Initial tessellation shader support (#2534)
* Initial tessellation shader support * Nits * Re-arrange built-in table * This is not needed anymore * PR feedback
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42 changed files with 775 additions and 148 deletions
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@ -120,6 +120,68 @@ namespace Ryujinx.Graphics.Shader.Instructions
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context.Copy(GetDest(op.Dest), res);
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}
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public static void Vsetp(EmitterContext context)
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{
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InstVsetp op = context.GetOp<InstVsetp>();
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Operand srcA = Extend(context, GetSrcReg(context, op.SrcA), op.ASelect);
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Operand srcB;
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if (op.BVideo)
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{
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srcB = Extend(context, GetSrcReg(context, op.SrcB), op.BSelect);
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}
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else
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{
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int imm = op.Imm16;
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if ((op.BSelect & VectorSelect.S8B0) != 0)
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{
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imm = (imm << 16) >> 16;
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}
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srcB = Const(imm);
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}
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Operand p0Res;
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bool signedA = (op.ASelect & VectorSelect.S8B0) != 0;
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bool signedB = (op.BSelect & VectorSelect.S8B0) != 0;
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if (signedA != signedB)
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{
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bool a32 = (op.ASelect & ~VectorSelect.S8B0) == VectorSelect.U32;
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bool b32 = (op.BSelect & ~VectorSelect.S8B0) == VectorSelect.U32;
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if (!a32 && !b32)
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{
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// Both values are extended small integer and can always fit in a S32, just do a signed comparison.
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p0Res = GetIntComparison(context, op.VComp, srcA, srcB, isSigned: true, extended: false);
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}
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else
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{
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// TODO: Mismatching sign case.
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p0Res = Const(0);
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}
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}
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else
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{
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// Sign matches, just do a regular comparison.
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p0Res = GetIntComparison(context, op.VComp, srcA, srcB, signedA, extended: false);
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}
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Operand p1Res = context.BitwiseNot(p0Res);
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Operand pred = GetPredicate(context, op.SrcPred, op.SrcPredInv);
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p0Res = InstEmitAluHelper.GetPredLogicalOp(context, op.BoolOp, p0Res, pred);
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p1Res = InstEmitAluHelper.GetPredLogicalOp(context, op.BoolOp, p1Res, pred);
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context.Copy(Register(op.DestPred, RegisterType.Predicate), p0Res);
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context.Copy(Register(op.DestPredInv, RegisterType.Predicate), p1Res);
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}
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private static Operand Extend(EmitterContext context, Operand src, VectorSelect type)
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{
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return type switch
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