Update to LibHac 0.13.1 (#2475)

* Update to LibHac 0.13.1

* Recreate directories for indexed saves if they're missing on emulator start
This commit is contained in:
Alex Barney 2021-08-12 14:56:24 -07:00 committed by GitHub
parent 3977d1f72b
commit dadc0e59da
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
32 changed files with 1869 additions and 584 deletions

View file

@ -1,15 +1,13 @@
using LibHac;
using LibHac.Fs;
using System;
using System.Runtime.InteropServices;
using LibHac.Sf;
namespace Ryujinx.HLE.HOS.Services.Fs.FileSystemProxy
{
class IDirectory : IpcService
class IDirectory : DisposableIpcService
{
private LibHac.Fs.Fsa.IDirectory _baseDirectory;
private ReferenceCountedDisposable<LibHac.FsSrv.Sf.IDirectory> _baseDirectory;
public IDirectory(LibHac.Fs.Fsa.IDirectory directory)
public IDirectory(ReferenceCountedDisposable<LibHac.FsSrv.Sf.IDirectory> directory)
{
_baseDirectory = directory;
}
@ -19,14 +17,13 @@ namespace Ryujinx.HLE.HOS.Services.Fs.FileSystemProxy
public ResultCode Read(ServiceCtx context)
{
ulong bufferPosition = context.Request.ReceiveBuff[0].Position;
ulong bufferLen = context.Request.ReceiveBuff[0].Size;
ulong bufferLen = context.Request.ReceiveBuff[0].Size;
byte[] entriesBytes = new byte[bufferLen];
Span<DirectoryEntry> entries = MemoryMarshal.Cast<byte, DirectoryEntry>(entriesBytes);
byte[] entryBuffer = new byte[bufferLen];
Result result = _baseDirectory.Read(out long entriesRead, entries);
Result result = _baseDirectory.Target.Read(out long entriesRead, new OutBuffer(entryBuffer));
context.Memory.Write(bufferPosition, entriesBytes);
context.Memory.Write(bufferPosition, entryBuffer);
context.ResponseData.Write(entriesRead);
return (ResultCode)result.Value;
@ -36,11 +33,19 @@ namespace Ryujinx.HLE.HOS.Services.Fs.FileSystemProxy
// GetEntryCount() -> u64
public ResultCode GetEntryCount(ServiceCtx context)
{
Result result = _baseDirectory.GetEntryCount(out long entryCount);
Result result = _baseDirectory.Target.GetEntryCount(out long entryCount);
context.ResponseData.Write(entryCount);
return (ResultCode)result.Value;
}
protected override void Dispose(bool isDisposing)
{
if (isDisposing)
{
_baseDirectory?.Dispose();
}
}
}
}