Allow "reinterpretation" of framebuffer/zeta formats (#418)
* (Re)Implement format reinterpretation, other changes * Implement writeback to guest memory, some refactoring * More refactoring, implement reinterpretation the old way again * Clean up * Some fixes on M2MF (old Dma engine), added partial support for P2MF, fix conditional ssy, add Z24S8 zeta format, other fixes * nit: Formatting * Address PR feedback
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52 changed files with 1594 additions and 1979 deletions
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@ -17,44 +17,20 @@ namespace Ryujinx.Graphics.Texture
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GalTextureSource ZSource = (GalTextureSource)((Tic[0] >> 25) & 7);
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GalTextureSource WSource = (GalTextureSource)((Tic[0] >> 28) & 7);
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int Width = (Tic[4] & 0xffff) + 1;
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int Height = (Tic[5] & 0xffff) + 1;
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return new GalImage(
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Width,
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Height,
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Format,
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XSource,
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YSource,
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ZSource,
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WSource);
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}
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public static byte[] GetTextureData(NvGpuVmm Vmm, long TicPosition)
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{
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int[] Tic = ReadWords(Vmm, TicPosition, 8);
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GalImageFormat Format = GetImageFormat(Tic);
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long TextureAddress = (uint)Tic[1];
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TextureAddress |= (long)((ushort)Tic[2]) << 32;
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TextureSwizzle Swizzle = (TextureSwizzle)((Tic[2] >> 21) & 7);
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GalMemoryLayout Layout;
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if (Swizzle == TextureSwizzle.BlockLinear ||
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Swizzle == TextureSwizzle.BlockLinearColorKey)
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{
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TextureAddress &= ~0x1ffL;
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Layout = GalMemoryLayout.BlockLinear;
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}
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else if (Swizzle == TextureSwizzle.Pitch ||
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Swizzle == TextureSwizzle.PitchColorKey)
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else
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{
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TextureAddress &= ~0x1fL;
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Layout = GalMemoryLayout.Pitch;
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}
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int Pitch = (Tic[3] & 0xffff) << 5;
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int BlockHeightLog2 = (Tic[3] >> 3) & 7;
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int TileWidthLog2 = (Tic[3] >> 10) & 7;
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@ -64,17 +40,17 @@ namespace Ryujinx.Graphics.Texture
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int Width = (Tic[4] & 0xffff) + 1;
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int Height = (Tic[5] & 0xffff) + 1;
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TextureInfo Texture = new TextureInfo(
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TextureAddress,
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return new GalImage(
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Width,
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Height,
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Pitch,
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BlockHeight,
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TileWidth,
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Swizzle,
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Format);
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return TextureReader.Read(Vmm, Texture);
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BlockHeight,
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Layout,
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Format,
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XSource,
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YSource,
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ZSource,
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WSource);
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}
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public static GalTextureSampler MakeSampler(NvGpu Gpu, NvGpuVmm Vmm, long TscPosition)
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@ -107,7 +83,7 @@ namespace Ryujinx.Graphics.Texture
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private static GalImageFormat GetImageFormat(int[] Tic)
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{
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GalTextureType RType = (GalTextureType)((Tic[0] >> 7) & 7);
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GalTextureType RType = (GalTextureType)((Tic[0] >> 7) & 7);
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GalTextureType GType = (GalTextureType)((Tic[0] >> 10) & 7);
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GalTextureType BType = (GalTextureType)((Tic[0] >> 13) & 7);
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GalTextureType AType = (GalTextureType)((Tic[0] >> 16) & 7);
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