Initial tessellation shader support (#2534)
* Initial tessellation shader support * Nits * Re-arrange built-in table * This is not needed anymore * PR feedback
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42 changed files with 775 additions and 148 deletions
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@ -29,27 +29,33 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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private static Dictionary<int, BuiltInAttribute> _builtInAttributes =
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new Dictionary<int, BuiltInAttribute>()
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{
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{ AttributeConsts.Layer, new BuiltInAttribute("gl_Layer", VariableType.S32) },
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{ AttributeConsts.PointSize, new BuiltInAttribute("gl_PointSize", VariableType.F32) },
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{ AttributeConsts.PositionX, new BuiltInAttribute("gl_Position.x", VariableType.F32) },
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{ AttributeConsts.PositionY, new BuiltInAttribute("gl_Position.y", VariableType.F32) },
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{ AttributeConsts.PositionZ, new BuiltInAttribute("gl_Position.z", VariableType.F32) },
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{ AttributeConsts.PositionW, new BuiltInAttribute("gl_Position.w", VariableType.F32) },
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{ AttributeConsts.ClipDistance0, new BuiltInAttribute("gl_ClipDistance[0]", VariableType.F32) },
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{ AttributeConsts.ClipDistance1, new BuiltInAttribute("gl_ClipDistance[1]", VariableType.F32) },
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{ AttributeConsts.ClipDistance2, new BuiltInAttribute("gl_ClipDistance[2]", VariableType.F32) },
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{ AttributeConsts.ClipDistance3, new BuiltInAttribute("gl_ClipDistance[3]", VariableType.F32) },
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{ AttributeConsts.ClipDistance4, new BuiltInAttribute("gl_ClipDistance[4]", VariableType.F32) },
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{ AttributeConsts.ClipDistance5, new BuiltInAttribute("gl_ClipDistance[5]", VariableType.F32) },
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{ AttributeConsts.ClipDistance6, new BuiltInAttribute("gl_ClipDistance[6]", VariableType.F32) },
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{ AttributeConsts.ClipDistance7, new BuiltInAttribute("gl_ClipDistance[7]", VariableType.F32) },
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{ AttributeConsts.PointCoordX, new BuiltInAttribute("gl_PointCoord.x", VariableType.F32) },
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{ AttributeConsts.PointCoordY, new BuiltInAttribute("gl_PointCoord.y", VariableType.F32) },
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{ AttributeConsts.TessCoordX, new BuiltInAttribute("gl_TessCoord.x", VariableType.F32) },
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{ AttributeConsts.TessCoordY, new BuiltInAttribute("gl_TessCoord.y", VariableType.F32) },
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{ AttributeConsts.InstanceId, new BuiltInAttribute("gl_InstanceID", VariableType.S32) },
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{ AttributeConsts.VertexId, new BuiltInAttribute("gl_VertexID", VariableType.S32) },
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{ AttributeConsts.FrontFacing, new BuiltInAttribute("gl_FrontFacing", VariableType.Bool) },
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{ AttributeConsts.TessLevelOuter0, new BuiltInAttribute("gl_TessLevelOuter[0]", VariableType.F32) },
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{ AttributeConsts.TessLevelOuter1, new BuiltInAttribute("gl_TessLevelOuter[1]", VariableType.F32) },
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{ AttributeConsts.TessLevelOuter2, new BuiltInAttribute("gl_TessLevelOuter[2]", VariableType.F32) },
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{ AttributeConsts.TessLevelOuter3, new BuiltInAttribute("gl_TessLevelOuter[3]", VariableType.F32) },
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{ AttributeConsts.TessLevelInner0, new BuiltInAttribute("gl_TessLevelInner[0]", VariableType.F32) },
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{ AttributeConsts.TessLevelInner1, new BuiltInAttribute("gl_TessLevelInner[1]", VariableType.F32) },
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{ AttributeConsts.Layer, new BuiltInAttribute("gl_Layer", VariableType.S32) },
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{ AttributeConsts.PointSize, new BuiltInAttribute("gl_PointSize", VariableType.F32) },
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{ AttributeConsts.PositionX, new BuiltInAttribute("gl_Position.x", VariableType.F32) },
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{ AttributeConsts.PositionY, new BuiltInAttribute("gl_Position.y", VariableType.F32) },
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{ AttributeConsts.PositionZ, new BuiltInAttribute("gl_Position.z", VariableType.F32) },
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{ AttributeConsts.PositionW, new BuiltInAttribute("gl_Position.w", VariableType.F32) },
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{ AttributeConsts.ClipDistance0, new BuiltInAttribute("gl_ClipDistance[0]", VariableType.F32) },
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{ AttributeConsts.ClipDistance1, new BuiltInAttribute("gl_ClipDistance[1]", VariableType.F32) },
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{ AttributeConsts.ClipDistance2, new BuiltInAttribute("gl_ClipDistance[2]", VariableType.F32) },
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{ AttributeConsts.ClipDistance3, new BuiltInAttribute("gl_ClipDistance[3]", VariableType.F32) },
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{ AttributeConsts.ClipDistance4, new BuiltInAttribute("gl_ClipDistance[4]", VariableType.F32) },
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{ AttributeConsts.ClipDistance5, new BuiltInAttribute("gl_ClipDistance[5]", VariableType.F32) },
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{ AttributeConsts.ClipDistance6, new BuiltInAttribute("gl_ClipDistance[6]", VariableType.F32) },
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{ AttributeConsts.ClipDistance7, new BuiltInAttribute("gl_ClipDistance[7]", VariableType.F32) },
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{ AttributeConsts.PointCoordX, new BuiltInAttribute("gl_PointCoord.x", VariableType.F32) },
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{ AttributeConsts.PointCoordY, new BuiltInAttribute("gl_PointCoord.y", VariableType.F32) },
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{ AttributeConsts.TessCoordX, new BuiltInAttribute("gl_TessCoord.x", VariableType.F32) },
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{ AttributeConsts.TessCoordY, new BuiltInAttribute("gl_TessCoord.y", VariableType.F32) },
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{ AttributeConsts.InstanceId, new BuiltInAttribute("gl_InstanceID", VariableType.S32) },
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{ AttributeConsts.VertexId, new BuiltInAttribute("gl_VertexID", VariableType.S32) },
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{ AttributeConsts.FrontFacing, new BuiltInAttribute("gl_FrontFacing", VariableType.Bool) },
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// Special.
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{ AttributeConsts.FragmentOutputDepth, new BuiltInAttribute("gl_FragDepth", VariableType.F32) },
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@ -61,6 +67,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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{ AttributeConsts.CtaIdY, new BuiltInAttribute("gl_WorkGroupID.y", VariableType.U32) },
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{ AttributeConsts.CtaIdZ, new BuiltInAttribute("gl_WorkGroupID.z", VariableType.U32) },
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{ AttributeConsts.LaneId, new BuiltInAttribute(null, VariableType.U32) },
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{ AttributeConsts.InvocationId, new BuiltInAttribute("gl_InvocationID", VariableType.S32) },
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{ AttributeConsts.PrimitiveId, new BuiltInAttribute("gl_PrimitiveID", VariableType.S32) },
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{ AttributeConsts.PatchVerticesIn, new BuiltInAttribute("gl_PatchVerticesIn", VariableType.S32) },
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{ AttributeConsts.EqMask, new BuiltInAttribute(null, VariableType.U32) },
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{ AttributeConsts.GeMask, new BuiltInAttribute(null, VariableType.U32) },
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{ AttributeConsts.GtMask, new BuiltInAttribute(null, VariableType.U32) },
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@ -99,19 +108,21 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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return operand.Type switch
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{
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OperandType.Argument => GetArgumentName(operand.Value),
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OperandType.Attribute => GetAttributeName(operand.Value, config),
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OperandType.Attribute => GetAttributeName(operand.Value, config, perPatch: false),
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OperandType.AttributePerPatch => GetAttributeName(operand.Value, config, perPatch: true),
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OperandType.Constant => NumberFormatter.FormatInt(operand.Value),
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OperandType.ConstantBuffer => GetConstantBufferName(
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operand.CbufSlot,
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operand.CbufOffset,
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config.Stage,
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config.UsedFeatures.HasFlag(FeatureFlags.CbIndexing)),
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OperandType.ConstantBuffer => GetConstantBufferName(operand, config),
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OperandType.LocalVariable => _locals[operand],
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OperandType.Undefined => DefaultNames.UndefinedName,
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_ => throw new ArgumentException($"Invalid operand type \"{operand.Type}\".")
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};
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}
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private static string GetConstantBufferName(AstOperand operand, ShaderConfig config)
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{
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return GetConstantBufferName(operand.CbufSlot, operand.CbufOffset, config.Stage, config.UsedFeatures.HasFlag(FeatureFlags.CbIndexing));
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}
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public static string GetConstantBufferName(int slot, int offset, ShaderStage stage, bool cbIndexable)
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{
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return $"{GetUbName(stage, slot, cbIndexable)}[{offset >> 2}].{GetSwizzleMask(offset & 3)}";
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@ -142,14 +153,19 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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return GetVec4Indexed(GetUbName(stage, slotExpr) + $"[{offsetExpr} >> 2]", offsetExpr + " & 3", indexElement);
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}
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public static string GetOutAttributeName(int value, ShaderConfig config)
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public static string GetOutAttributeName(int value, ShaderConfig config, bool perPatch)
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{
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return GetAttributeName(value, config, isOutAttr: true);
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return GetAttributeName(value, config, perPatch, isOutAttr: true);
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}
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public static string GetAttributeName(int value, ShaderConfig config, bool isOutAttr = false, string indexExpr = "0")
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public static string GetAttributeName(int value, ShaderConfig config, bool perPatch, bool isOutAttr = false, string indexExpr = "0")
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{
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value &= ~3;
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if ((value & AttributeConsts.LoadOutputMask) != 0)
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{
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isOutAttr = true;
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}
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value &= AttributeConsts.Mask & ~3;
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char swzMask = GetSwizzleMask((value >> 2) & 3);
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if (value >= AttributeConsts.UserAttributeBase && value < AttributeConsts.UserAttributeEnd)
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@ -160,7 +176,14 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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? DefaultNames.OAttributePrefix
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: DefaultNames.IAttributePrefix;
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if (config.UsedFeatures.HasFlag(isOutAttr ? FeatureFlags.OaIndexing : FeatureFlags.IaIndexing))
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bool indexable = config.UsedFeatures.HasFlag(isOutAttr ? FeatureFlags.OaIndexing : FeatureFlags.IaIndexing);
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if (!indexable && perPatch)
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{
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prefix = DefaultNames.PerPatchAttributePrefix;
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}
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if (indexable)
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{
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string name = prefix;
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@ -175,9 +198,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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{
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string name = $"{prefix}{(value >> 4)}_{swzMask}";
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if (config.Stage == ShaderStage.Geometry && !isOutAttr)
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if (!perPatch && IsArrayAttribute(config.Stage, isOutAttr))
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{
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name += $"[{indexExpr}]";
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name += isOutAttr ? "[gl_InvocationID]" : $"[{indexExpr}]";
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}
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return name;
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@ -186,9 +209,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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{
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string name = $"{prefix}{(value >> 4)}";
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if (config.Stage == ShaderStage.Geometry && !isOutAttr)
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if (!perPatch && IsArrayAttribute(config.Stage, isOutAttr))
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{
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name += $"[{indexExpr}]";
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name += isOutAttr ? "[gl_InvocationID]" : $"[{indexExpr}]";
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}
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return name + '.' + swzMask;
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@ -250,9 +273,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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string name = builtInAttr.Name;
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if (config.Stage == ShaderStage.Geometry && (value & AttributeConsts.SpecialMask) == 0 && !isOutAttr)
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if (!perPatch && IsArrayAttribute(config.Stage, isOutAttr) && IsArrayBuiltIn(value))
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{
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name = $"gl_in[{indexExpr}].{name}";
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name = isOutAttr ? $"gl_out[gl_InvocationID].{name}" : $"gl_in[{indexExpr}].{name}";
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}
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return name;
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@ -278,6 +301,32 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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return $"{name}[{attrExpr} >> 2][{attrExpr} & 3]";
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}
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public static bool IsArrayAttribute(ShaderStage stage, bool isOutAttr)
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{
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if (isOutAttr)
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{
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return stage == ShaderStage.TessellationControl;
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}
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else
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{
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return stage == ShaderStage.TessellationControl ||
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stage == ShaderStage.TessellationEvaluation ||
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stage == ShaderStage.Geometry;
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}
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}
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private static bool IsArrayBuiltIn(int attr)
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{
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if (attr <= AttributeConsts.TessLevelInner1 ||
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attr == AttributeConsts.TessCoordX ||
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attr == AttributeConsts.TessCoordY)
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{
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return false;
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}
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return (attr & AttributeConsts.SpecialMask) == 0;
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}
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public static string GetUbName(ShaderStage stage, int slot, bool cbIndexable)
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{
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if (cbIndexable)
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