Initial tessellation shader support (#2534)

* Initial tessellation shader support

* Nits

* Re-arrange built-in table

* This is not needed anymore

* PR feedback
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gdkchan 2021-10-18 18:38:04 -03:00 committed by GitHub
parent 7603dbe3c8
commit d512ce122c
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42 changed files with 775 additions and 148 deletions

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@ -19,15 +19,15 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
public static VariableType GetVarType(OperandType type)
{
switch (type)
return type switch
{
case OperandType.Attribute: return VariableType.F32;
case OperandType.Constant: return VariableType.S32;
case OperandType.ConstantBuffer: return VariableType.F32;
case OperandType.Undefined: return VariableType.S32;
}
throw new ArgumentException($"Invalid operand type \"{type}\".");
OperandType.Attribute => VariableType.F32,
OperandType.AttributePerPatch => VariableType.F32,
OperandType.Constant => VariableType.S32,
OperandType.ConstantBuffer => VariableType.F32,
OperandType.Undefined => VariableType.S32,
_ => throw new ArgumentException($"Invalid operand type \"{type}\".")
};
}
}
}