Initial support for double precision shader instructions. (#963)
* Implement DADD, DFMA and DMUL shader instructions * Rename FP to FP32 * Correct double immediate * Classic mistake
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19 changed files with 428 additions and 184 deletions
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@ -45,6 +45,16 @@ namespace Ryujinx.Graphics.Shader.Decoders
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Set("111000110100xx", InstEmit.Brk, typeof(OpCodeBranchPop));
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Set("111000100101xx", InstEmit.Brx, typeof(OpCodeBranchIndir));
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Set("0101000010100x", InstEmit.Csetp, typeof(OpCodePset));
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Set("0100110001110x", InstEmit.Dadd, typeof(OpCodeFArithCbuf));
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Set("0011100x01110x", InstEmit.Dadd, typeof(OpCodeDArithImm));
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Set("0101110001110x", InstEmit.Dadd, typeof(OpCodeFArithReg));
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Set("010010110111xx", InstEmit.Dfma, typeof(OpCodeFArithCbuf));
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Set("0011011x0111xx", InstEmit.Dfma, typeof(OpCodeDArithImm));
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Set("010100110111xx", InstEmit.Dfma, typeof(OpCodeFArithRegCbuf));
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Set("010110110111xx", InstEmit.Dfma, typeof(OpCodeFArithReg));
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Set("0100110010000x", InstEmit.Dmul, typeof(OpCodeFArithCbuf));
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Set("0011100x10000x", InstEmit.Dmul, typeof(OpCodeDArithImm));
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Set("0101110010000x", InstEmit.Dmul, typeof(OpCodeFArithReg));
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Set("111000110000xx", InstEmit.Exit, typeof(OpCodeExit));
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Set("0100110010101x", InstEmit.F2F, typeof(OpCodeFArithCbuf));
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Set("0011100x10101x", InstEmit.F2F, typeof(OpCodeFArithImm));
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