Implement FCMP shader instruction (#1067)

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gdkchan 2020-03-30 07:04:00 -03:00 committed by GitHub
parent 9948a7be53
commit d599fba711
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2 changed files with 22 additions and 0 deletions

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@ -90,6 +90,10 @@ namespace Ryujinx.Graphics.Shader.Decoders
Set("0011100x01011x", InstEmit.Fadd, typeof(OpCodeFArithImm));
Set("000010xxxxxxxx", InstEmit.Fadd, typeof(OpCodeFArithImm32));
Set("0101110001011x", InstEmit.Fadd, typeof(OpCodeFArithReg));
Set("010010111010xx", InstEmit.Fcmp, typeof(OpCodeFArithCbuf));
Set("0011011x1010xx", InstEmit.Fcmp, typeof(OpCodeFArithImm));
Set("010110111010xx", InstEmit.Fcmp, typeof(OpCodeFArithReg));
Set("010100111010xx", InstEmit.Fcmp, typeof(OpCodeFArithRegCbuf));
Set("010010011xxxxx", InstEmit.Ffma, typeof(OpCodeFArithCbuf));
Set("0011001x1xxxxx", InstEmit.Ffma, typeof(OpCodeFArithImm));
Set("000011xxxxxxxx", InstEmit.Ffma32i, typeof(OpCodeFArithImm32));