Initial tessellation shader support (#2534)

* Initial tessellation shader support

* Nits

* Re-arrange built-in table

* This is not needed anymore

* PR feedback
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gdkchan 2021-10-18 18:38:04 -03:00 committed by GitHub
parent 7603dbe3c8
commit d512ce122c
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42 changed files with 775 additions and 148 deletions

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@ -134,6 +134,33 @@ namespace Ryujinx.Graphics.Gpu.Shader
return _header.PrimitiveTopology;
}
/// <summary>
/// Queries the tessellation evaluation shader primitive winding order.
/// </summary>
/// <returns>True if the primitive winding order is clockwise, false if counter-clockwise</returns>
public bool QueryTessCw()
{
return (_header.TessellationModePacked & 0x10) != 0;
}
/// <summary>
/// Queries the tessellation evaluation shader abstract patch type.
/// </summary>
/// <returns>Abstract patch type</returns>
public TessPatchType QueryTessPatchType()
{
return (TessPatchType)(_header.TessellationModePacked & 3);
}
/// <summary>
/// Queries the tessellation evaluation shader spacing between tessellated vertices of the patch.
/// </summary>
/// <returns>Spacing between tessellated vertices of the patch</returns>
public TessSpacing QueryTessSpacing()
{
return (TessSpacing)((_header.TessellationModePacked >> 2) & 3);
}
/// <summary>
/// Gets the texture descriptor for a given texture on the pool.
/// </summary>