Initial tessellation shader support (#2534)
* Initial tessellation shader support * Nits * Re-arrange built-in table * This is not needed anymore * PR feedback
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42 changed files with 775 additions and 148 deletions
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using Ryujinx.Common.Memory;
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using System;
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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{
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struct SetPatchParametersCommand : IGALCommand
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{
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public CommandType CommandType => CommandType.SetPatchParameters;
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private int _vertices;
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private Array4<float> _defaultOuterLevel;
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private Array2<float> _defaultInnerLevel;
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public void Set(int vertices, ReadOnlySpan<float> defaultOuterLevel, ReadOnlySpan<float> defaultInnerLevel)
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{
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_vertices = vertices;
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defaultOuterLevel.CopyTo(_defaultOuterLevel.ToSpan());
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defaultInnerLevel.CopyTo(_defaultInnerLevel.ToSpan());
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}
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public static void Run(ref SetPatchParametersCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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renderer.Pipeline.SetPatchParameters(command._vertices, command._defaultOuterLevel.ToSpan(), command._defaultInnerLevel.ToSpan());
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}
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}
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}
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