Implement FCMP shader instruction (#1067)
This commit is contained in:
parent
9948a7be53
commit
d599fba711
2 changed files with 22 additions and 0 deletions
|
@ -90,6 +90,10 @@ namespace Ryujinx.Graphics.Shader.Decoders
|
|||
Set("0011100x01011x", InstEmit.Fadd, typeof(OpCodeFArithImm));
|
||||
Set("000010xxxxxxxx", InstEmit.Fadd, typeof(OpCodeFArithImm32));
|
||||
Set("0101110001011x", InstEmit.Fadd, typeof(OpCodeFArithReg));
|
||||
Set("010010111010xx", InstEmit.Fcmp, typeof(OpCodeFArithCbuf));
|
||||
Set("0011011x1010xx", InstEmit.Fcmp, typeof(OpCodeFArithImm));
|
||||
Set("010110111010xx", InstEmit.Fcmp, typeof(OpCodeFArithReg));
|
||||
Set("010100111010xx", InstEmit.Fcmp, typeof(OpCodeFArithRegCbuf));
|
||||
Set("010010011xxxxx", InstEmit.Ffma, typeof(OpCodeFArithCbuf));
|
||||
Set("0011001x1xxxxx", InstEmit.Ffma, typeof(OpCodeFArithImm));
|
||||
Set("000011xxxxxxxx", InstEmit.Ffma32i, typeof(OpCodeFArithImm32));
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue