Support copy of slices to 3D textures, remove old 3D render target layered render support, do not delete textures with existing views created from them
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3bcc395253
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9 changed files with 131 additions and 160 deletions
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@ -17,13 +17,10 @@ namespace Ryujinx.Graphics.Gpu.Image
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private TextureBindingsManager _gpBindingsManager;
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private Texture[] _rtColors;
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private Texture _rtColor3D;
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private Texture _rtDepthStencil;
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private Texture _rtDepthStencil;
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private ITexture[] _rtHostColors;
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private ITexture _rtHostDs;
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private ITexture _rtHostDs;
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private RangeList<Texture> _textures;
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@ -98,13 +95,6 @@ namespace Ryujinx.Graphics.Gpu.Image
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public void SetRenderTargetColor(int index, Texture color)
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{
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_rtColors[index] = color;
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_rtColor3D = null;
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}
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public void SetRenderTargetColor3D(Texture color)
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{
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_rtColor3D = color;
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}
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public void SetRenderTargetDepthStencil(Texture depthStencil)
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@ -141,38 +131,21 @@ namespace Ryujinx.Graphics.Gpu.Image
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anyChanged = true;
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}
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if (_rtColor3D == null)
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for (int index = 0; index < _rtColors.Length; index++)
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{
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for (int index = 0; index < _rtColors.Length; index++)
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{
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ITexture hostTexture = _rtColors[index]?.HostTexture;
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ITexture hostTexture = _rtColors[index]?.HostTexture;
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if (_rtHostColors[index] != hostTexture)
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{
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_rtHostColors[index] = hostTexture;
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anyChanged = true;
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}
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}
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if (anyChanged)
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if (_rtHostColors[index] != hostTexture)
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{
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_context.Renderer.Pipeline.SetRenderTargets(_rtHostColors, _rtHostDs);
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}
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}
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else
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{
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if (_rtHostColors[0] != _rtColor3D.HostTexture)
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{
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_rtHostColors[0] = _rtColor3D.HostTexture;
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_rtHostColors[index] = hostTexture;
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anyChanged = true;
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}
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}
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if (anyChanged)
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{
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_context.Renderer.Pipeline.SetRenderTargets(_rtColor3D.HostTexture, _rtHostDs);
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}
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if (anyChanged)
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{
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_context.Renderer.Pipeline.SetRenderTargets(_rtHostColors, _rtHostDs);
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}
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}
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@ -447,11 +420,29 @@ namespace Ryujinx.Graphics.Gpu.Image
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ITexture newView = texture.HostTexture.CreateView(createInfo, firstLayer, firstLevel);
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overlap.HostTexture.CopyTo(newView);
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overlap.HostTexture.CopyTo(newView, 0, 0);
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overlap.ReplaceView(texture, overlapInfo, newView);
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}
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}
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// If the texture is a 3D texture, we need to additionally copy any slice
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// of the 3D texture to the newly created 3D texture.
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if (info.Target == Target.Texture3D)
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{
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foreach (Texture overlap in overlaps)
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{
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if (texture.IsViewCompatible(
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overlap.Info,
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overlap.Size,
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isCopy: true,
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out int firstLayer,
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out int firstLevel))
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{
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overlap.HostTexture.CopyTo(texture.HostTexture, firstLayer, firstLevel);
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}
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}
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}
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}
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// Sampler textures are managed by the texture pool, all other textures
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