Use a new approach for shader BRX targets (#2532)

* Use a new approach for shader BRX targets

* Make shader cache actually work

* Improve the shader pattern matching a bit

* Extend LDC search to predecessor blocks, catches more cases

* Nit

* Only save the amount of constant buffer data actually used. Avoids crashes on partially mapped buffers

* Ignore Rd on predicate instructions, as they do not have a Rd register (catches more cases)
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gdkchan 2021-08-11 15:59:42 -03:00 committed by GitHub
parent 70f79e689b
commit d9d18439f6
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12 changed files with 472 additions and 149 deletions

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@ -1,5 +1,4 @@
using Ryujinx.Graphics.GAL;
using System;
using System.Threading;
using System.Threading.Tasks;
@ -20,6 +19,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
private ShaderCompileTaskCallback _action;
private AutoResetEvent _taskDoneEvent;
public bool IsFaulted => _programsTask.IsFaulted;
/// <summary>
/// Create a new shader compile task, with an event to signal whenever a subtask completes.
/// </summary>