Support copy of slices to 3D textures, remove old 3D render target layered render support, do not delete textures with existing views created from them
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9 changed files with 131 additions and 160 deletions
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@ -227,39 +227,28 @@ namespace Ryujinx.Graphics.Gpu.Engine
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int samplesInX = msaaMode.SamplesInX();
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int samplesInY = msaaMode.SamplesInY();
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Image.Texture color3D = Get3DRenderTarget(samplesInX, samplesInY);
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if (color3D == null)
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for (int index = 0; index < Constants.TotalRenderTargets; index++)
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{
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for (int index = 0; index < Constants.TotalRenderTargets; index++)
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var colorState = _context.State.Get<RtColorState>(MethodOffset.RtColorState, index);
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if (!IsRtEnabled(colorState))
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{
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var colorState = _context.State.Get<RtColorState>(MethodOffset.RtColorState, index);
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_textureManager.SetRenderTargetColor(index, null);
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if (!IsRtEnabled(colorState))
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{
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_textureManager.SetRenderTargetColor(index, null);
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continue;
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}
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Image.Texture color = _textureManager.FindOrCreateTexture(
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colorState,
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samplesInX,
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samplesInY);
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_textureManager.SetRenderTargetColor(index, color);
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if (color != null)
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{
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color.Modified = true;
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}
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continue;
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}
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}
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else
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{
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_textureManager.SetRenderTargetColor3D(color3D);
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color3D.Modified = true;
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Image.Texture color = _textureManager.FindOrCreateTexture(
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colorState,
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samplesInX,
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samplesInY);
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_textureManager.SetRenderTargetColor(index, color);
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if (color != null)
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{
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color.Modified = true;
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}
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}
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bool dsEnable = _context.State.Get<Boolean32>(MethodOffset.RtDepthStencilEnable);
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@ -286,45 +275,6 @@ namespace Ryujinx.Graphics.Gpu.Engine
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}
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}
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private Image.Texture Get3DRenderTarget(int samplesInX, int samplesInY)
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{
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var colorState0 = _context.State.Get<RtColorState>(MethodOffset.RtColorState, 0);
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if (!IsRtEnabled(colorState0) || !colorState0.MemoryLayout.UnpackIsTarget3D() || colorState0.Depth != 1)
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{
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return null;
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}
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int slices = 1;
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int unused = 0;
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for (int index = 1; index < Constants.TotalRenderTargets; index++)
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{
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var colorState = _context.State.Get<RtColorState>(MethodOffset.RtColorState, index);
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if (!IsRtEnabled(colorState))
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{
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unused++;
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continue;
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}
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if (colorState.MemoryLayout.UnpackIsTarget3D() && colorState.Depth == 1)
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{
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slices++;
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}
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}
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if (slices + unused == Constants.TotalRenderTargets)
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{
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colorState0.Depth = slices;
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return _textureManager.FindOrCreateTexture(colorState0, samplesInX, samplesInY);
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}
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return null;
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}
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private static bool IsRtEnabled(RtColorState colorState)
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{
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// Colors are disabled by writing 0 to the format.
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