Initial tessellation shader support (#2534)
* Initial tessellation shader support * Nits * Re-arrange built-in table * This is not needed anymore * PR feedback
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42 changed files with 775 additions and 148 deletions
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@ -2,36 +2,45 @@ namespace Ryujinx.Graphics.Shader.Translation
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{
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static class AttributeConsts
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{
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public const int Layer = 0x064;
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public const int PointSize = 0x06c;
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public const int PositionX = 0x070;
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public const int PositionY = 0x074;
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public const int PositionZ = 0x078;
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public const int PositionW = 0x07c;
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public const int ClipDistance0 = 0x2c0;
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public const int ClipDistance1 = 0x2c4;
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public const int ClipDistance2 = 0x2c8;
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public const int ClipDistance3 = 0x2cc;
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public const int ClipDistance4 = 0x2d0;
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public const int ClipDistance5 = 0x2d4;
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public const int ClipDistance6 = 0x2d8;
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public const int ClipDistance7 = 0x2dc;
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public const int PointCoordX = 0x2e0;
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public const int PointCoordY = 0x2e4;
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public const int TessCoordX = 0x2f0;
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public const int TessCoordY = 0x2f4;
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public const int InstanceId = 0x2f8;
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public const int VertexId = 0x2fc;
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public const int FrontFacing = 0x3fc;
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public const int TessLevelOuter0 = 0x000;
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public const int TessLevelOuter1 = 0x004;
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public const int TessLevelOuter2 = 0x008;
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public const int TessLevelOuter3 = 0x00c;
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public const int TessLevelInner0 = 0x010;
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public const int TessLevelInner1 = 0x014;
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public const int Layer = 0x064;
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public const int PointSize = 0x06c;
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public const int PositionX = 0x070;
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public const int PositionY = 0x074;
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public const int PositionZ = 0x078;
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public const int PositionW = 0x07c;
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public const int ClipDistance0 = 0x2c0;
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public const int ClipDistance1 = 0x2c4;
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public const int ClipDistance2 = 0x2c8;
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public const int ClipDistance3 = 0x2cc;
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public const int ClipDistance4 = 0x2d0;
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public const int ClipDistance5 = 0x2d4;
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public const int ClipDistance6 = 0x2d8;
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public const int ClipDistance7 = 0x2dc;
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public const int PointCoordX = 0x2e0;
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public const int PointCoordY = 0x2e4;
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public const int TessCoordX = 0x2f0;
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public const int TessCoordY = 0x2f4;
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public const int InstanceId = 0x2f8;
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public const int VertexId = 0x2fc;
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public const int FrontFacing = 0x3fc;
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public const int UserAttributesCount = 32;
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public const int UserAttributeBase = 0x80;
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public const int UserAttributeEnd = UserAttributeBase + UserAttributesCount * 16;
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public const int LoadOutputMask = 1 << 30;
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public const int Mask = 0x3fffffff;
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// Note: Those attributes are used internally by the translator
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// only, they don't exist on Maxwell.
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public const int SpecialMask = 0xff << 24;
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public const int SpecialMask = 0xf << 24;
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public const int FragmentOutputDepth = 0x1000000;
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public const int FragmentOutputColorBase = 0x1000010;
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public const int FragmentOutputColorEnd = FragmentOutputColorBase + 8 * 16;
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@ -49,12 +58,16 @@ namespace Ryujinx.Graphics.Shader.Translation
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public const int LaneId = 0x2000020;
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public const int EqMask = 0x2000024;
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public const int GeMask = 0x2000028;
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public const int GtMask = 0x200002c;
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public const int LeMask = 0x2000030;
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public const int LtMask = 0x2000034;
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public const int InvocationId = 0x2000024;
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public const int PrimitiveId = 0x2000028;
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public const int PatchVerticesIn = 0x200002c;
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public const int ThreadKill = 0x2000038;
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public const int EqMask = 0x2000030;
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public const int GeMask = 0x2000034;
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public const int GtMask = 0x2000038;
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public const int LeMask = 0x200003c;
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public const int LtMask = 0x2000040;
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public const int ThreadKill = 0x2000044;
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}
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}
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