcaSectionType.Data) && nca.Header.GetFsHeader(dataIndex).IsPatchSection()))
|
||||
{
|
||||
numApplicationsFound--;
|
||||
|
||||
continue;
|
||||
}
|
||||
}
|
||||
catch (InvalidDataException)
|
||||
{
|
||||
Logger.Warning?.Print(LogClass.Application, $"The NCA header content type check has failed. This is usually because the header key is incorrect or missing. Errored File: {applicationPath}");
|
||||
}
|
||||
catch
|
||||
{
|
||||
Logger.Warning?.Print(LogClass.Application, $"The file encountered was not of a valid type. Errored File: {applicationPath}");
|
||||
|
||||
numApplicationsFound--;
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
applicationIcon = _ncaIcon;
|
||||
titleName = Path.GetFileNameWithoutExtension(applicationPath);
|
||||
}
|
||||
// If its an NSO we just set defaults
|
||||
else if (Path.GetExtension(applicationPath).ToLower() == ".nso")
|
||||
{
|
||||
applicationIcon = _nsoIcon;
|
||||
titleName = Path.GetFileNameWithoutExtension(applicationPath);
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (IOException exception)
|
||||
{
|
||||
Logger.Warning?.Print(LogClass.Application, exception.Message);
|
||||
|
||||
numApplicationsFound--;
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
ApplicationMetadata appMetadata = LoadAndSaveMetaData(titleId);
|
||||
|
||||
if (appMetadata.LastPlayed != "Never" && !DateTime.TryParse(appMetadata.LastPlayed, out _))
|
||||
{
|
||||
Logger.Warning?.Print(LogClass.Application, $"Last played datetime \"{appMetadata.LastPlayed}\" is invalid for current system culture, skipping (did current culture change?)");
|
||||
|
||||
appMetadata.LastPlayed = "Never";
|
||||
}
|
||||
|
||||
ApplicationData data = new ApplicationData
|
||||
{
|
||||
Favorite = appMetadata.Favorite,
|
||||
Icon = applicationIcon,
|
||||
TitleName = titleName,
|
||||
TitleId = titleId,
|
||||
Developer = developer,
|
||||
Version = version,
|
||||
TimePlayed = ConvertSecondsToReadableString(appMetadata.TimePlayed),
|
||||
LastPlayed = appMetadata.LastPlayed,
|
||||
FileExtension = Path.GetExtension(applicationPath).ToUpper().Remove(0, 1),
|
||||
FileSize = (fileSize < 1) ? (fileSize * 1024).ToString("0.##") + "MB" : fileSize.ToString("0.##") + "GB",
|
||||
Path = applicationPath,
|
||||
ControlHolder = controlHolder
|
||||
};
|
||||
|
||||
numApplicationsLoaded++;
|
||||
|
||||
OnApplicationAdded(new ApplicationAddedEventArgs()
|
||||
{
|
||||
AppData = data
|
||||
});
|
||||
|
||||
OnApplicationCountUpdated(new ApplicationCountUpdatedEventArgs()
|
||||
{
|
||||
NumAppsFound = numApplicationsFound,
|
||||
NumAppsLoaded = numApplicationsLoaded
|
||||
});
|
||||
}
|
||||
|
||||
OnApplicationCountUpdated(new ApplicationCountUpdatedEventArgs()
|
||||
{
|
||||
NumAppsFound = numApplicationsFound,
|
||||
NumAppsLoaded = numApplicationsLoaded
|
||||
});
|
||||
}
|
||||
|
||||
protected void OnApplicationAdded(ApplicationAddedEventArgs e)
|
||||
{
|
||||
ApplicationAdded?.Invoke(null, e);
|
||||
}
|
||||
|
||||
protected void OnApplicationCountUpdated(ApplicationCountUpdatedEventArgs e)
|
||||
{
|
||||
ApplicationCountUpdated?.Invoke(null, e);
|
||||
}
|
||||
|
||||
private void GetControlFsAndTitleId(PartitionFileSystem pfs, out IFileSystem controlFs, out string titleId)
|
||||
{
|
||||
(_, _, Nca controlNca) = ApplicationLoader.GetGameData(_virtualFileSystem, pfs, 0);
|
||||
|
||||
// Return the ControlFS
|
||||
controlFs = controlNca?.OpenFileSystem(NcaSectionType.Data, IntegrityCheckLevel.None);
|
||||
titleId = controlNca?.Header.TitleId.ToString("x16");
|
||||
}
|
||||
|
||||
internal ApplicationMetadata LoadAndSaveMetaData(string titleId, Action<ApplicationMetadata> modifyFunction = null)
|
||||
{
|
||||
string metadataFolder = Path.Combine(AppDataManager.GamesDirPath, titleId, "gui");
|
||||
string metadataFile = Path.Combine(metadataFolder, "metadata.json");
|
||||
|
||||
ApplicationMetadata appMetadata;
|
||||
|
||||
if (!File.Exists(metadataFile))
|
||||
{
|
||||
Directory.CreateDirectory(metadataFolder);
|
||||
|
||||
appMetadata = new ApplicationMetadata();
|
||||
|
||||
using (FileStream stream = File.Create(metadataFile, 4096, FileOptions.WriteThrough))
|
||||
{
|
||||
JsonHelper.Serialize(stream, appMetadata, true);
|
||||
}
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
appMetadata = JsonHelper.DeserializeFromFile<ApplicationMetadata>(metadataFile);
|
||||
}
|
||||
catch (JsonException)
|
||||
{
|
||||
Logger.Warning?.Print(LogClass.Application, $"Failed to parse metadata json for {titleId}. Loading defaults.");
|
||||
|
||||
appMetadata = new ApplicationMetadata();
|
||||
}
|
||||
|
||||
if (modifyFunction != null)
|
||||
{
|
||||
modifyFunction(appMetadata);
|
||||
|
||||
using (FileStream stream = File.Create(metadataFile, 4096, FileOptions.WriteThrough))
|
||||
{
|
||||
JsonHelper.Serialize(stream, appMetadata, true);
|
||||
}
|
||||
}
|
||||
|
||||
return appMetadata;
|
||||
}
|
||||
|
||||
private string ConvertSecondsToReadableString(double seconds)
|
||||
{
|
||||
const int secondsPerMinute = 60;
|
||||
const int secondsPerHour = secondsPerMinute * 60;
|
||||
const int secondsPerDay = secondsPerHour * 24;
|
||||
|
||||
string readableString;
|
||||
|
||||
if (seconds < secondsPerMinute)
|
||||
{
|
||||
readableString = $"{seconds}s";
|
||||
}
|
||||
else if (seconds < secondsPerHour)
|
||||
{
|
||||
readableString = $"{Math.Round(seconds / secondsPerMinute, 2, MidpointRounding.AwayFromZero)} mins";
|
||||
}
|
||||
else if (seconds < secondsPerDay)
|
||||
{
|
||||
readableString = $"{Math.Round(seconds / secondsPerHour, 2, MidpointRounding.AwayFromZero)} hrs";
|
||||
}
|
||||
else
|
||||
{
|
||||
readableString = $"{Math.Round(seconds / secondsPerDay, 2, MidpointRounding.AwayFromZero)} days";
|
||||
}
|
||||
|
||||
return readableString;
|
||||
}
|
||||
|
||||
private void GetGameInformation(ref ApplicationControlProperty controlData, out string titleName, out string titleId, out string publisher, out string version)
|
||||
{
|
||||
_ = Enum.TryParse(_desiredTitleLanguage.ToString(), out TitleLanguage desiredTitleLanguage);
|
||||
|
||||
if (controlData.Title.ItemsRo.Length > (int)desiredTitleLanguage)
|
||||
{
|
||||
titleName = controlData.Title[(int)desiredTitleLanguage].NameString.ToString();
|
||||
publisher = controlData.Title[(int)desiredTitleLanguage].PublisherString.ToString();
|
||||
}
|
||||
else
|
||||
{
|
||||
titleName = null;
|
||||
publisher = null;
|
||||
}
|
||||
|
||||
if (string.IsNullOrWhiteSpace(titleName))
|
||||
{
|
||||
foreach (ref readonly var controlTitle in controlData.Title.ItemsRo)
|
||||
{
|
||||
if (!controlTitle.NameString.IsEmpty())
|
||||
{
|
||||
titleName = controlTitle.NameString.ToString();
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (string.IsNullOrWhiteSpace(publisher))
|
||||
{
|
||||
foreach (ref readonly var controlTitle in controlData.Title.ItemsRo)
|
||||
{
|
||||
if (!controlTitle.PublisherString.IsEmpty())
|
||||
{
|
||||
publisher = controlTitle.PublisherString.ToString();
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (controlData.PresenceGroupId != 0)
|
||||
{
|
||||
titleId = controlData.PresenceGroupId.ToString("x16");
|
||||
}
|
||||
else if (controlData.SaveDataOwnerId != 0)
|
||||
{
|
||||
titleId = controlData.SaveDataOwnerId.ToString();
|
||||
}
|
||||
else if (controlData.AddOnContentBaseId != 0)
|
||||
{
|
||||
titleId = (controlData.AddOnContentBaseId - 0x1000).ToString("x16");
|
||||
}
|
||||
else
|
||||
{
|
||||
titleId = "0000000000000000";
|
||||
}
|
||||
|
||||
version = controlData.DisplayVersionString.ToString();
|
||||
}
|
||||
|
||||
private bool IsUpdateApplied(string titleId, out IFileSystem updatedControlFs)
|
||||
{
|
||||
updatedControlFs = null;
|
||||
|
||||
string updatePath = "(unknown)";
|
||||
|
||||
try
|
||||
{
|
||||
(Nca patchNca, Nca controlNca) = ApplicationLoader.GetGameUpdateData(_virtualFileSystem, titleId, 0, out updatePath);
|
||||
|
||||
if (patchNca != null && controlNca != null)
|
||||
{
|
||||
updatedControlFs = controlNca?.OpenFileSystem(NcaSectionType.Data, IntegrityCheckLevel.None);
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
catch (InvalidDataException)
|
||||
{
|
||||
Logger.Warning?.Print(LogClass.Application,
|
||||
$"The header key is incorrect or missing and therefore the NCA header content type check has failed. Errored File: {updatePath}");
|
||||
}
|
||||
catch (MissingKeyException exception)
|
||||
{
|
||||
Logger.Warning?.Print(LogClass.Application, $"Your key set is missing a key with the name: {exception.Name}. Errored File: {updatePath}");
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,9 +0,0 @@
|
|||
namespace Ryujinx.Ui.App
|
||||
{
|
||||
public class ApplicationMetadata
|
||||
{
|
||||
public bool Favorite { get; set; }
|
||||
public double TimePlayed { get; set; }
|
||||
public string LastPlayed { get; set; } = "Never";
|
||||
}
|
||||
}
|
|
@ -1,4 +1,5 @@
|
|||
using Gtk;
|
||||
using Ryujinx.Ui.Common.Configuration;
|
||||
using System.Reflection;
|
||||
|
||||
namespace Ryujinx.Ui.Applet
|
||||
|
@ -7,7 +8,7 @@ namespace Ryujinx.Ui.Applet
|
|||
{
|
||||
public ErrorAppletDialog(Window parentWindow, DialogFlags dialogFlags, MessageType messageType, string[] buttons) : base(parentWindow, dialogFlags, messageType, ButtonsType.None, null)
|
||||
{
|
||||
Icon = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.Resources.Logo_Ryujinx.png");
|
||||
Icon = new Gdk.Pixbuf(Assembly.GetAssembly(typeof(ConfigurationState)), "Ryujinx.Ui.Common.Resources.Logo_Ryujinx.png");
|
||||
|
||||
int responseId = 0;
|
||||
|
||||
|
|
|
@ -52,7 +52,7 @@ namespace Ryujinx.Ui.Applet
|
|||
[GLib.ConnectBefore()]
|
||||
private void HandleKeyPressEvent(object o, KeyPressEventArgs args)
|
||||
{
|
||||
var key = (Common.Configuration.Hid.Key)GTK3MappingHelper.ToInputKey(args.Event.Key);
|
||||
var key = (Ryujinx.Common.Configuration.Hid.Key)GTK3MappingHelper.ToInputKey(args.Event.Key);
|
||||
|
||||
if (!(KeyPressedEvent?.Invoke(key)).GetValueOrDefault(true))
|
||||
{
|
||||
|
@ -70,7 +70,7 @@ namespace Ryujinx.Ui.Applet
|
|||
[GLib.ConnectBefore()]
|
||||
private void HandleKeyReleaseEvent(object o, KeyReleaseEventArgs args)
|
||||
{
|
||||
var key = (Common.Configuration.Hid.Key)GTK3MappingHelper.ToInputKey(args.Event.Key);
|
||||
var key = (Ryujinx.Common.Configuration.Hid.Key)GTK3MappingHelper.ToInputKey(args.Event.Key);
|
||||
|
||||
if (!(KeyReleasedEvent?.Invoke(key)).GetValueOrDefault(true))
|
||||
{
|
||||
|
|
|
@ -99,11 +99,31 @@ namespace Ryujinx.Ui
|
|||
|
||||
GL.ClearColor(0, 0, 0, 1.0f);
|
||||
GL.Clear(ClearBufferMask.ColorBufferBit);
|
||||
SwapBuffers();
|
||||
SwapBuffers(0);
|
||||
}
|
||||
|
||||
public override void SwapBuffers()
|
||||
public override void SwapBuffers(object image)
|
||||
{
|
||||
if((int)image != 0)
|
||||
{
|
||||
// The game's framebruffer is already bound, so blit it to the window's backbuffer
|
||||
GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, 0);
|
||||
|
||||
GL.Clear(ClearBufferMask.ColorBufferBit);
|
||||
GL.ClearColor(0, 0, 0, 1);
|
||||
|
||||
GL.BlitFramebuffer(0,
|
||||
0,
|
||||
AllocatedWidth,
|
||||
AllocatedHeight,
|
||||
0,
|
||||
0,
|
||||
AllocatedWidth,
|
||||
AllocatedHeight,
|
||||
ClearBufferMask.ColorBufferBit,
|
||||
BlitFramebufferFilter.Linear);
|
||||
}
|
||||
|
||||
_nativeWindow.SwapBuffers();
|
||||
}
|
||||
|
||||
|
|
|
@ -1,49 +0,0 @@
|
|||
using Ryujinx.Common.Logging;
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Runtime.Versioning;
|
||||
|
||||
namespace Ryujinx.Ui.Helper
|
||||
{
|
||||
public static class ConsoleHelper
|
||||
{
|
||||
public static bool SetConsoleWindowStateSupported => OperatingSystem.IsWindows();
|
||||
|
||||
public static void SetConsoleWindowState(bool show)
|
||||
{
|
||||
if (OperatingSystem.IsWindows())
|
||||
{
|
||||
SetConsoleWindowStateWindows(show);
|
||||
}
|
||||
else if (show == false)
|
||||
{
|
||||
Logger.Warning?.Print(LogClass.Application, "OS doesn't support hiding console window");
|
||||
}
|
||||
}
|
||||
|
||||
[SupportedOSPlatform("windows")]
|
||||
private static void SetConsoleWindowStateWindows(bool show)
|
||||
{
|
||||
const int SW_HIDE = 0;
|
||||
const int SW_SHOW = 5;
|
||||
|
||||
IntPtr hWnd = GetConsoleWindow();
|
||||
|
||||
if (hWnd == IntPtr.Zero)
|
||||
{
|
||||
Logger.Warning?.Print(LogClass.Application, "Attempted to show/hide console window but console window does not exist");
|
||||
return;
|
||||
}
|
||||
|
||||
ShowWindow(hWnd, show ? SW_SHOW : SW_HIDE);
|
||||
}
|
||||
|
||||
[SupportedOSPlatform("windows")]
|
||||
[DllImport("kernel32")]
|
||||
static extern IntPtr GetConsoleWindow();
|
||||
|
||||
[SupportedOSPlatform("windows")]
|
||||
[DllImport("user32")]
|
||||
static extern bool ShowWindow(IntPtr hWnd, int nCmdShow);
|
||||
}
|
||||
}
|
|
@ -1,39 +0,0 @@
|
|||
using Ryujinx.Common.Logging;
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
|
||||
namespace Ryujinx.Ui.Helper
|
||||
{
|
||||
static class OpenHelper
|
||||
{
|
||||
public static void OpenFolder(string path)
|
||||
{
|
||||
Process.Start(new ProcessStartInfo
|
||||
{
|
||||
FileName = path,
|
||||
UseShellExecute = true,
|
||||
Verb = "open"
|
||||
});
|
||||
}
|
||||
|
||||
public static void OpenUrl(string url)
|
||||
{
|
||||
if (OperatingSystem.IsWindows())
|
||||
{
|
||||
Process.Start(new ProcessStartInfo("cmd", $"/c start {url.Replace("&", "^&")}"));
|
||||
}
|
||||
else if (OperatingSystem.IsLinux())
|
||||
{
|
||||
Process.Start("xdg-open", url);
|
||||
}
|
||||
else if (OperatingSystem.IsMacOS())
|
||||
{
|
||||
Process.Start("open", url);
|
||||
}
|
||||
else
|
||||
{
|
||||
Logger.Notice.Print(LogClass.Application, $"Cannot open url \"{url}\" on this platform!");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,119 +0,0 @@
|
|||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.HLE.FileSystem;
|
||||
using Ryujinx.Ui.Widgets;
|
||||
using System;
|
||||
using System.IO;
|
||||
|
||||
namespace Ryujinx.Ui.Helper
|
||||
{
|
||||
/// <summary>
|
||||
/// Ensure installation validity
|
||||
/// </summary>
|
||||
static class SetupValidator
|
||||
{
|
||||
public static bool IsFirmwareValid(ContentManager contentManager, out UserError error)
|
||||
{
|
||||
bool hasFirmware = contentManager.GetCurrentFirmwareVersion() != null;
|
||||
|
||||
if (hasFirmware)
|
||||
{
|
||||
error = UserError.Success;
|
||||
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
error = UserError.NoFirmware;
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public static bool CanFixStartApplication(ContentManager contentManager, string baseApplicationPath, UserError error, out SystemVersion firmwareVersion)
|
||||
{
|
||||
try
|
||||
{
|
||||
firmwareVersion = contentManager.VerifyFirmwarePackage(baseApplicationPath);
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
firmwareVersion = null;
|
||||
}
|
||||
|
||||
return error == UserError.NoFirmware && Path.GetExtension(baseApplicationPath).ToLowerInvariant() == ".xci" && firmwareVersion != null;
|
||||
}
|
||||
|
||||
public static bool TryFixStartApplication(ContentManager contentManager, string baseApplicationPath, UserError error, out UserError outError)
|
||||
{
|
||||
if (error == UserError.NoFirmware)
|
||||
{
|
||||
string baseApplicationExtension = Path.GetExtension(baseApplicationPath).ToLowerInvariant();
|
||||
|
||||
// If the target app to start is a XCI, try to install firmware from it
|
||||
if (baseApplicationExtension == ".xci")
|
||||
{
|
||||
SystemVersion firmwareVersion;
|
||||
|
||||
try
|
||||
{
|
||||
firmwareVersion = contentManager.VerifyFirmwarePackage(baseApplicationPath);
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
firmwareVersion = null;
|
||||
}
|
||||
|
||||
// The XCI is a valid firmware package, try to install the firmware from it!
|
||||
if (firmwareVersion != null)
|
||||
{
|
||||
try
|
||||
{
|
||||
Logger.Info?.Print(LogClass.Application, $"Installing firmware {firmwareVersion.VersionString}");
|
||||
|
||||
contentManager.InstallFirmware(baseApplicationPath);
|
||||
|
||||
Logger.Info?.Print(LogClass.Application, $"System version {firmwareVersion.VersionString} successfully installed.");
|
||||
|
||||
outError = UserError.Success;
|
||||
|
||||
return true;
|
||||
}
|
||||
catch (Exception) { }
|
||||
}
|
||||
|
||||
outError = error;
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
outError = error;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public static bool CanStartApplication(ContentManager contentManager, string baseApplicationPath, out UserError error)
|
||||
{
|
||||
if (Directory.Exists(baseApplicationPath) || File.Exists(baseApplicationPath))
|
||||
{
|
||||
string baseApplicationExtension = Path.GetExtension(baseApplicationPath).ToLowerInvariant();
|
||||
|
||||
// NOTE: We don't force homebrew developers to install a system firmware.
|
||||
if (baseApplicationExtension == ".nro" || baseApplicationExtension == ".nso")
|
||||
{
|
||||
error = UserError.Success;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return IsFirmwareValid(contentManager, out error);
|
||||
}
|
||||
else
|
||||
{
|
||||
error = UserError.ApplicationNotFound;
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,6 +1,6 @@
|
|||
using Gtk;
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Configuration;
|
||||
using Ryujinx.Ui.Common.Configuration;
|
||||
using System.IO;
|
||||
|
||||
namespace Ryujinx.Ui.Helper
|
||||
|
|
|
@ -16,7 +16,6 @@ using Ryujinx.Common;
|
|||
using Ryujinx.Common.Configuration;
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Common.System;
|
||||
using Ryujinx.Configuration;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.Graphics.GAL.Multithreading;
|
||||
using Ryujinx.Graphics.OpenGL;
|
||||
|
@ -29,7 +28,11 @@ using Ryujinx.Input.HLE;
|
|||
using Ryujinx.Input.SDL2;
|
||||
using Ryujinx.Modules;
|
||||
using Ryujinx.Ui.App;
|
||||
using Ryujinx.Ui.App.Common;
|
||||
using Ryujinx.Ui.Applet;
|
||||
using Ryujinx.Ui.Common;
|
||||
using Ryujinx.Ui.Common.Configuration;
|
||||
using Ryujinx.Ui.Common.Helper;
|
||||
using Ryujinx.Ui.Helper;
|
||||
using Ryujinx.Ui.Widgets;
|
||||
using Ryujinx.Ui.Windows;
|
||||
|
@ -152,7 +155,7 @@ namespace Ryujinx.Ui
|
|||
DefaultWidth = monitorWidth < 1280 ? monitorWidth : 1280;
|
||||
DefaultHeight = monitorHeight < 760 ? monitorHeight : 760;
|
||||
|
||||
Icon = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.Resources.Logo_Ryujinx.png");
|
||||
Icon = new Gdk.Pixbuf(Assembly.GetAssembly(typeof(ConfigurationState)), "Ryujinx.Ui.Common.Resources.Logo_Ryujinx.png");
|
||||
Title = $"Ryujinx {Program.Version}";
|
||||
|
||||
// Hide emulation context status bar.
|
||||
|
|
|
@ -5,7 +5,7 @@ using Gtk;
|
|||
using Ryujinx.Common;
|
||||
using Ryujinx.Common.Configuration;
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Configuration;
|
||||
using Ryujinx.Ui.Common.Configuration;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.Graphics.GAL.Multithreading;
|
||||
using Ryujinx.Input;
|
||||
|
@ -117,7 +117,7 @@ namespace Ryujinx.Ui
|
|||
|
||||
public abstract void InitializeRenderer();
|
||||
|
||||
public abstract void SwapBuffers();
|
||||
public abstract void SwapBuffers(object image);
|
||||
|
||||
public abstract string GetGpuVendorName();
|
||||
|
||||
|
@ -416,7 +416,7 @@ namespace Ryujinx.Ui
|
|||
|
||||
while (Device.ConsumeFrameAvailable())
|
||||
{
|
||||
Device.PresentFrame(SwapBuffers);
|
||||
Device.PresentFrame((texture) => { SwapBuffers(texture);});
|
||||
}
|
||||
|
||||
if (_ticks >= _ticksPerFrame)
|
||||
|
|
Before Width: | Height: | Size: 68 KiB |
Before Width: | Height: | Size: 66 KiB |
Before Width: | Height: | Size: 81 KiB |
Before Width: | Height: | Size: 59 KiB |
Before Width: | Height: | Size: 10 KiB |
Before Width: | Height: | Size: 10 KiB |
Before Width: | Height: | Size: 10 KiB |
Before Width: | Height: | Size: 9.7 KiB |
Before Width: | Height: | Size: 9.6 KiB |
Before Width: | Height: | Size: 10 KiB |
Before Width: | Height: | Size: 7.8 KiB |
Before Width: | Height: | Size: 16 KiB |
Before Width: | Height: | Size: 7.9 KiB |
Before Width: | Height: | Size: 52 KiB |
Before Width: | Height: | Size: 14 KiB |
|
@ -64,7 +64,7 @@ namespace Ryujinx.Ui
|
|||
|
||||
public override void InitializeRenderer() { }
|
||||
|
||||
public override void SwapBuffers() { }
|
||||
public override void SwapBuffers(object image) { }
|
||||
|
||||
public override string GetGpuVendorName()
|
||||
{
|
||||
|
|
|
@ -15,6 +15,8 @@ using Ryujinx.Common.Logging;
|
|||
using Ryujinx.HLE.FileSystem;
|
||||
using Ryujinx.HLE.HOS;
|
||||
using Ryujinx.HLE.HOS.Services.Account.Acc;
|
||||
using Ryujinx.Ui.Common.Configuration;
|
||||
using Ryujinx.Ui.Common.Helper;
|
||||
using Ryujinx.Ui.Helper;
|
||||
using Ryujinx.Ui.Windows;
|
||||
using System;
|
||||
|
@ -184,7 +186,7 @@ namespace Ryujinx.Ui.Widgets
|
|||
_dialog = new MessageDialog(null, DialogFlags.DestroyWithParent, MessageType.Info, ButtonsType.Cancel, null)
|
||||
{
|
||||
Title = "Ryujinx - NCA Section Extractor",
|
||||
Icon = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.Resources.Logo_Ryujinx.png"),
|
||||
Icon = new Gdk.Pixbuf(Assembly.GetAssembly(typeof(ConfigurationState)), "Ryujinx.Ui.Common.Resources.Logo_Ryujinx.png"),
|
||||
SecondaryText = $"Extracting {ncaSectionType} section from {System.IO.Path.GetFileName(_titleFilePath)}...",
|
||||
WindowPosition = WindowPosition.Center
|
||||
};
|
||||
|
@ -306,7 +308,7 @@ namespace Ryujinx.Ui.Widgets
|
|||
MessageDialog dialog = new MessageDialog(null, DialogFlags.DestroyWithParent, MessageType.Info, ButtonsType.Ok, null)
|
||||
{
|
||||
Title = "Ryujinx - NCA Section Extractor",
|
||||
Icon = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.Resources.Logo_Ryujinx.png"),
|
||||
Icon = new Gdk.Pixbuf(Assembly.GetAssembly(typeof(ConfigurationState)), "Ryujinx.Ui.Common.Resources.Logo_Ryujinx.png"),
|
||||
SecondaryText = "Extraction completed successfully.",
|
||||
WindowPosition = WindowPosition.Center
|
||||
};
|
||||
|
|
|
@ -1,7 +1,8 @@
|
|||
using Gtk;
|
||||
using System.Reflection;
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Ui.Common.Configuration;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
|
||||
namespace Ryujinx.Ui.Widgets
|
||||
{
|
||||
|
@ -13,7 +14,7 @@ namespace Ryujinx.Ui.Widgets
|
|||
: base(null, DialogFlags.Modal, messageType, buttonsType, null)
|
||||
{
|
||||
Title = title;
|
||||
Icon = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.Resources.Logo_Ryujinx.png");
|
||||
Icon = new Gdk.Pixbuf(Assembly.GetAssembly(typeof(ConfigurationState)), "Ryujinx.Ui.Common.Resources.Logo_Ryujinx.png");
|
||||
Text = mainText;
|
||||
SecondaryText = secondaryText;
|
||||
WindowPosition = WindowPosition.Center;
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
using Gtk;
|
||||
using System;
|
||||
using System.Reflection;
|
||||
using Ryujinx.Ui.Common.Configuration;
|
||||
|
||||
using GUI = Gtk.Builder.ObjectAttribute;
|
||||
|
||||
|
@ -20,7 +21,7 @@ namespace Ryujinx.Ui.Widgets
|
|||
private ProfileDialog(Builder builder) : base(builder.GetObject("_profileDialog").Handle)
|
||||
{
|
||||
builder.Autoconnect(this);
|
||||
Icon = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.Resources.Logo_Ryujinx.png");
|
||||
Icon = new Gdk.Pixbuf(Assembly.GetAssembly(typeof(ConfigurationState)), "Ryujinx.Ui.Common.Resources.Logo_Ryujinx.png");
|
||||
}
|
||||
|
||||
private void OkToggle_Activated(object sender, EventArgs args)
|
||||
|
|
|
@ -1,39 +0,0 @@
|
|||
namespace Ryujinx.Ui.Widgets
|
||||
{
|
||||
/// <summary>
|
||||
/// Represent a common error that could be reported to the user by the emulator.
|
||||
/// </summary>
|
||||
public enum UserError
|
||||
{
|
||||
/// <summary>
|
||||
/// No error to report.
|
||||
/// </summary>
|
||||
Success = 0x0,
|
||||
|
||||
/// <summary>
|
||||
/// No keys are present.
|
||||
/// </summary>
|
||||
NoKeys = 0x1,
|
||||
|
||||
/// <summary>
|
||||
/// No firmware is installed.
|
||||
/// </summary>
|
||||
NoFirmware = 0x2,
|
||||
|
||||
/// <summary>
|
||||
/// Firmware parsing failed.
|
||||
/// </summary>
|
||||
/// <remarks>Most likely related to keys.</remarks>
|
||||
FirmwareParsingFailed = 0x3,
|
||||
|
||||
/// <summary>
|
||||
/// No application was found at the given path.
|
||||
/// </summary>
|
||||
ApplicationNotFound = 0x4,
|
||||
|
||||
/// <summary>
|
||||
/// An unknown error.
|
||||
/// </summary>
|
||||
Unknown = 0xDEAD
|
||||
}
|
||||
}
|
|
@ -1,4 +1,6 @@
|
|||
using Gtk;
|
||||
using Ryujinx.Ui.Common;
|
||||
using Ryujinx.Ui.Common.Helper;
|
||||
using Ryujinx.Ui.Helper;
|
||||
|
||||
namespace Ryujinx.Ui.Widgets
|
||||
|
|
11
Ryujinx/Ui/Windows/AboutWindow.Designer.cs
generated
|
@ -1,5 +1,6 @@
|
|||
using Gtk;
|
||||
using Pango;
|
||||
using Ryujinx.Ui.Common.Configuration;
|
||||
using System.Reflection;
|
||||
|
||||
namespace Ryujinx.Ui.Windows
|
||||
|
@ -87,7 +88,7 @@ namespace Ryujinx.Ui.Windows
|
|||
//
|
||||
// _ryujinxLogo
|
||||
//
|
||||
_ryujinxLogo = new Image(new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.Resources.Logo_Ryujinx.png", 100, 100))
|
||||
_ryujinxLogo = new Image(new Gdk.Pixbuf(Assembly.GetAssembly(typeof(ConfigurationState)), "Ryujinx.Ui.Common.Resources.Logo_Ryujinx.png", 100, 100))
|
||||
{
|
||||
Margin = 10,
|
||||
MarginLeft = 15
|
||||
|
@ -205,7 +206,7 @@ namespace Ryujinx.Ui.Windows
|
|||
//
|
||||
// _patreonLogo
|
||||
//
|
||||
_patreonLogo = new Image(new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.Resources.Logo_Patreon.png", 30, 30))
|
||||
_patreonLogo = new Image(new Gdk.Pixbuf(Assembly.GetAssembly(typeof(ConfigurationState)), "Ryujinx.Ui.Common.Resources.Logo_Patreon.png", 30, 30))
|
||||
{
|
||||
Margin = 10
|
||||
};
|
||||
|
@ -235,7 +236,7 @@ namespace Ryujinx.Ui.Windows
|
|||
//
|
||||
// _githubLogo
|
||||
//
|
||||
_githubLogo = new Image(new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.Resources.Logo_GitHub.png", 30, 30))
|
||||
_githubLogo = new Image(new Gdk.Pixbuf(Assembly.GetAssembly(typeof(ConfigurationState)), "Ryujinx.Ui.Common.Resources.Logo_GitHub.png", 30, 30))
|
||||
{
|
||||
Margin = 10
|
||||
};
|
||||
|
@ -265,7 +266,7 @@ namespace Ryujinx.Ui.Windows
|
|||
//
|
||||
// _discordLogo
|
||||
//
|
||||
_discordLogo = new Image(new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.Resources.Logo_Discord.png", 30, 30))
|
||||
_discordLogo = new Image(new Gdk.Pixbuf(Assembly.GetAssembly(typeof(ConfigurationState)), "Ryujinx.Ui.Common.Resources.Logo_Discord.png", 30, 30))
|
||||
{
|
||||
Margin = 10
|
||||
};
|
||||
|
@ -295,7 +296,7 @@ namespace Ryujinx.Ui.Windows
|
|||
//
|
||||
// _twitterLogo
|
||||
//
|
||||
_twitterLogo = new Image(new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.Resources.Logo_Twitter.png", 30, 30))
|
||||
_twitterLogo = new Image(new Gdk.Pixbuf(Assembly.GetAssembly(typeof(ConfigurationState)), "Ryujinx.Ui.Common.Resources.Logo_Twitter.png", 30, 30))
|
||||
{
|
||||
Margin = 10
|
||||
};
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
using Gtk;
|
||||
using Ryujinx.Common.Utilities;
|
||||
using Ryujinx.Ui.Helper;
|
||||
using Ryujinx.Ui.Common.Helper;
|
||||
using System.Net.Http;
|
||||
using System.Net.NetworkInformation;
|
||||
using System.Reflection;
|
||||
|
@ -12,7 +12,7 @@ namespace Ryujinx.Ui.Windows
|
|||
{
|
||||
public AboutWindow() : base($"Ryujinx {Program.Version} - About")
|
||||
{
|
||||
Icon = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.Resources.Logo_Ryujinx.png");
|
||||
Icon = new Gdk.Pixbuf(Assembly.GetAssembly(typeof(OpenHelper)), "Ryujinx.Ui.Common.Resources.Logo_Ryujinx.png");
|
||||
InitializeComponent();
|
||||
|
||||
_ = DownloadPatronsJson();
|
||||
|
|
|
@ -2,6 +2,7 @@
|
|||
using Ryujinx.Common;
|
||||
using Ryujinx.Common.Configuration;
|
||||
using Ryujinx.Common.Utilities;
|
||||
using Ryujinx.Ui.Common.Configuration;
|
||||
using Ryujinx.Ui.Widgets;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
@ -97,7 +98,7 @@ namespace Ryujinx.Ui.Windows
|
|||
|
||||
public AmiiboWindow() : base($"Ryujinx {Program.Version} - Amiibo")
|
||||
{
|
||||
Icon = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.Resources.Logo_Ryujinx.png");
|
||||
Icon = new Gdk.Pixbuf(Assembly.GetAssembly(typeof(ConfigurationState)), "Ryujinx.Ui.Common.Resources.Logo_Ryujinx.png");
|
||||
|
||||
InitializeComponent();
|
||||
|
||||
|
|
|
@ -7,6 +7,7 @@ using LibHac.Ncm;
|
|||
using LibHac.Tools.FsSystem;
|
||||
using LibHac.Tools.FsSystem.NcaUtils;
|
||||
using Ryujinx.HLE.FileSystem;
|
||||
using Ryujinx.Ui.Common.Configuration;
|
||||
using SixLabors.ImageSharp;
|
||||
using SixLabors.ImageSharp.Formats.Png;
|
||||
using SixLabors.ImageSharp.PixelFormats;
|
||||
|
@ -35,7 +36,7 @@ namespace Ryujinx.Ui.Windows
|
|||
|
||||
public AvatarWindow() : base($"Ryujinx {Program.Version} - Manage Accounts - Avatar")
|
||||
{
|
||||
Icon = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.Resources.Logo_Ryujinx.png");
|
||||
Icon = new Gdk.Pixbuf(Assembly.GetAssembly(typeof(ConfigurationState)), "Ryujinx.Ui.Common.Resources.Logo_Ryujinx.png");
|
||||
|
||||
CanFocus = false;
|
||||
Resizable = false;
|
||||
|
|
|
@ -4,7 +4,7 @@ using Ryujinx.Common.Configuration.Hid;
|
|||
using Ryujinx.Common.Configuration.Hid.Controller;
|
||||
using Ryujinx.Common.Configuration.Hid.Keyboard;
|
||||
using Ryujinx.Common.Utilities;
|
||||
using Ryujinx.Configuration;
|
||||
using Ryujinx.Ui.Common.Configuration;
|
||||
using Ryujinx.Input;
|
||||
using Ryujinx.Input.GTK3;
|
||||
using Ryujinx.Ui.Widgets;
|
||||
|
@ -127,7 +127,7 @@ namespace Ryujinx.Ui.Windows
|
|||
// NOTE: To get input in this window, we need to bind a custom keyboard driver instead of using the InputManager one as the main window isn't focused...
|
||||
_gtk3KeyboardDriver = new GTK3KeyboardDriver(this);
|
||||
|
||||
Icon = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.Resources.Logo_Ryujinx.png");
|
||||
Icon = new Gdk.Pixbuf(Assembly.GetAssembly(typeof(ConfigurationState)), "Ryujinx.Ui.Common.Resources.Logo_Ryujinx.png");
|
||||
|
||||
builder.Autoconnect(this);
|
||||
|
||||
|
@ -381,10 +381,10 @@ namespace Ryujinx.Ui.Windows
|
|||
|
||||
_controllerImage.Pixbuf = _controllerType.ActiveId switch
|
||||
{
|
||||
"ProController" => new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.Resources.Controller_ProCon.svg", 400, 400),
|
||||
"JoyconLeft" => new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.Resources.Controller_JoyConLeft.svg", 400, 500),
|
||||
"JoyconRight" => new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.Resources.Controller_JoyConRight.svg", 400, 500),
|
||||
_ => new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.Resources.Controller_JoyConPair.svg", 400, 500),
|
||||
"ProController" => new Gdk.Pixbuf(Assembly.GetAssembly(typeof(ConfigurationState)), "Ryujinx.Ui.Common.Resources.Controller_ProCon.svg", 400, 400),
|
||||
"JoyconLeft" => new Gdk.Pixbuf(Assembly.GetAssembly(typeof(ConfigurationState)), "Ryujinx.Ui.Common.Resources.Controller_JoyConLeft.svg", 400, 500),
|
||||
"JoyconRight" => new Gdk.Pixbuf(Assembly.GetAssembly(typeof(ConfigurationState)), "Ryujinx.Ui.Common.Resources.Controller_JoyConRight.svg", 400, 500),
|
||||
_ => new Gdk.Pixbuf(Assembly.GetAssembly(typeof(ConfigurationState)), "Ryujinx.Ui.Common.Resources.Controller_JoyConPair.svg", 400, 500),
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -6,8 +6,7 @@ using Ryujinx.Audio.Backends.SoundIo;
|
|||
using Ryujinx.Common.Configuration;
|
||||
using Ryujinx.Common.Configuration.Hid;
|
||||
using Ryujinx.Common.GraphicsDriver;
|
||||
using Ryujinx.Configuration;
|
||||
using Ryujinx.Configuration.System;
|
||||
using Ryujinx.Ui.Common.Configuration;
|
||||
using Ryujinx.HLE.FileSystem;
|
||||
using Ryujinx.HLE.HOS.Services.Time.TimeZone;
|
||||
using Ryujinx.Ui.Helper;
|
||||
|
@ -20,6 +19,7 @@ using System.Reflection;
|
|||
using System.Threading.Tasks;
|
||||
|
||||
using GUI = Gtk.Builder.ObjectAttribute;
|
||||
using Ryujinx.Ui.Common.Configuration.System;
|
||||
|
||||
namespace Ryujinx.Ui.Windows
|
||||
{
|
||||
|
@ -109,7 +109,7 @@ namespace Ryujinx.Ui.Windows
|
|||
|
||||
private SettingsWindow(MainWindow parent, Builder builder, VirtualFileSystem virtualFileSystem, ContentManager contentManager) : base(builder.GetObject("_settingsWin").Handle)
|
||||
{
|
||||
Icon = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.Resources.Logo_Ryujinx.png");
|
||||
Icon = new Gdk.Pixbuf(Assembly.GetAssembly(typeof(ConfigurationState)), "Ryujinx.Ui.Common.Resources.Logo_Ryujinx.png");
|
||||
|
||||
_parent = parent;
|
||||
|
||||
|
@ -519,7 +519,7 @@ namespace Ryujinx.Ui.Windows
|
|||
ConfigurationState.Instance.Hid.EnableMouse.Value = _directMouseAccess.Active;
|
||||
ConfigurationState.Instance.Ui.EnableCustomTheme.Value = _custThemeToggle.Active;
|
||||
ConfigurationState.Instance.System.Language.Value = Enum.Parse<Language>(_systemLanguageSelect.ActiveId);
|
||||
ConfigurationState.Instance.System.Region.Value = Enum.Parse<Configuration.System.Region>(_systemRegionSelect.ActiveId);
|
||||
ConfigurationState.Instance.System.Region.Value = Enum.Parse<Common.Configuration.System.Region>(_systemRegionSelect.ActiveId);
|
||||
ConfigurationState.Instance.System.SystemTimeOffset.Value = _systemTimeOffset;
|
||||
ConfigurationState.Instance.Ui.CustomThemePath.Value = _custThemePath.Buffer.Text;
|
||||
ConfigurationState.Instance.Graphics.ShadersDumpPath.Value = _graphicsShadersDumpPath.Buffer.Text;
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
using Gtk;
|
||||
using Ryujinx.HLE.FileSystem;
|
||||
using Ryujinx.HLE.HOS.Services.Account.Acc;
|
||||
using Ryujinx.Ui.Common.Configuration;
|
||||
using Ryujinx.Ui.Widgets;
|
||||
using SixLabors.ImageSharp;
|
||||
using SixLabors.ImageSharp.Processing;
|
||||
|
@ -10,7 +11,6 @@ using System.IO;
|
|||
using System.Reflection;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
using Image = SixLabors.ImageSharp.Image;
|
||||
using UserId = Ryujinx.HLE.HOS.Services.Account.Acc.UserId;
|
||||
|
||||
|
@ -32,7 +32,7 @@ namespace Ryujinx.Ui.Windows
|
|||
|
||||
public UserProfilesManagerWindow(AccountManager accountManager, ContentManager contentManager, VirtualFileSystem virtualFileSystem) : base($"Ryujinx {Program.Version} - Manage User Profiles")
|
||||
{
|
||||
Icon = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.Resources.Logo_Ryujinx.png");
|
||||
Icon = new Gdk.Pixbuf(Assembly.GetAssembly(typeof(ConfigurationState)), "Ryujinx.Ui.Common.Resources.Logo_Ryujinx.png");
|
||||
|
||||
InitializeComponent();
|
||||
|
||||
|
|
|
@ -1,2 +0,0 @@
|
|||
[General]
|
||||
stereo-mode=speakers
|