Initial support for double precision shader instructions. (#963)

* Implement DADD, DFMA and DMUL shader instructions

* Rename FP to FP32

* Correct double immediate

* Classic mistake
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gdkchan 2020-03-03 11:02:08 -03:00 committed by GitHub
parent 3045c1a186
commit dc97457bf0
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19 changed files with 428 additions and 184 deletions

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@ -1,3 +1,5 @@
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
namespace Ryujinx.Graphics.Shader.Decoders
{
enum FPType
@ -6,4 +8,12 @@ namespace Ryujinx.Graphics.Shader.Decoders
FP32 = 2,
FP64 = 3
}
static class FPTypeExtensions
{
public static Instruction ToInstFPType(this FPType type)
{
return type == FPType.FP64 ? Instruction.FP64 : Instruction.FP32;
}
}
}