Initial tessellation shader support (#2534)
* Initial tessellation shader support * Nits * Re-arrange built-in table * This is not needed anymore * PR feedback
This commit is contained in:
parent
7603dbe3c8
commit
d512ce122c
42 changed files with 775 additions and 148 deletions
|
@ -126,9 +126,10 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|||
|
||||
string dest;
|
||||
|
||||
if (assignment.Destination is AstOperand operand && operand.Type == OperandType.Attribute)
|
||||
if (assignment.Destination is AstOperand operand && operand.Type.IsAttribute())
|
||||
{
|
||||
dest = OperandManager.GetOutAttributeName(operand.Value, context.Config);
|
||||
bool perPatch = operand.Type == OperandType.AttributePerPatch;
|
||||
dest = OperandManager.GetOutAttributeName(operand.Value, context.Config, perPatch);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue