Support copy of slices to 3D textures, remove old 3D render target layered render support, do not delete textures with existing views created from them

This commit is contained in:
gdk 2019-10-30 20:45:01 -03:00 committed by Thog
parent 3bcc395253
commit d786d8d2b9
9 changed files with 131 additions and 160 deletions

View file

@ -697,28 +697,6 @@ namespace Ryujinx.Graphics.OpenGL
}
}
public void SetRenderTargets(ITexture color3D, ITexture depthStencil)
{
EnsureFramebuffer();
TextureView color = (TextureView)color3D;
for (int index = 0; index < color.DepthOrLayers; index++)
{
_framebuffer.AttachColor(index, color, index);
}
TextureView depthStencilView = (TextureView)depthStencil;
_framebuffer.AttachDepthStencil(depthStencilView);
_framebuffer.SetDrawBuffers(color.DepthOrLayers);
_hasDepthBuffer = depthStencil != null && depthStencilView.Format != Format.S8Uint;
UpdateDepthTest();
}
public void SetRenderTargets(ITexture[] colors, ITexture depthStencil)
{
EnsureFramebuffer();