Use a new approach for shader BRX targets (#2532)

* Use a new approach for shader BRX targets

* Make shader cache actually work

* Improve the shader pattern matching a bit

* Extend LDC search to predecessor blocks, catches more cases

* Nit

* Only save the amount of constant buffer data actually used. Avoids crashes on partially mapped buffers

* Ignore Rd on predicate instructions, as they do not have a Rd register (catches more cases)
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gdkchan 2021-08-11 15:59:42 -03:00 committed by GitHub
parent 70f79e689b
commit d9d18439f6
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12 changed files with 472 additions and 149 deletions

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@ -25,6 +25,12 @@ namespace Ryujinx.Graphics.Shader.Instructions
{
OpCodeBranchIndir op = (OpCodeBranchIndir)context.CurrOp;
if (op.PossibleTargets.Count == 0)
{
context.Config.GpuAccessor.Log($"Failed to find targets for BRX instruction at 0x{op.Address:X}.");
return;
}
int offset = (int)op.Address + 8 + op.Offset;
Operand address = context.IAdd(Register(op.Ra), Const(offset));