Initial tessellation shader support (#2534)

* Initial tessellation shader support

* Nits

* Re-arrange built-in table

* This is not needed anymore

* PR feedback
This commit is contained in:
gdkchan 2021-10-18 18:38:04 -03:00 committed by GitHub
parent 7603dbe3c8
commit d512ce122c
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GPG key ID: 4AEE18F83AFDEB23
42 changed files with 775 additions and 148 deletions

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@ -126,9 +126,10 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
string dest;
if (assignment.Destination is AstOperand operand && operand.Type == OperandType.Attribute)
if (assignment.Destination is AstOperand operand && operand.Type.IsAttribute())
{
dest = OperandManager.GetOutAttributeName(operand.Value, context.Config);
bool perPatch = operand.Type == OperandType.AttributePerPatch;
dest = OperandManager.GetOutAttributeName(operand.Value, context.Config, perPatch);
}
else
{