Update to LibHac 0.13.1 (#2475)
* Update to LibHac 0.13.1 * Recreate directories for indexed saves if they're missing on emulator start
This commit is contained in:
parent
3977d1f72b
commit
dadc0e59da
32 changed files with 1869 additions and 584 deletions
|
@ -1,15 +1,13 @@
|
|||
using LibHac;
|
||||
using LibHac.Fs;
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using LibHac.Sf;
|
||||
|
||||
namespace Ryujinx.HLE.HOS.Services.Fs.FileSystemProxy
|
||||
{
|
||||
class IDirectory : IpcService
|
||||
class IDirectory : DisposableIpcService
|
||||
{
|
||||
private LibHac.Fs.Fsa.IDirectory _baseDirectory;
|
||||
private ReferenceCountedDisposable<LibHac.FsSrv.Sf.IDirectory> _baseDirectory;
|
||||
|
||||
public IDirectory(LibHac.Fs.Fsa.IDirectory directory)
|
||||
public IDirectory(ReferenceCountedDisposable<LibHac.FsSrv.Sf.IDirectory> directory)
|
||||
{
|
||||
_baseDirectory = directory;
|
||||
}
|
||||
|
@ -19,14 +17,13 @@ namespace Ryujinx.HLE.HOS.Services.Fs.FileSystemProxy
|
|||
public ResultCode Read(ServiceCtx context)
|
||||
{
|
||||
ulong bufferPosition = context.Request.ReceiveBuff[0].Position;
|
||||
ulong bufferLen = context.Request.ReceiveBuff[0].Size;
|
||||
ulong bufferLen = context.Request.ReceiveBuff[0].Size;
|
||||
|
||||
byte[] entriesBytes = new byte[bufferLen];
|
||||
Span<DirectoryEntry> entries = MemoryMarshal.Cast<byte, DirectoryEntry>(entriesBytes);
|
||||
byte[] entryBuffer = new byte[bufferLen];
|
||||
|
||||
Result result = _baseDirectory.Read(out long entriesRead, entries);
|
||||
Result result = _baseDirectory.Target.Read(out long entriesRead, new OutBuffer(entryBuffer));
|
||||
|
||||
context.Memory.Write(bufferPosition, entriesBytes);
|
||||
context.Memory.Write(bufferPosition, entryBuffer);
|
||||
context.ResponseData.Write(entriesRead);
|
||||
|
||||
return (ResultCode)result.Value;
|
||||
|
@ -36,11 +33,19 @@ namespace Ryujinx.HLE.HOS.Services.Fs.FileSystemProxy
|
|||
// GetEntryCount() -> u64
|
||||
public ResultCode GetEntryCount(ServiceCtx context)
|
||||
{
|
||||
Result result = _baseDirectory.GetEntryCount(out long entryCount);
|
||||
Result result = _baseDirectory.Target.GetEntryCount(out long entryCount);
|
||||
|
||||
context.ResponseData.Write(entryCount);
|
||||
|
||||
return (ResultCode)result.Value;
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
if (isDisposing)
|
||||
{
|
||||
_baseDirectory?.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue