Support other switch controller types (#487)
* Make controllers modular, support changing controller type * return readable events * signal hid events * fix style
This commit is contained in:
parent
0c36835f6d
commit
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24 changed files with 574 additions and 409 deletions
140
Ryujinx.HLE/Input/Hid.cs
Normal file
140
Ryujinx.HLE/Input/Hid.cs
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using Ryujinx.Common;
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using Ryujinx.HLE.HOS;
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namespace Ryujinx.HLE.Input
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{
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public partial class Hid
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{
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private Switch Device;
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public HidControllerBase PrimaryController { get; private set; }
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internal long HidPosition;
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public Hid(Switch Device, long HidPosition)
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{
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this.Device = Device;
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this.HidPosition = HidPosition;
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Device.Memory.FillWithZeros(HidPosition, Horizon.HidSize);
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}
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public void InitilizePrimaryController(HidControllerType ControllerType)
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{
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HidControllerId ControllerId = ControllerType == HidControllerType.Handheld ?
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HidControllerId.CONTROLLER_HANDHELD : HidControllerId.CONTROLLER_PLAYER_1;
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if (ControllerType == HidControllerType.ProController)
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{
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PrimaryController = new HidProController(Device);
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}
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else
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{
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PrimaryController = new HidNpadController(ControllerType,
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Device,
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(NpadColor.Body_Neon_Red, NpadColor.Body_Neon_Red),
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(NpadColor.Buttons_Neon_Blue, NpadColor.Buttons_Neon_Blue));
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}
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PrimaryController.Connect(ControllerId);
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}
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private HidControllerButtons UpdateStickButtons(
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HidJoystickPosition LeftStick,
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HidJoystickPosition RightStick)
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{
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HidControllerButtons Result = 0;
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if (RightStick.DX < 0)
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{
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Result |= HidControllerButtons.RStickLeft;
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}
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if (RightStick.DX > 0)
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{
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Result |= HidControllerButtons.RStickRight;
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}
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if (RightStick.DY < 0)
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{
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Result |= HidControllerButtons.RStickDown;
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}
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if (RightStick.DY > 0)
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{
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Result |= HidControllerButtons.RStickUp;
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}
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if (LeftStick.DX < 0)
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{
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Result |= HidControllerButtons.LStickLeft;
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}
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if (LeftStick.DX > 0)
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{
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Result |= HidControllerButtons.LStickRight;
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}
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if (LeftStick.DY < 0)
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{
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Result |= HidControllerButtons.LStickDown;
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}
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if (LeftStick.DY > 0)
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{
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Result |= HidControllerButtons.LStickUp;
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}
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return Result;
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}
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public void SetTouchPoints(params HidTouchPoint[] Points)
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{
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long TouchScreenOffset = HidPosition + HidTouchScreenOffset;
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long LastEntry = Device.Memory.ReadInt64(TouchScreenOffset + 0x10);
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long CurrEntry = (LastEntry + 1) % HidEntryCount;
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long Timestamp = GetTimestamp();
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Device.Memory.WriteInt64(TouchScreenOffset + 0x00, Timestamp);
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Device.Memory.WriteInt64(TouchScreenOffset + 0x08, HidEntryCount);
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Device.Memory.WriteInt64(TouchScreenOffset + 0x10, CurrEntry);
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Device.Memory.WriteInt64(TouchScreenOffset + 0x18, HidEntryCount - 1);
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Device.Memory.WriteInt64(TouchScreenOffset + 0x20, Timestamp);
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long TouchEntryOffset = TouchScreenOffset + HidTouchHeaderSize;
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long LastEntryOffset = TouchEntryOffset + LastEntry * HidTouchEntrySize;
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long SampleCounter = Device.Memory.ReadInt64(LastEntryOffset) + 1;
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TouchEntryOffset += CurrEntry * HidTouchEntrySize;
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Device.Memory.WriteInt64(TouchEntryOffset + 0x00, SampleCounter);
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Device.Memory.WriteInt64(TouchEntryOffset + 0x08, Points.Length);
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TouchEntryOffset += HidTouchEntryHeaderSize;
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const int Padding = 0;
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int Index = 0;
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foreach (HidTouchPoint Point in Points)
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{
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Device.Memory.WriteInt64(TouchEntryOffset + 0x00, SampleCounter);
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Device.Memory.WriteInt32(TouchEntryOffset + 0x08, Padding);
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Device.Memory.WriteInt32(TouchEntryOffset + 0x0c, Index++);
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Device.Memory.WriteInt32(TouchEntryOffset + 0x10, Point.X);
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Device.Memory.WriteInt32(TouchEntryOffset + 0x14, Point.Y);
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Device.Memory.WriteInt32(TouchEntryOffset + 0x18, Point.DiameterX);
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Device.Memory.WriteInt32(TouchEntryOffset + 0x1c, Point.DiameterY);
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Device.Memory.WriteInt32(TouchEntryOffset + 0x20, Point.Angle);
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Device.Memory.WriteInt32(TouchEntryOffset + 0x24, Padding);
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TouchEntryOffset += HidTouchEntryTouchSize;
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}
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}
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internal static long GetTimestamp()
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{
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return PerformanceCounter.ElapsedMilliseconds * 19200;
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}
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}
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}
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76
Ryujinx.HLE/Input/HidBaseController.cs
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76
Ryujinx.HLE/Input/HidBaseController.cs
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using static Ryujinx.HLE.Input.Hid;
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namespace Ryujinx.HLE.Input
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{
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public abstract class HidControllerBase : IHidDevice
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{
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protected HidControllerType HidControllerType;
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protected Switch Device;
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protected HidControllerId ControllerId;
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public long Offset { get; private set; }
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public bool Connected { get; protected set; }
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public HidControllerBase(HidControllerType ControllerType, Switch Device)
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{
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this.Device = Device;
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HidControllerType = ControllerType;
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}
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public virtual void Connect(HidControllerId ControllerId)
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{
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this.ControllerId = ControllerId;
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Offset = Device.Hid.HidPosition + HidControllersOffset + (int)ControllerId * HidControllerSize;
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Device.Memory.FillWithZeros(Offset, 0x5000);
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Device.Memory.WriteInt32(Offset + 0x00, (int)HidControllerType);
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}
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public abstract void SendInput(
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HidControllerButtons Buttons,
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HidJoystickPosition LeftStick,
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HidJoystickPosition RightStick);
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protected long WriteInput(
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HidControllerButtons Buttons,
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HidJoystickPosition LeftStick,
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HidJoystickPosition RightStick,
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HidControllerLayouts ControllerLayout)
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{
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long ControllerOffset = Offset + HidControllerHeaderSize;
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ControllerOffset += (int)ControllerLayout * HidControllerLayoutsSize;
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long LastEntry = Device.Memory.ReadInt64(ControllerOffset + 0x10);
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long CurrEntry = (LastEntry + 1) % HidEntryCount;
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long Timestamp = GetTimestamp();
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Device.Memory.WriteInt64(ControllerOffset + 0x00, Timestamp);
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Device.Memory.WriteInt64(ControllerOffset + 0x08, HidEntryCount);
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Device.Memory.WriteInt64(ControllerOffset + 0x10, CurrEntry);
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Device.Memory.WriteInt64(ControllerOffset + 0x18, HidEntryCount - 1);
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ControllerOffset += HidControllersLayoutHeaderSize;
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long LastEntryOffset = ControllerOffset + LastEntry * HidControllersInputEntrySize;
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ControllerOffset += CurrEntry * HidControllersInputEntrySize;
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long SampleCounter = Device.Memory.ReadInt64(LastEntryOffset) + 1;
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Device.Memory.WriteInt64(ControllerOffset + 0x00, SampleCounter);
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Device.Memory.WriteInt64(ControllerOffset + 0x08, SampleCounter);
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Device.Memory.WriteInt64(ControllerOffset + 0x10, (uint)Buttons);
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Device.Memory.WriteInt32(ControllerOffset + 0x18, LeftStick.DX);
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Device.Memory.WriteInt32(ControllerOffset + 0x1c, LeftStick.DY);
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Device.Memory.WriteInt32(ControllerOffset + 0x20, RightStick.DX);
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Device.Memory.WriteInt32(ControllerOffset + 0x24, RightStick.DY);
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return ControllerOffset;
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}
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}
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}
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35
Ryujinx.HLE/Input/HidControllerButtons.cs
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35
Ryujinx.HLE/Input/HidControllerButtons.cs
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using System;
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namespace Ryujinx.HLE.Input
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{
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[Flags]
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public enum HidControllerButtons
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{
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A = 1 << 0,
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B = 1 << 1,
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X = 1 << 2,
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Y = 1 << 3,
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StickLeft = 1 << 4,
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StickRight = 1 << 5,
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L = 1 << 6,
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R = 1 << 7,
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Zl = 1 << 8,
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Zr = 1 << 9,
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Plus = 1 << 10,
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Minus = 1 << 11,
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DpadLeft = 1 << 12,
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DpadUp = 1 << 13,
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DPadRight = 1 << 14,
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DpadDown = 1 << 15,
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LStickLeft = 1 << 16,
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LStickUp = 1 << 17,
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LStickRight = 1 << 18,
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LStickDown = 1 << 19,
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RStickLeft = 1 << 20,
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RStickUp = 1 << 21,
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RStickRight = 1 << 22,
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RStickDown = 1 << 23,
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Sl = 1 << 24,
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Sr = 1 << 25
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}
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}
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10
Ryujinx.HLE/Input/HidControllerColorDesc.cs
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10
Ryujinx.HLE/Input/HidControllerColorDesc.cs
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using System;
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namespace Ryujinx.HLE.Input
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{
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[Flags]
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public enum HidControllerColorDesc
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{
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ColorDesc_ColorsNonexistent = (1 << 1)
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}
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}
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11
Ryujinx.HLE/Input/HidControllerConnState.cs
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11
Ryujinx.HLE/Input/HidControllerConnState.cs
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using System;
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namespace Ryujinx.HLE.Input
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{
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[Flags]
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public enum HidControllerConnState
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{
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Controller_State_Connected = (1 << 0),
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Controller_State_Wired = (1 << 1)
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}
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}
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16
Ryujinx.HLE/Input/HidControllerId.cs
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16
Ryujinx.HLE/Input/HidControllerId.cs
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namespace Ryujinx.HLE.Input
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{
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public enum HidControllerId
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{
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CONTROLLER_PLAYER_1 = 0,
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CONTROLLER_PLAYER_2 = 1,
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CONTROLLER_PLAYER_3 = 2,
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CONTROLLER_PLAYER_4 = 3,
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CONTROLLER_PLAYER_5 = 4,
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CONTROLLER_PLAYER_6 = 5,
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CONTROLLER_PLAYER_7 = 6,
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CONTROLLER_PLAYER_8 = 7,
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CONTROLLER_HANDHELD = 8,
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CONTROLLER_UNKNOWN = 9
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}
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}
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13
Ryujinx.HLE/Input/HidControllerLayouts.cs
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13
Ryujinx.HLE/Input/HidControllerLayouts.cs
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namespace Ryujinx.HLE.Input
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{
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public enum HidControllerLayouts
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{
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Pro_Controller = 0,
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Handheld_Joined = 1,
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Joined = 2,
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Left = 3,
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Right = 4,
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Main_No_Analog = 5,
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Main = 6
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}
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}
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14
Ryujinx.HLE/Input/HidControllerType.cs
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14
Ryujinx.HLE/Input/HidControllerType.cs
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using System;
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namespace Ryujinx.HLE.Input
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{
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[Flags]
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public enum HidControllerType
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{
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ProController = 1 << 0,
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Handheld = 1 << 1,
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NpadPair = 1 << 2,
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NpadLeft = 1 << 3,
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NpadRight = 1 << 4
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}
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}
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8
Ryujinx.HLE/Input/HidJoystickPosition.cs
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8
Ryujinx.HLE/Input/HidJoystickPosition.cs
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namespace Ryujinx.HLE.Input
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{
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public struct HidJoystickPosition
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{
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public int DX;
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public int DY;
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}
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}
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86
Ryujinx.HLE/Input/HidNpadController.cs
Normal file
86
Ryujinx.HLE/Input/HidNpadController.cs
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namespace Ryujinx.HLE.Input
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{
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public class HidNpadController : HidControllerBase
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{
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private (NpadColor Left, NpadColor Right) NpadBodyColors;
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private (NpadColor Left, NpadColor Right) NpadButtonColors;
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private HidControllerLayouts CurrentLayout;
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private bool IsHalf;
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public HidNpadController(
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HidControllerType ControllerType,
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Switch Device,
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(NpadColor, NpadColor) NpadBodyColors,
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(NpadColor, NpadColor) NpadButtonColors) : base(ControllerType, Device)
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{
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this.NpadBodyColors = NpadBodyColors;
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this.NpadButtonColors = NpadButtonColors;
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CurrentLayout = HidControllerLayouts.Handheld_Joined;
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switch (ControllerType)
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{
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case HidControllerType.NpadLeft:
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CurrentLayout = HidControllerLayouts.Left;
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break;
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case HidControllerType.NpadRight:
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CurrentLayout = HidControllerLayouts.Right;
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break;
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case HidControllerType.NpadPair:
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CurrentLayout = HidControllerLayouts.Joined;
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break;
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}
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}
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public override void Connect(HidControllerId ControllerId)
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{
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if(HidControllerType != HidControllerType.NpadLeft && HidControllerType != HidControllerType.NpadRight)
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{
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IsHalf = false;
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}
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base.Connect(CurrentLayout == HidControllerLayouts.Handheld_Joined ? HidControllerId.CONTROLLER_HANDHELD : ControllerId);
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HidControllerColorDesc SingleColorDesc =
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HidControllerColorDesc.ColorDesc_ColorsNonexistent;
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HidControllerColorDesc SplitColorDesc = 0;
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NpadColor SingleColorBody = NpadColor.Black;
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NpadColor SingleColorButtons = NpadColor.Black;
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Device.Memory.WriteInt32(Offset + 0x04, IsHalf ? 1 : 0);
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if (IsHalf)
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{
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Device.Memory.WriteInt32(Offset + 0x08, (int)SingleColorDesc);
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Device.Memory.WriteInt32(Offset + 0x0c, (int)SingleColorBody);
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Device.Memory.WriteInt32(Offset + 0x10, (int)SingleColorButtons);
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Device.Memory.WriteInt32(Offset + 0x14, (int)SplitColorDesc);
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}
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else
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{
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Device.Memory.WriteInt32(Offset + 0x18, (int)NpadBodyColors.Left);
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Device.Memory.WriteInt32(Offset + 0x1c, (int)NpadButtonColors.Left);
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Device.Memory.WriteInt32(Offset + 0x20, (int)NpadBodyColors.Right);
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Device.Memory.WriteInt32(Offset + 0x24, (int)NpadButtonColors.Right);
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}
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Connected = true;
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}
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public override void SendInput
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(HidControllerButtons Buttons,
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HidJoystickPosition LeftStick,
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HidJoystickPosition RightStick)
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{
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long ControllerOffset = WriteInput(Buttons, LeftStick, RightStick, CurrentLayout);
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Device.Memory.WriteInt64(ControllerOffset + 0x28,
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(Connected ? (uint)HidControllerConnState.Controller_State_Connected : 0) |
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(CurrentLayout == HidControllerLayouts.Handheld_Joined ? (uint)HidControllerConnState.Controller_State_Wired : 0));
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}
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}
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}
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44
Ryujinx.HLE/Input/HidProController.cs
Normal file
44
Ryujinx.HLE/Input/HidProController.cs
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namespace Ryujinx.HLE.Input
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{
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public class HidProController : HidControllerBase
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{
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bool Wired = false;
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public HidProController(Switch Device) : base(HidControllerType.ProController, Device)
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{
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Wired = true;
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}
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public override void Connect(HidControllerId ControllerId)
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{
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base.Connect(ControllerId);
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HidControllerColorDesc SingleColorDesc =
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HidControllerColorDesc.ColorDesc_ColorsNonexistent;
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HidControllerColorDesc SplitColorDesc = 0;
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NpadColor SingleColorBody = NpadColor.Black;
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NpadColor SingleColorButtons = NpadColor.Black;
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Device.Memory.WriteInt32(Offset + 0x08, (int)SingleColorDesc);
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Device.Memory.WriteInt32(Offset + 0x0c, (int)SingleColorBody);
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Device.Memory.WriteInt32(Offset + 0x10, (int)SingleColorButtons);
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Device.Memory.WriteInt32(Offset + 0x14, (int)SplitColorDesc);
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Connected = true;
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}
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public override void SendInput(
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HidControllerButtons Buttons,
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HidJoystickPosition LeftStick,
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HidJoystickPosition RightStick)
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{
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long ControllerOffset = WriteInput(Buttons, LeftStick, RightStick, HidControllerLayouts.Pro_Controller);
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Device.Memory.WriteInt64(ControllerOffset + 0x28,
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(Connected ? (uint)HidControllerConnState.Controller_State_Connected : 0) |
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(Wired ? (uint)HidControllerConnState.Controller_State_Wired : 0));
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}
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}
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}
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11
Ryujinx.HLE/Input/HidTouchPoint.cs
Normal file
11
Ryujinx.HLE/Input/HidTouchPoint.cs
Normal file
|
@ -0,0 +1,11 @@
|
|||
namespace Ryujinx.HLE.Input
|
||||
{
|
||||
public struct HidTouchPoint
|
||||
{
|
||||
public int X;
|
||||
public int Y;
|
||||
public int DiameterX;
|
||||
public int DiameterY;
|
||||
public int Angle;
|
||||
}
|
||||
}
|
64
Ryujinx.HLE/Input/HidValues.cs
Normal file
64
Ryujinx.HLE/Input/HidValues.cs
Normal file
|
@ -0,0 +1,64 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace Ryujinx.HLE.Input
|
||||
{
|
||||
public partial class Hid
|
||||
{
|
||||
/*
|
||||
* Reference:
|
||||
* https://github.com/reswitched/libtransistor/blob/development/lib/hid.c
|
||||
* https://github.com/reswitched/libtransistor/blob/development/include/libtransistor/hid.h
|
||||
* https://github.com/switchbrew/libnx/blob/master/nx/source/services/hid.c
|
||||
* https://github.com/switchbrew/libnx/blob/master/nx/include/switch/services/hid.h
|
||||
*/
|
||||
|
||||
internal const int HidHeaderSize = 0x400;
|
||||
internal const int HidTouchScreenSize = 0x3000;
|
||||
internal const int HidMouseSize = 0x400;
|
||||
internal const int HidKeyboardSize = 0x400;
|
||||
internal const int HidUnkSection1Size = 0x400;
|
||||
internal const int HidUnkSection2Size = 0x400;
|
||||
internal const int HidUnkSection3Size = 0x400;
|
||||
internal const int HidUnkSection4Size = 0x400;
|
||||
internal const int HidUnkSection5Size = 0x200;
|
||||
internal const int HidUnkSection6Size = 0x200;
|
||||
internal const int HidUnkSection7Size = 0x200;
|
||||
internal const int HidUnkSection8Size = 0x800;
|
||||
internal const int HidControllerSerialsSize = 0x4000;
|
||||
internal const int HidControllersSize = 0x32000;
|
||||
internal const int HidUnkSection9Size = 0x800;
|
||||
|
||||
internal const int HidTouchHeaderSize = 0x28;
|
||||
internal const int HidTouchEntrySize = 0x298;
|
||||
|
||||
internal const int HidTouchEntryHeaderSize = 0x10;
|
||||
internal const int HidTouchEntryTouchSize = 0x28;
|
||||
|
||||
internal const int HidControllerSize = 0x5000;
|
||||
internal const int HidControllerHeaderSize = 0x28;
|
||||
internal const int HidControllerLayoutsSize = 0x350;
|
||||
|
||||
internal const int HidControllersLayoutHeaderSize = 0x20;
|
||||
internal const int HidControllersInputEntrySize = 0x30;
|
||||
|
||||
internal const int HidHeaderOffset = 0;
|
||||
internal const int HidTouchScreenOffset = HidHeaderOffset + HidHeaderSize;
|
||||
internal const int HidMouseOffset = HidTouchScreenOffset + HidTouchScreenSize;
|
||||
internal const int HidKeyboardOffset = HidMouseOffset + HidMouseSize;
|
||||
internal const int HidUnkSection1Offset = HidKeyboardOffset + HidKeyboardSize;
|
||||
internal const int HidUnkSection2Offset = HidUnkSection1Offset + HidUnkSection1Size;
|
||||
internal const int HidUnkSection3Offset = HidUnkSection2Offset + HidUnkSection2Size;
|
||||
internal const int HidUnkSection4Offset = HidUnkSection3Offset + HidUnkSection3Size;
|
||||
internal const int HidUnkSection5Offset = HidUnkSection4Offset + HidUnkSection4Size;
|
||||
internal const int HidUnkSection6Offset = HidUnkSection5Offset + HidUnkSection5Size;
|
||||
internal const int HidUnkSection7Offset = HidUnkSection6Offset + HidUnkSection6Size;
|
||||
internal const int HidUnkSection8Offset = HidUnkSection7Offset + HidUnkSection7Size;
|
||||
internal const int HidControllerSerialsOffset = HidUnkSection8Offset + HidUnkSection8Size;
|
||||
internal const int HidControllersOffset = HidControllerSerialsOffset + HidControllerSerialsSize;
|
||||
internal const int HidUnkSection9Offset = HidControllersOffset + HidControllersSize;
|
||||
|
||||
internal const int HidEntryCount = 17;
|
||||
}
|
||||
}
|
12
Ryujinx.HLE/Input/IHidDevice.cs
Normal file
12
Ryujinx.HLE/Input/IHidDevice.cs
Normal file
|
@ -0,0 +1,12 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace Ryujinx.HLE.Input
|
||||
{
|
||||
interface IHidDevice
|
||||
{
|
||||
long Offset { get; }
|
||||
bool Connected { get; }
|
||||
}
|
||||
}
|
23
Ryujinx.HLE/Input/NpadColor.cs
Normal file
23
Ryujinx.HLE/Input/NpadColor.cs
Normal file
|
@ -0,0 +1,23 @@
|
|||
namespace Ryujinx.HLE.Input
|
||||
{
|
||||
public enum NpadColor //Thanks to CTCaer
|
||||
{
|
||||
Black = 0,
|
||||
|
||||
Body_Grey = 0x828282,
|
||||
Body_Neon_Blue = 0x0AB9E6,
|
||||
Body_Neon_Red = 0xFF3C28,
|
||||
Body_Neon_Yellow = 0xE6FF00,
|
||||
Body_Neon_Pink = 0xFF3278,
|
||||
Body_Neon_Green = 0x1EDC00,
|
||||
Body_Red = 0xE10F00,
|
||||
|
||||
Buttons_Grey = 0x0F0F0F,
|
||||
Buttons_Neon_Blue = 0x001E1E,
|
||||
Buttons_Neon_Red = 0x1E0A0A,
|
||||
Buttons_Neon_Yellow = 0x142800,
|
||||
Buttons_Neon_Pink = 0x28001E,
|
||||
Buttons_Neon_Green = 0x002800,
|
||||
Buttons_Red = 0x280A0A
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue