Support other switch controller types (#487)

* Make controllers modular, support changing controller type

* return readable events

* signal hid events

* fix style
This commit is contained in:
emmauss 2018-11-20 02:01:36 +02:00 committed by Ac_K
parent 0c36835f6d
commit dc02ac08ca
24 changed files with 574 additions and 409 deletions

View file

@ -0,0 +1,44 @@
namespace Ryujinx.HLE.Input
{
public class HidProController : HidControllerBase
{
bool Wired = false;
public HidProController(Switch Device) : base(HidControllerType.ProController, Device)
{
Wired = true;
}
public override void Connect(HidControllerId ControllerId)
{
base.Connect(ControllerId);
HidControllerColorDesc SingleColorDesc =
HidControllerColorDesc.ColorDesc_ColorsNonexistent;
HidControllerColorDesc SplitColorDesc = 0;
NpadColor SingleColorBody = NpadColor.Black;
NpadColor SingleColorButtons = NpadColor.Black;
Device.Memory.WriteInt32(Offset + 0x08, (int)SingleColorDesc);
Device.Memory.WriteInt32(Offset + 0x0c, (int)SingleColorBody);
Device.Memory.WriteInt32(Offset + 0x10, (int)SingleColorButtons);
Device.Memory.WriteInt32(Offset + 0x14, (int)SplitColorDesc);
Connected = true;
}
public override void SendInput(
HidControllerButtons Buttons,
HidJoystickPosition LeftStick,
HidJoystickPosition RightStick)
{
long ControllerOffset = WriteInput(Buttons, LeftStick, RightStick, HidControllerLayouts.Pro_Controller);
Device.Memory.WriteInt64(ControllerOffset + 0x28,
(Connected ? (uint)HidControllerConnState.Controller_State_Connected : 0) |
(Wired ? (uint)HidControllerConnState.Controller_State_Wired : 0));
}
}
}