Update to LibHac 0.13.1 (#2475)

* Update to LibHac 0.13.1

* Recreate directories for indexed saves if they're missing on emulator start
This commit is contained in:
Alex Barney 2021-08-12 14:56:24 -07:00 committed by GitHub
parent 3977d1f72b
commit dadc0e59da
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32 changed files with 1869 additions and 584 deletions

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@ -52,9 +52,10 @@ namespace Ryujinx.Ui
{
public class MainWindow : Window
{
private readonly VirtualFileSystem _virtualFileSystem;
private readonly ContentManager _contentManager;
private readonly AccountManager _accountManager;
private readonly VirtualFileSystem _virtualFileSystem;
private readonly ContentManager _contentManager;
private readonly AccountManager _accountManager;
private readonly LibHacHorizonManager _libHacHorizonManager;
private UserChannelPersistence _userChannelPersistence;
@ -157,13 +158,27 @@ namespace Ryujinx.Ui
// Hide emulation context status bar.
_statusBar.Hide();
// Instanciate HLE objects.
_virtualFileSystem = VirtualFileSystem.CreateInstance();
// Instantiate HLE objects.
_virtualFileSystem = VirtualFileSystem.CreateInstance();
_libHacHorizonManager = new LibHacHorizonManager();
_libHacHorizonManager.InitializeFsServer(_virtualFileSystem);
_libHacHorizonManager.InitializeArpServer();
_libHacHorizonManager.InitializeBcatServer();
_libHacHorizonManager.InitializeSystemClients();
// Save data created before we supported extra data in directory save data will not work properly if
// given empty extra data. Luckily some of that extra data can be created using the data from the
// save data indexer, which should be enough to check access permissions for user saves.
// Every single save data's extra data will be checked and fixed if needed each time the emulator is opened.
// Consider removing this at some point in the future when we don't need to worry about old saves.
VirtualFileSystem.FixExtraData(_libHacHorizonManager.RyujinxClient);
_contentManager = new ContentManager(_virtualFileSystem);
_accountManager = new AccountManager(_virtualFileSystem);
_accountManager = new AccountManager(_libHacHorizonManager.RyujinxClient);
_userChannelPersistence = new UserChannelPersistence();
// Instanciate GUI objects.
// Instantiate GUI objects.
_applicationLibrary = new ApplicationLibrary(_virtualFileSystem);
_uiHandler = new GtkHostUiHandler(this);
_deviceExitStatus = new AutoResetEvent(false);
@ -373,7 +388,7 @@ namespace Ryujinx.Ui
private void InitializeSwitchInstance()
{
_virtualFileSystem.Reload();
_virtualFileSystem.ReloadKeySet();
IRenderer renderer;
@ -443,6 +458,7 @@ namespace Ryujinx.Ui
IntegrityCheckLevel fsIntegrityCheckLevel = ConfigurationState.Instance.System.EnableFsIntegrityChecks ? IntegrityCheckLevel.ErrorOnInvalid : IntegrityCheckLevel.None;
HLE.HLEConfiguration configuration = new HLE.HLEConfiguration(_virtualFileSystem,
_libHacHorizonManager,
_contentManager,
_accountManager,
_userChannelPersistence,
@ -1095,7 +1111,7 @@ namespace Ryujinx.Ui
BlitStruct<ApplicationControlProperty> controlData = (BlitStruct<ApplicationControlProperty>)_tableStore.GetValue(treeIter, 10);
_ = new GameTableContextMenu(this, _virtualFileSystem, _accountManager, titleFilePath, titleName, titleId, controlData);
_ = new GameTableContextMenu(this, _virtualFileSystem, _accountManager, _libHacHorizonManager.RyujinxClient, titleFilePath, titleName, titleId, controlData);
}
private void Load_Application_File(object sender, EventArgs args)
@ -1211,15 +1227,15 @@ namespace Ryujinx.Ui
SystemVersion firmwareVersion = _contentManager.VerifyFirmwarePackage(filename);
string dialogTitle = $"Install Firmware {firmwareVersion.VersionString}";
if (firmwareVersion == null)
if (firmwareVersion is null)
{
GtkDialog.CreateErrorDialog($"A valid system firmware was not found in {filename}.");
return;
}
string dialogTitle = $"Install Firmware {firmwareVersion.VersionString}";
SystemVersion currentVersion = _contentManager.GetCurrentFirmwareVersion();
string dialogMessage = $"System version {firmwareVersion.VersionString} will be installed.";