Update to LibHac 0.13.1 (#2475)

* Update to LibHac 0.13.1

* Recreate directories for indexed saves if they're missing on emulator start
This commit is contained in:
Alex Barney 2021-08-12 14:56:24 -07:00 committed by GitHub
parent 3977d1f72b
commit dadc0e59da
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GPG key ID: 4AEE18F83AFDEB23
32 changed files with 1869 additions and 584 deletions

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@ -3,11 +3,11 @@ using LibHac.FsSrv;
namespace Ryujinx.HLE.HOS.Services.Fs
{
class IDeviceOperator : IpcService
class IDeviceOperator : DisposableIpcService
{
private LibHac.FsSrv.IDeviceOperator _baseOperator;
private ReferenceCountedDisposable<LibHac.FsSrv.Sf.IDeviceOperator> _baseOperator;
public IDeviceOperator(LibHac.FsSrv.IDeviceOperator baseOperator)
public IDeviceOperator(ReferenceCountedDisposable<LibHac.FsSrv.Sf.IDeviceOperator> baseOperator)
{
_baseOperator = baseOperator;
}
@ -16,7 +16,7 @@ namespace Ryujinx.HLE.HOS.Services.Fs
// IsSdCardInserted() -> b8 is_inserted
public ResultCode IsSdCardInserted(ServiceCtx context)
{
Result result = _baseOperator.IsSdCardInserted(out bool isInserted);
Result result = _baseOperator.Target.IsSdCardInserted(out bool isInserted);
context.ResponseData.Write(isInserted);
@ -27,7 +27,7 @@ namespace Ryujinx.HLE.HOS.Services.Fs
// IsGameCardInserted() -> b8 is_inserted
public ResultCode IsGameCardInserted(ServiceCtx context)
{
Result result = _baseOperator.IsGameCardInserted(out bool isInserted);
Result result = _baseOperator.Target.IsGameCardInserted(out bool isInserted);
context.ResponseData.Write(isInserted);
@ -38,11 +38,19 @@ namespace Ryujinx.HLE.HOS.Services.Fs
// GetGameCardHandle() -> u32 gamecard_handle
public ResultCode GetGameCardHandle(ServiceCtx context)
{
Result result = _baseOperator.GetGameCardHandle(out GameCardHandle handle);
Result result = _baseOperator.Target.GetGameCardHandle(out GameCardHandle handle);
context.ResponseData.Write(handle.Value);
return (ResultCode)result.Value;
}
protected override void Dispose(bool isDisposing)
{
if (isDisposing)
{
_baseOperator?.Dispose();
}
}
}
}