Allow "reinterpretation" of framebuffer/zeta formats (#418)
* (Re)Implement format reinterpretation, other changes * Implement writeback to guest memory, some refactoring * More refactoring, implement reinterpretation the old way again * Clean up * Some fixes on M2MF (old Dma engine), added partial support for P2MF, fix conditional ssy, add Z24S8 zeta format, other fixes * nit: Formatting * Address PR feedback
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52 changed files with 1594 additions and 1979 deletions
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@ -94,6 +94,8 @@ namespace Ryujinx.Graphics
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Gpu.Engine3d.ResetCache();
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Gpu.ResourceManager.ClearPbCache();
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CurrPbEntryIndex = 0;
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}
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@ -103,20 +105,36 @@ namespace Ryujinx.Graphics
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}
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private void CallMethod(NvGpuVmm Vmm, NvGpuPBEntry PBEntry)
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{
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if ((NvGpuFifoMeth)PBEntry.Method == NvGpuFifoMeth.BindChannel)
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{
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NvGpuEngine Engine = (NvGpuEngine)PBEntry.Arguments[0];
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SubChannels[PBEntry.SubChannel] = Engine;
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}
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else
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{
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switch (SubChannels[PBEntry.SubChannel])
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{
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case NvGpuEngine._2d: Call2dMethod (Vmm, PBEntry); break;
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case NvGpuEngine._3d: Call3dMethod (Vmm, PBEntry); break;
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case NvGpuEngine.P2mf: CallP2mfMethod(Vmm, PBEntry); break;
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case NvGpuEngine.M2mf: CallM2mfMethod(Vmm, PBEntry); break;
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}
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}
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}
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private void Call2dMethod(NvGpuVmm Vmm, NvGpuPBEntry PBEntry)
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{
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Gpu.Engine2d.CallMethod(Vmm, PBEntry);
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}
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private void Call3dMethod(NvGpuVmm Vmm, NvGpuPBEntry PBEntry)
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{
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if (PBEntry.Method < 0x80)
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{
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switch ((NvGpuFifoMeth)PBEntry.Method)
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{
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case NvGpuFifoMeth.BindChannel:
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{
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NvGpuEngine Engine = (NvGpuEngine)PBEntry.Arguments[0];
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SubChannels[PBEntry.SubChannel] = Engine;
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break;
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}
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case NvGpuFifoMeth.SetMacroUploadAddress:
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{
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CurrMacroPosition = PBEntry.Arguments[0];
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@ -150,25 +168,7 @@ namespace Ryujinx.Graphics
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}
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}
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}
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else
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{
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switch (SubChannels[PBEntry.SubChannel])
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{
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case NvGpuEngine._2d: Call2dMethod (Vmm, PBEntry); break;
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case NvGpuEngine._3d: Call3dMethod (Vmm, PBEntry); break;
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case NvGpuEngine.Dma: CallDmaMethod(Vmm, PBEntry); break;
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}
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}
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}
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private void Call2dMethod(NvGpuVmm Vmm, NvGpuPBEntry PBEntry)
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{
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Gpu.Engine2d.CallMethod(Vmm, PBEntry);
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}
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private void Call3dMethod(NvGpuVmm Vmm, NvGpuPBEntry PBEntry)
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{
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if (PBEntry.Method < 0xe00)
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else if (PBEntry.Method < 0xe00)
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{
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Gpu.Engine3d.CallMethod(Vmm, PBEntry);
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}
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@ -190,9 +190,14 @@ namespace Ryujinx.Graphics
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}
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}
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private void CallDmaMethod(NvGpuVmm Vmm, NvGpuPBEntry PBEntry)
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private void CallP2mfMethod(NvGpuVmm Vmm, NvGpuPBEntry PBEntry)
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{
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Gpu.EngineDma.CallMethod(Vmm, PBEntry);
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Gpu.EngineP2mf.CallMethod(Vmm, PBEntry);
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}
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private void CallM2mfMethod(NvGpuVmm Vmm, NvGpuPBEntry PBEntry)
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{
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Gpu.EngineM2mf.CallMethod(Vmm, PBEntry);
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}
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}
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}
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