Initial tessellation shader support (#2534)
* Initial tessellation shader support * Nits * Re-arrange built-in table * This is not needed anymore * PR feedback
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42 changed files with 775 additions and 148 deletions
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@ -200,7 +200,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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if (src2 is AstOperand operand && operand.Type == OperandType.Constant)
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{
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return OperandManager.GetAttributeName(baseAttr.Value + (operand.Value << 2), context.Config, isOutAttr: false, indexExpr);
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int attrOffset = baseAttr.Value + (operand.Value << 2);
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return OperandManager.GetAttributeName(attrOffset, context.Config, perPatch: false, isOutAttr: false, indexExpr);
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}
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else
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{
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@ -326,7 +327,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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if (src2 is AstOperand operand && operand.Type == OperandType.Constant)
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{
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attrName = OperandManager.GetAttributeName(baseAttr.Value + (operand.Value << 2), context.Config, isOutAttr: true);
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int attrOffset = baseAttr.Value + (operand.Value << 2);
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attrName = OperandManager.GetAttributeName(attrOffset, context.Config, perPatch: false, isOutAttr: true);
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}
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else
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{
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