Allow "reinterpretation" of framebuffer/zeta formats (#418)

* (Re)Implement format reinterpretation, other changes

* Implement writeback to guest memory, some refactoring

* More refactoring, implement reinterpretation the old way again

* Clean up

* Some fixes on M2MF (old Dma engine), added partial support for P2MF, fix conditional ssy, add Z24S8 zeta format, other fixes

* nit: Formatting

* Address PR feedback
This commit is contained in:
gdkchan 2018-09-18 01:30:35 -03:00 committed by GitHub
parent bec95cacc1
commit d4187aaa9d
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GPG key ID: 4AEE18F83AFDEB23
52 changed files with 1594 additions and 1979 deletions

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@ -94,6 +94,8 @@ namespace Ryujinx.Graphics
Gpu.Engine3d.ResetCache();
Gpu.ResourceManager.ClearPbCache();
CurrPbEntryIndex = 0;
}
@ -103,20 +105,36 @@ namespace Ryujinx.Graphics
}
private void CallMethod(NvGpuVmm Vmm, NvGpuPBEntry PBEntry)
{
if ((NvGpuFifoMeth)PBEntry.Method == NvGpuFifoMeth.BindChannel)
{
NvGpuEngine Engine = (NvGpuEngine)PBEntry.Arguments[0];
SubChannels[PBEntry.SubChannel] = Engine;
}
else
{
switch (SubChannels[PBEntry.SubChannel])
{
case NvGpuEngine._2d: Call2dMethod (Vmm, PBEntry); break;
case NvGpuEngine._3d: Call3dMethod (Vmm, PBEntry); break;
case NvGpuEngine.P2mf: CallP2mfMethod(Vmm, PBEntry); break;
case NvGpuEngine.M2mf: CallM2mfMethod(Vmm, PBEntry); break;
}
}
}
private void Call2dMethod(NvGpuVmm Vmm, NvGpuPBEntry PBEntry)
{
Gpu.Engine2d.CallMethod(Vmm, PBEntry);
}
private void Call3dMethod(NvGpuVmm Vmm, NvGpuPBEntry PBEntry)
{
if (PBEntry.Method < 0x80)
{
switch ((NvGpuFifoMeth)PBEntry.Method)
{
case NvGpuFifoMeth.BindChannel:
{
NvGpuEngine Engine = (NvGpuEngine)PBEntry.Arguments[0];
SubChannels[PBEntry.SubChannel] = Engine;
break;
}
case NvGpuFifoMeth.SetMacroUploadAddress:
{
CurrMacroPosition = PBEntry.Arguments[0];
@ -150,25 +168,7 @@ namespace Ryujinx.Graphics
}
}
}
else
{
switch (SubChannels[PBEntry.SubChannel])
{
case NvGpuEngine._2d: Call2dMethod (Vmm, PBEntry); break;
case NvGpuEngine._3d: Call3dMethod (Vmm, PBEntry); break;
case NvGpuEngine.Dma: CallDmaMethod(Vmm, PBEntry); break;
}
}
}
private void Call2dMethod(NvGpuVmm Vmm, NvGpuPBEntry PBEntry)
{
Gpu.Engine2d.CallMethod(Vmm, PBEntry);
}
private void Call3dMethod(NvGpuVmm Vmm, NvGpuPBEntry PBEntry)
{
if (PBEntry.Method < 0xe00)
else if (PBEntry.Method < 0xe00)
{
Gpu.Engine3d.CallMethod(Vmm, PBEntry);
}
@ -190,9 +190,14 @@ namespace Ryujinx.Graphics
}
}
private void CallDmaMethod(NvGpuVmm Vmm, NvGpuPBEntry PBEntry)
private void CallP2mfMethod(NvGpuVmm Vmm, NvGpuPBEntry PBEntry)
{
Gpu.EngineDma.CallMethod(Vmm, PBEntry);
Gpu.EngineP2mf.CallMethod(Vmm, PBEntry);
}
private void CallM2mfMethod(NvGpuVmm Vmm, NvGpuPBEntry PBEntry)
{
Gpu.EngineM2mf.CallMethod(Vmm, PBEntry);
}
}
}