Lock GbpQueueBuffer till Vsync is signalled (#367)

* Initial Framerate limit implementation

* use seperate event for limiter

* check for vsync signal after queue up framebuffer

* removed ingame toggle

* fix nits
This commit is contained in:
emmauss 2018-09-10 02:38:56 +03:00 committed by Thomas Guillemard
parent fc77b089a6
commit db1a759c59
5 changed files with 25 additions and 1 deletions

View file

@ -33,6 +33,8 @@ namespace Ryujinx
Device.System.State.DockedMode = Convert.ToBoolean(Parser.Value("Docked_Mode"));
Device.EnableDeviceVsync = Convert.ToBoolean(Parser.Value("Enable_Vsync"));
string[] FilteredLogClasses = Parser.Value("Logging_Filtered_Classes").Split(',', StringSplitOptions.RemoveEmptyEntries);
//When the classes are specified on the list, we only